Forum Topic: Open beta tests wanted

(749 views • 43 replies)

This topic is 2 pages long. [ 1 | 2 ]

<< < > >>
None

23450

Reply To Post Reply & Quote

Posted at: 8/12/06 11:54 PM

23450 LIGHT LEVEL 27

Sign-Up: 05/28/03

Posts: 7,297

Here i have my game that i have been working on for the past few weeks. im done most of the menus and most of the engine. Now that i believe i am nearing the start of mission composition, i need to make sure the engine is right and there are no funky glitches. and most of all, lag tests.

i hope for one of the missions to be an all out war on the planet and i want to get as many guys fighting as i can. this test will have 50 or so guys fighting at once. not all on screen, maybe up to 15-20 on screen at once.

controls:
1=rifle
2=missile
3=homing missile
4=missile spread
5=laser

p=pause

control=run

click to shoot

arrows to move

also, the guys that are grey are your allys. the ones that are colloured either blue, red or yellow are enemies. so, test please. tell me any problems and/or lag you encounter.

WARNING there is alot of sound effects due to the massive battle. so, lower speakers before playing.

Test File

Halo 3 GamerTag: XCornDawgX


None

Dusty-Gorilla

Reply To Post Reply & Quote

Posted at: 8/12/06 11:59 PM

Dusty-Gorilla LIGHT LEVEL 28

Sign-Up: 09/26/04

Posts: 2,651

It's a great game. But the sound is extremely loud and so packed, that it sounds like your breathing loudly into the mic.


None

23450

Reply To Post Reply & Quote

Posted at: 8/13/06 12:01 AM

23450 LIGHT LEVEL 27

Sign-Up: 05/28/03

Posts: 7,297

At 8/12/06 11:59 PM, Dusty_Gorilla wrote: It's a great game. But the sound is extremely loud and so packed, that it sounds like your breathing loudly into the mic.

i intend on setting the volume of the sound based on the distance the sound is from the main character. but that can wait. for now just lower your volume on your speakers.

Halo 3 GamerTag: XCornDawgX


None

ShirtTurtle

Reply To Post Reply & Quote

Posted at: 8/13/06 12:06 AM

ShirtTurtle FAB LEVEL 17

Sign-Up: 11/28/05

Posts: 3,931

the game is really slow, make the guy a bit faster.
Though it will probably lag like hell


None

23450

Reply To Post Reply & Quote

Posted at: 8/13/06 12:08 AM

23450 LIGHT LEVEL 27

Sign-Up: 05/28/03

Posts: 7,297

At 8/13/06 12:06 AM, Shirt_Turtle wrote: the game is really slow, make the guy a bit faster.
Though it will probably lag like hell

control=run

its in the controls

Halo 3 GamerTag: XCornDawgX


None

ShirtTurtle

Reply To Post Reply & Quote

Posted at: 8/13/06 12:20 AM

ShirtTurtle FAB LEVEL 17

Sign-Up: 11/28/05

Posts: 3,931

At 8/13/06 12:08 AM, 23450 wrote:
At 8/13/06 12:06 AM, Shirt_Turtle wrote: the game is really slow, make the guy a bit faster.
Though it will probably lag like hell
control=run

its in the controls

it didnt work for me, i press control and held it and nothing happend.


None

blanblan

Reply To Post Reply & Quote

Posted at: 8/13/06 12:21 AM

blanblan LIGHT LEVEL 16

Sign-Up: 01/21/06

Posts: 2,680

At 8/13/06 12:20 AM, Shirt_Turtle wrote:
At 8/13/06 12:08 AM, 23450 wrote:
At 8/13/06 12:06 AM, Shirt_Turtle wrote: the game is really slow, make the guy a bit faster.
Though it will probably lag like hell
control=run

its in the controls
it didnt work for me, i press control and held it and nothing happend.

Well, it worked for me.
It was a great game, can't wait to see where you're going to go with it.


