At 8/13/06 09:39 PM, United_Assault wrote:
Great game, decently expansive, feels a lot lot Chromehounds, and you really captured the fun of multiplayer. A bit slow for most, (not for me), and work on collision detection and sound.
work on collision detection? how do you mean? well...with so many guys on screen i figured it was ok for them to overlap. it did not do any harm to have the guys overlap, so i did not really care about that to much. and as far as weapon collision...seems fine to me. unless you have a specific beaf with it.
At 8/13/06 09:39 PM, Masterswordman wrote:
Yeah, but you could make him faster to start with.
yah, im starting to think i will need to. thanks.
At 8/13/06 09:45 PM, ImpotentBoy2 wrote:
WASD man!
and how about Q&E to toggle weapons too?
definatly put a sound distance-getter-sounder-maker-thingy, but for now could you just not have the sound play if its off the stage. i dont know how your code is set up so it could be a pain in the ass, i unno.
is it sqaud based?
as far as controls, to tell you the truth, i really dont think about controls until the end of the game. i just slap in controls and leave them as is until i finish the game. WASD are a no brainer, but having button to toggle was not something i readily thought of. i will see about implementing it soon.
and as far as being squad based, yes, it is. i have made a system where you get to control your squad with commands such as follow me, hold posision, spread out, regroup, defend objective, and anything else that pops into my head. if you have any ideas on that front, i would be glad to hear them.
At 8/13/06 09:48 PM, -Reedo11- wrote:
Great game, did you do all the art/animation?
yes. so far, everything was done by me and me only.
I noticed a few things though:
1) The guy that you play as is slowwwww. I know you can run with control but he does need to be a bit faster.
yah, alot of complaints about that. deafinantly going to have to change it.
2) Sometimes, when the people on your team arent moving, they still play their walk animation
not something im really worried about. near completion i will see what i can do with it, but its not something i want to spend to much time on.
At 8/13/06 09:56 PM, xWELSHxDRAGONx wrote:
the engine is greate, however, judging by the speed, it can be serverly optimised, i can explian how you could do this, however implemnting it would not be easy.
believe me, i have optomised this in almost every way possible. first of all, if the bot is off screen, there are no projectiles. it shoots, and a random code decides if that bullet will hit or not. also he shows up as a small dot if off screen. and all the projectiles use a simple shapeflag to see if they hit an enemie. no loops involved. well, not until it acutally hits. all the robots are in a simple movieclip, so after the shapeflag is tested true on the movieclip, a loop will go through and see which robot it hit. so each bullet only has a loop going for 1/36'th of a second. as apposed to constantly checking.
and also, all the robots only check for enemies every 3 seconds, as apposed to having the loop go through every frame.
if you can think of anything else that would majorly improve lag, then be my geust. i certainly dont mind implementing it if it amounts to a larger battle.
you have hit a problem i feel also. The graphics, i feel are to simple and do not give the game enough credit, however to improve thier detial, well.. flash simply would not handel it.
i dont intend on imporiving graphics much more. maybe a little here and there, but as far as the backgrounds and such, i wont be drawing custom backgrounds.
Overal, i think the engine is greate, but due to flashes crappy speed, the lag may be a huge limiting factor on what u can do with this game.
this test had 50 guys fighting at once. i did not really expect this amount of guys to be perfect. most people had no problem, but a few had some lag issues. so it seems i will have to lower that number to 40 or even 30 for the final game. so yes, i am limited.
At 8/13/06 09:57 PM, ImpotentBoy2 wrote:
if you press left right and up you go faster. same thing with other similar combinations. its more noticable with control down.
yah, i need to figure out a different movement engine. the one i have now is pretty wierd and glitchy. i will be readoing it here soon.
though im sure it doesnt need to be said. the lazer is screwed up and 3+4 dont work
yah, since this thread has been up, i have fixed both problems.
lazer reminds me of my old work
http://denvish.net/u..5514667_shooting.php
seems to be the same concept.