Forum Topic: Sega Genesis 16 Bit Instruments.

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RSolaris

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Posted at: 8/4/06 06:13 PM

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Does anybody know where I can find a whole bundle of all the Genesis instruments preferrably the ones used in the Sonic series?


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Anima-Theory

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Posted at: 8/4/06 08:32 PM

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I'm not sure you could get those type of sounds

Book of Anima 22:32 " Do not profane my awesome name. I must be acknowledged as awesome by the Newgrounders. I am the LORD of music, who makes you awesome."

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Force-Music

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Posted at: 8/4/06 09:08 PM

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At 8/4/06 06:13 PM, RSolaris wrote: Does anybody know where I can find a whole bundle of all the Genesis instruments preferrably the ones used in the Sonic series?

FOUND YOU!

Ok now, I dont there is anything yet on 16-bit instruments, Your going to have to wait a bit.

*Practaces ReMixing Skills*


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RSolaris

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Posted at: 8/4/06 09:10 PM

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Paragon X9 used some in his awesome ReMixes I've listened to. I was wonderign where he got them so I decided to post.


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Chronamut

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Posted at: 8/4/06 09:57 PM

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he made them.

there are presets in either the orchester or factory banks..

the other alternative is to find sega mods and open them in a tracker and then copy the wav files - or just make your songs in the tracker itself.

in other news does anyone know if there is a way to convert a .sid file to a .mod or .xm etc file - basically anything that can be opened in a tracker?

I'm such an audio FAG! Actually, I'm THE audio fag!
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blackmantis1

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Posted at: 8/4/06 10:00 PM

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couldnt you get an emulator then record the music software from it into wave file (audacity also has an import raw material thing) ??


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jarrydn

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Posted at: 8/4/06 10:23 PM

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If you're lucky, someone may have desgined a VST or standalone soft synth based on the genesis chip set. It has been done for other consoles (such as Atari, Gameboy, NES, C64 etc).


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Chronamut

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Posted at: 8/4/06 10:25 PM

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At 8/4/06 10:23 PM, CptnJarrrrrydn wrote: If you're lucky, someone may have desgined a VST or standalone soft synth based on the genesis chip set. It has been done for other consoles (such as Atari, Gameboy, NES, C64 etc).

ya and they all suck compared to the real thing...

and recording sounds from an emulator usually doesnt work.. as the recording device causes the emulator to skip.. anyways for notes and stuff its useless as a wave stretches the sound making it appear earlier and later as you pitch it up and down - trust me - I've tried all the options..

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RSolaris

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Posted at: 8/4/06 10:30 PM

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Yeah Basically i have soundfonts of the NES and SPC but if Somebody has made a soundfont of the Genesis instruments that'd be nice, I may just make wave samples from an editor that I use to modify the ingame instruments of the songs of my S2 Reprogramming. though maybe Paragon would send me what he made himself if he reads the topic I don't know.


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Chronamut

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Posted at: 8/4/06 10:32 PM

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ya thats not gonna happen - jermain wont even help me and I know the guy - he's not gonna help some stranger and in a lot of ways I odnt blame him - jermain isnt here to let everyone have a piece of him - so I wish everyone would stop syphoning off of his success - get famous your own way.

I'm such an audio FAG! Actually, I'm THE audio fag!
ALSO! come support us at the newgrounds irc chat rooms! - just type newgrounds_audio or vg_newgrounds for chatroom!

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RSolaris

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Posted at: 8/4/06 11:25 PM

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At 8/4/06 10:32 PM, Chronamut wrote: ya thats not gonna happen - jermain wont even help me and I know the guy - he's not gonna help some stranger and in a lot of ways I odnt blame him - jermain isnt here to let everyone have a piece of him - so I wish everyone would stop syphoning off of his success - get famous your own way.

Yeah K now what you mean, I've been ReMixing for 3 years, I've just been dying to ReMix with Genesis sounds since I work with the Genesis and it's sound format.