None

Snubby

Reply To Post Reply & Quote

Posted at: 8/13/06 12:29 AM

Snubby FAB LEVEL 20

Sign-Up: 12/04/04

Posts: 3,145

It all works well for me, but if I were you I would either turn down the quality on the background or try to make something with vectors, but that would be hard to make look as good. Great game.


None

SwampLord9

Reply To Post Reply & Quote

Posted at: 8/13/06 12:33 AM

SwampLord9 DARK LEVEL 13

Sign-Up: 06/27/05

Posts: 1,254

Good game, but a little slow for me. I can't be running and firing or move the crossheir while Im firing or it will be slow. But great agme by the way. Can't wait till it comes out.

In Soviet Russia, n00b pwns j00!
lol owned

BBS Signature

None

23450

Reply To Post Reply & Quote

Posted at: 8/13/06 12:38 AM

23450 LIGHT LEVEL 27

Sign-Up: 05/28/03

Posts: 7,297

At 8/13/06 12:21 AM, blanblan wrote: Well, it worked for me.
It was a great game, can't wait to see where you're going to go with it.

still a problem. i dont want it to work for some people and not others. oh wells. and there will be missions where you have to defend your base, attack a base, keep a particular bot alive, and things of that sort. not 100% what the missions will be as of yet.

At 8/13/06 12:29 AM, Snubby wrote: It all works well for me, but if I were you I would either turn down the quality on the background or try to make something with vectors, but that would be hard to make look as good. Great game.

turn the quality down? is it slowing down the game for you or anything? the quality is pretty low as it is, i intend of keeping it as is, unless a good reason to do otherwise. and thanks for liking it.

At 8/13/06 12:33 AM, SwampLord9 wrote: Good game, but a little slow for me. I can't be running and firing or move the crossheir while Im firing or it will be slow. But great agme by the way. Can't wait till it comes out.

i have pretty much did all i can about the lag, and the laser does seem to slow everything down. and i hope to have it out either next week, or after i get back from holidays, which would mean it would be out in another month or so. look out for it.

Halo 3 GamerTag: XCornDawgX


None

Androu1

Reply To Post Reply & Quote

Posted at: 8/13/06 12:44 AM

Androu1 NEUTRAL LEVEL 14

Sign-Up: 10/01/05

Posts: 1,286

HORRIBLY LAGGER

(or my PC does sucks HARDCORE!)

Immah got no sig,but immah got a usarpage.Click on mah user naim which is up thar to go to mah usarpage.


None

23450

Reply To Post Reply & Quote

Posted at: 8/13/06 12:51 AM

23450 LIGHT LEVEL 27

Sign-Up: 05/28/03

Posts: 7,297

At 8/13/06 12:44 AM, Androu1 wrote: HORRIBLY LAGGER

(or my PC does sucks HARDCORE!)

what are your specs?

Halo 3 GamerTag: XCornDawgX


None

23450

Reply To Post Reply & Quote

Posted at: 8/13/06 05:49 PM

23450 LIGHT LEVEL 27

Sign-Up: 05/28/03

Posts: 7,297

anyone else mind testing this thing out?

Halo 3 GamerTag: XCornDawgX


None

JD77

Reply To Post Reply & Quote

Posted at: 8/13/06 06:31 PM

JD77 NEUTRAL LEVEL 17

Sign-Up: 03/30/05

Posts: 1,062

The engine is entertaining and good. Keep up the good works. I didnt saw any glitches cept the lazer was wierd and the sound. Goodluck.

*User Page under construction*

BBS Signature

None

23450

Reply To Post Reply & Quote

Posted at: 8/13/06 06:32 PM

23450 LIGHT LEVEL 27

Sign-Up: 05/28/03

Posts: 7,297

At 8/13/06 06:31 PM, JD77 wrote: The engine is entertaining and good. Keep up the good works. I didnt saw any glitches cept the lazer was wierd and the sound. Goodluck.

yah. i fixed the laser and the sound i will fix sometime in the near future. thanks for liking it.

