At 8/15/06 02:38 AM, ImpotentBoy2 wrote:
At 8/14/06 07:44 PM, 23450 wrote:
system heat
thats a really good idea, it'll add a whole new factor to work into the players strategy.
the idea is from the actual game. the old one that is. Mech Warrior 1 and 2. figured it would be a good addition.
anyways one more suggestion you might wanna think about. i the it should be a little more zoomed in. the graphics still look pretty good when i zoomed in, so you wouldnt have to worry about that, in fact it shows some detail that is left out because of aliasing. also forcing closer combat should add more difficulty to the game its harder for both you and the enemy to dodge projectiles. another reason is that there will be less bojects on the screen at once so there will be a little less lag.
the actuall robots would look better, but the backgrounds would look more pixilated. I have then at pretty low quality at the moment. what i might do is break the background into chunks, each its on MC, and only have it be visible if its on screen. if i do that, which i most likely will, then i can probably zoom in without compromising the visuals.
the only thing is, this might take a while to implement-alot of variable and proportion would have to be altered, and if it ends up being a bad idea it will only be harder to change back.
there would be a few things, but not so much it would be impossible. and if i did go through with it, i would do it in a different file, so if it did turn out bad, i just have to delete the file and go back to the old one.
also what are you doing about optimisation. are things outside the screen active?
i answered this a little earlier. here is what i had to say:
"believe me, i have optomised this in almost every way possible. first of all, if the bot is off screen, there are no projectiles. it shoots, and a random code decides if that bullet will hit or not. also he shows up as a small dot if off screen. and all the projectiles use a simple shapeflag to see if they hit an enemie. no loops involved. well, not until it acutally hits. all the robots are in a single movieclip, so after the shapeflag is tested true on the movieclip, a loop will go through and see which robot it hit. so each bullet only has a loop going for 1/36'th of a second. as apposed to constantly checking. And also, the robots only check for enemies every 10 seconds or so, as apposed to using a loop constantly
so, the robots are still active, as in they still move around, but techincally they dont shoot, or have any graphics to them. so if you can think of any other way of optomizing, then i would be glad to hear it.