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jarrydn

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Posted at: 8/4/06 11:46 PM

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At 8/4/06 10:25 PM, Chronamut wrote: ya and they all suck compared to the real thing...

Awww, fair play, they aren't THAT bad :)


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tedJohnston

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Posted at: 8/5/06 04:06 AM

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I'm glad a thread like this popped up, because I've been trying to achieve this very thing for a while now. I've done quite a bit of research into it, but haven't found a 100% solution yet ... it's coming though.

The Mega Drive uses two soundchips to generate its sound. The primary chip is a Yamaha YM2612 which uses frequency modulation synthesis to produce its sounds. This was looked down upon during the time of the system, because the SNES' wavetable synthesis was thought of as superior (that's why the SNES sound was very sample based, orchestral, strings, etc. while the Mega Drive sound was synthy). Mega Drive music is an example of one of those technologies where people don't realize its full potential until it's long past its day. Anyways, it has 6 FM channels, and the last channel can be used either as a normal FM channel, or be loaded with PCM samples, primarily for drum sounds (or for that "SEGA!" splash screen). A channel could be panned either fully left, fully right, or center (which makes figuring that out rather easy).

The second soundchip is a Texas instruments SN76489 which basically had 3 square wave channels and 1 noise channel. It basically made very basic NES-type sounds.

These two cards were always used together to create the signature Sega music, so to recreate the Mega Drive sound, you will need 6 channels of FM synthesis, very 16-bit sounding drum samples, 3 square wave channels, and some NES noise (drum) samples.

The biggest challenge is the 6 FM channels, because, like I said, FM synthesis is way past its day. Apparently, the Yamaha YM2612 is VERY similar to the chips used in their famous DX line of synthesizers. I have found an FM synth VST instrument that actually takes Yamaha DX SysEx patches (here) and even copies the chip down to the four operators, and I have even heard rumors that there is a way to extract DX SysEx patches from the Mega Drive games themselves. Unfortunately, I have not found a way to do so. This seems like the last piece of the puzzle for me before I can accurately recreate these sounds.

The other requirements are not very hard to fullfill. Almost every soft synth can do square waves. 16-bit drum sounds are not very hard to create either, and NES noises ... well, we all have access to those in one way or another. ; )

In all, recreating the FM synthesis is the hardest part, and I'm almost all the way there! So, if everyone can look for a way to extract Yamaha DX SysEx patches from Mega Drive games, I think we will all be able to recreate Sega sounds.


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ZENON

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Posted at: 8/5/06 04:30 AM

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Cheap 16 bit thing.

Saw wave + Soft Distortion + getting rid of mid freq.

Most recent (good) song: Starve Amongst Feasts

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jarrydn

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Posted at: 8/5/06 04:43 AM

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YMVST may be of interest to persons in this thread.


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ericdrebin

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Posted at: 9/9/08 11:13 PM

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I've been using NI's FM7, which can import SysEx data. I've been sampling 16bit drum sounds using the Genesis emulator Gens, which allows me to isolate PCM channel. And for NES type sounds, I just use any old soft synth, or even Famitracker if I'm feeling a little crazy.


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Maltloaf

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Posted at: 9/10/08 06:22 PM

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At 8/5/06 04:06 AM, tedJohnston wrote: In all, recreating the FM synthesis is the hardest part, and I'm almost all the way there! So, if everyone can look for a way to extract Yamaha DX SysEx patches from Mega Drive games, I think we will all be able to recreate Sega sounds.

Know anyone with a dev kit for the mega drive (or a Tera-Drive)? In theory you could just write a routine that plays each note on each patch in turn. Record that from the headphone socket and splice it up.

Joo : 1. S3G4 : Nil.

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American-Awesome

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Posted at: 9/21/08 04:48 PM

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YMVST. I got it. It's really great.


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Envy

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Posted at: 9/21/08 06:46 PM

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Look up Tweakbench peach on google.

At 10/28/08 07:33 PM, ParadoxSaint wrote: FUCK YES I'D SUCK MY OWN DICK.

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