Halo 3 GamerTag: XCornDawgX


Happy

Cema

Reply To Post Reply & Quote

Posted at: 8/13/06 09:39 PM

Cema LIGHT LEVEL 13

Sign-Up: 07/28/05

Posts: 1,957

Great game, decently expansive, feels a lot lot Chromehounds, and you really captured the fun of multiplayer. A bit slow for most, (not for me), and work on collision detection and sound.

PS: My game is teh betterer. But your game is still amazing.
BBS Signature

None

Josh-B

Reply To Post Reply & Quote

Posted at: 8/13/06 09:39 PM

Josh-B LIGHT LEVEL 14

Sign-Up: 08/14/05

Posts: 3,725

At 8/13/06 12:08 AM, 23450 wrote: control=run

its in the controls

Yeah, but you could make him faster to start with.


None

ImpotentBoy2

Reply To Post Reply & Quote

Posted at: 8/13/06 09:45 PM

ImpotentBoy2 LIGHT LEVEL 18

Sign-Up: 04/01/03

Posts: 5,039

WASD man!

and how about Q&E to toggle weapons too?

definatly put a sound distance-getter-sounder-maker-thingy, but for now could you just not have the sound play if its off the stage. i dont know how your code is set up so it could be a pain in the ass, i unno.

is it sqaud based?


None

Reed

Reply To Post Reply & Quote

Posted at: 8/13/06 09:48 PM

Reed FAB LEVEL 17

Sign-Up: 03/25/04

Posts: 3,049

Great game, did you do all the art/animation?
I noticed a few things though:
1) The guy that you play as is slowwwww. I know you can run with control but he does need to be a bit faster.
2) Sometimes, when the people on your team arent moving, they still play their walk animation

BBS Signature

None

xWELSHxDRAGONx

Reply To Post Reply & Quote

Posted at: 8/13/06 09:56 PM

xWELSHxDRAGONx NEUTRAL LEVEL 07

Sign-Up: 04/13/06

Posts: 505

the engine is greate, however, judging by the speed, it can be serverly optimised, i can explian how you could do this, however implemnting it would not be easy.

you have hit a problem i feel also. The graphics, i feel are to simple and do not give the game enough credit, however to improve thier detial, well.. flash simply would not handel it.

Overal, i think the engine is greate, but due to flashes crappy speed, the lag may be a huge limiting factor on what u can do with this game.


None

ImpotentBoy2

Reply To Post Reply & Quote

Posted at: 8/13/06 09:57 PM

ImpotentBoy2 LIGHT LEVEL 18

Sign-Up: 04/01/03

Posts: 5,039

if you press left right and up you go faster. same thing with other similar combinations. its more noticable with control down.

though im sure it doesnt need to be said. the lazer is screwed up and 3+4 dont work

lazer reminds me of my old work
http://denvish.net/u..5514667_shooting.php


None

23450

Reply To Post Reply & Quote

Posted at: 8/13/06 10:46 PM

23450 LIGHT LEVEL 27

Sign-Up: 05/28/03

Posts: 7,297

At 8/13/06 09:39 PM, United_Assault wrote: Great game, decently expansive, feels a lot lot Chromehounds, and you really captured the fun of multiplayer. A bit slow for most, (not for me), and work on collision detection and sound.

work on collision detection? how do you mean? well...with so many guys on screen i figured it was ok for them to overlap. it did not do any harm to have the guys overlap, so i did not really care about that to much. and as far as weapon collision...seems fine to me. unless you have a specific beaf with it.

At 8/13/06 09:39 PM, Masterswordman wrote: Yeah, but you could make him faster to start with.

yah, im starting to think i will need to. thanks.

At 8/13/06 09:45 PM, ImpotentBoy2 wrote: WASD man!

and how about Q&E to toggle weapons too?

definatly put a sound distance-getter-sounder-maker-thingy, but for now could you just not have the sound play if its off the stage. i dont know how your code is set up so it could be a pain in the ass, i unno.

is it sqaud based?

as far as controls, to tell you the truth, i really dont think about controls until the end of the game. i just slap in controls and leave them as is until i finish the game. WASD are a no brainer, but having button to toggle was not something i readily thought of. i will see about implementing it soon.

and as far as being squad based, yes, it is. i have made a system where you get to control your squad with commands such as follow me, hold posision, spread out, regroup, defend objective, and anything else that pops into my head. if you have any ideas on that front, i would be glad to hear them.

At 8/13/06 09:48 PM, -Reedo11- wrote: Great game, did you do all the art/animation?

yes. so far, everything was done by me and me only.

I noticed a few things though:
1) The guy that you play as is slowwwww. I know you can run with control but he does need to be a bit faster.

yah, alot of complaints about that. deafinantly going to have to change it.

2) Sometimes, when the people on your team arent moving, they still play their walk animation

not something im really worried about. near completion i will see what i can do with it, but its not something i want to spend to much time on.

At 8/13/06 09:56 PM, xWELSHxDRAGONx wrote: the engine is greate, however, judging by the speed, it can be serverly optimised, i can explian how you could do this, however implemnting it would not be easy.

believe me, i have optomised this in almost every way possible. first of all, if the bot is off screen, there are no projectiles. it shoots, and a random code decides if that bullet will hit or not. also he shows up as a small dot if off screen. and all the projectiles use a simple shapeflag to see if they hit an enemie. no loops involved. well, not until it acutally hits. all the robots are in a simple movieclip, so after the shapeflag is tested true on the movieclip, a loop will go through and see which robot it hit. so each bullet only has a loop going for 1/36'th of a second. as apposed to constantly checking.

and also, all the robots only check for enemies every 3 seconds, as apposed to having the loop go through every frame.

if you can think of anything else that would majorly improve lag, then be my geust. i certainly dont mind implementing it if it amounts to a larger battle.

you have hit a problem i feel also. The graphics, i feel are to simple and do not give the game enough credit, however to improve thier detial, well.. flash simply would not handel it.

i dont intend on imporiving graphics much more. maybe a little here and there, but as far as the backgrounds and such, i wont be drawing custom backgrounds.

Overal, i think the engine is greate, but due to flashes crappy speed, the lag may be a huge limiting factor on what u can do with this game.

this test had 50 guys fighting at once. i did not really expect this amount of guys to be perfect. most people had no problem, but a few had some lag issues. so it seems i will have to lower that number to 40 or even 30 for the final game. so yes, i am limited.

At 8/13/06 09:57 PM, ImpotentBoy2 wrote: if you press left right and up you go faster. same thing with other similar combinations. its more noticable with control down.

yah, i need to figure out a different movement engine. the one i have now is pretty wierd and glitchy. i will be readoing it here soon.

though im sure it doesnt need to be said. the lazer is screwed up and 3+4 dont work

yah, since this thread has been up, i have fixed both problems.

lazer reminds me of my old work
http://denvish.net/u..5514667_shooting.php

seems to be the same concept.

Halo 3 GamerTag: XCornDawgX


None

Neftie

Reply To Post Reply & Quote

Posted at: 8/13/06 10:50 PM

Neftie LIGHT LEVEL 04

Sign-Up: 05/03/06

Posts: 62

Whatever I say I'm not trying to be mean.

Well the backgrounds sounds were a little loud.
It could use some music.
The ground doesn't look quite right.
A lttle more customization with the characters.
Make your opponents different like say one would have a homing missel launcher and when he shoots it at you you try and move around until it explodes.
(which brings me to my next point)
Make your character move just a little faster.
Make the maps a little more distinguished.

Besides that everythings okay.


None

23450

Reply To Post Reply & Quote

Posted at: 8/13/06 10:57 PM

23450 LIGHT LEVEL 27

Sign-Up: 05/28/03

Posts: 7,297

At 8/13/06 10:50 PM, Wiinkles wrote: Whatever I say I'm not trying to be mean.

Well the backgrounds sounds were a little loud.

i plan on dealing with that some time soon.

It could use some music.

ussually music is not complete durring beta testing....dont, worry it will be there when its finished.

The ground doesn't look quite right.

its all i plan on using. i dont want to spend the time drawing every level and such. it would take much to long.

A lttle more customization with the characters.

i dont plan on introducing much of that at all. buying new weapons is about all that will be available.

Make your opponents different like say one would have a homing missel launcher and when he shoots it at you you try and move around until it explodes.

one enemy has a missile, one has a rifle, and another has a homing missile. but there is no way any of these mechs can outrun a missile. this is not really supposed to be an adventure game.

(which brings me to my next point)
Make your character move just a little faster.

i do intend on doing that sometime in the near future.

Make the maps a little more distinguished.

you only played one map, how do you know if they are distinguished or not? each map will have a completely diferent mission type, and a cimpletely different ground texture,

Halo 3 GamerTag: XCornDawgX


None

23450

Reply To Post Reply & Quote

Posted at: 8/14/06 02:50 PM

23450 LIGHT LEVEL 27

Sign-Up: 05/28/03

Posts: 7,297

UPDATE and final chance for testing. the controls have changed. here are the controls as of now:

WASD=movement
Q & E=Toggle weapons
Space=Run
P=Pause
F=Squad commands

I have made him slightly faster as well. so see if its good enough now. and you now have to control your squad. use your radar to find out where to go, and tell your squad to follow you to that location. and maybe hang back and mess around with the squad controls and see if they work ok. and maybe give some suggestion on more squad controls as well.

Halo 3 GamerTag: XCornDawgX


None

23450

Reply To Post Reply & Quote

Posted at: 8/14/06 02:51 PM

23450 LIGHT LEVEL 27

Sign-Up: 05/28/03

Posts: 7,297

....and i ended up forgetting the actuall updated file... : (

http://denvish.net/u..311_Mech%20Final.php

Halo 3 GamerTag: XCornDawgX


None

Louissi

Reply To Post Reply & Quote

Posted at: 8/14/06 03:32 PM

Louissi NEUTRAL LEVEL 14

Sign-Up: 09/27/03

Posts: 446

Man this game is pretty cool! Adding something to the HUD that says wich weapon you are usign at the moment woulb be cool. I think you should remove the bevel filter on the hp bar. Do you plan on adding buildings?


None

23450

Reply To Post Reply & Quote

Posted at: 8/14/06 03:41 PM

23450 LIGHT LEVEL 27

Sign-Up: 05/28/03

Posts: 7,297

At 8/14/06 03:32 PM, Louissi wrote: Man this game is pretty cool! Adding something to the HUD that says wich weapon you are usign at the moment woulb be cool. I think you should remove the bevel filter on the hp bar. Do you plan on adding buildings?

The thing that tells you what weapon you are using is in the top left corner. its a little hard to see, i will have to work it out a little different, but it is there. And the bevel filter was just a filler. Actually, everything in the HUD is filler. I plan on using photoshop to make it look better. and i did first plan on using buildings, but making AI go around those building is a hard thing to do. i have done it, but it lagged a good amount. So no, i do not plan on adding buildings. I would havce liked it, but i had enough lag issueas as it was.

Halo 3 GamerTag: XCornDawgX


None

Twinkie-0

Reply To Post Reply & Quote

Posted at: 8/14/06 05:17 PM

Twinkie-0 NEUTRAL LEVEL 08

Sign-Up: 08/07/06

Posts: 11

it needs a little work , but i don't know cuz i never made a flash movie/ game . so great job its good


None

Impulse

Reply To Post Reply & Quote

Posted at: 8/14/06 05:51 PM

Impulse LIGHT LEVEL 10

Sign-Up: 06/28/06

Posts: 305

Cut the sound down a little because there's too much sound. Also, make the buttons easier to hit (moving with left hand, shooting with right, 3rd arm for switching weapons???) .


All times are Eastern Standard Time (GMT -5) | Current Time: 09:10 AM

<< Back

This topic is 2 pages long. [ 1 | 2 ]

<< < > >>
You need a Grounds Gold Account to post on the NG BBS! If you don't have one, click here to sign up now! It's fast, free, and easy — and opens up tons of great NG features!