Character Creation Template-
Name: (Can be anything. Just try not to put something unoriginal like "Austin Powers")
Class & Level: (This should be close to your actual level, but since Ramun is now doing the promotions, since I am not, you can vary this a little. Since Sacred Stones has some extra classes, you are allowed to use them.)
Physical Description: (Self Explanatory. Physical health and any diseases, disabilities, or disorders your character may have are also included here.)
Mentality: (Personality and Moral strengths and weaknesses. Is your character shy, a coward, cold-blooded or ruthless? Then list it)
Weapons: (This should reflect your class. Example, you can't have a Warrior weilding a sword, since that's not how it works in the games)
Items: ( Anything that fits in the item category. Just remember that you should use these in your story.)
Weapon Skill: (Self Explanatory)
Now, the FERP campaign map.
*note: There ARE islands, but they are all very small. (translated: Felis is lazy)
The dark green areas are the Wild Lands. No explorer has made it farther than what is shown on this map. Beyond those sea borders, the ocean is extremely treacherous. Anybody who tried to go out and come back, living, has only met death upon horrible hurricanes and sharp stones. Landwards, the lands become too ferocious and thick with barbaric peoples that it is damn near impossible to move on without a trained army. The lands are muggy and thick forested anyhow: nobody wants to try and conquer it for themselves.
The barrier country, Zillara: it stands against the Wild Lands. It's namesake and legendary hero, Zillaro, protected an entire border while all the other people built the gigantic wall that now stands as a silent ward to keep away the barbarians. It's king is Zillaro the Twelth (Not the twelth king, just the twelth guy named Zillaro, who is related to him.) Zillara is made up of rather flat lands, in some places dipping below the sea level.
Then there is Sillpar: A land ruled by a loose alliance of rulers who rule ver the south, west, east, north, and central parts of Zillara. For a land its size, Sillpar has a gigantic population, and therefore each sector maintains a large army. Civil wars between the rulers are common, but one has not taken place for nearly a decade and a half now.
The Cursed Desert: Many mercenaries and bandits wander this dry and barren desert. It is riddled with small oases, but harsh sandstorms keep a large permanent kingdom from being established.
Tegnus: A country that has grown too large for it to defend itself with its small professional army. The main army is made up of volunteers and draftees, who constantly defend a specified area from the many bandits and brigands, as well as raiding parties from Noct and Arae. Tegnus is made up of land of average fertility, and makes all of its money on trading grains, since the soil is not rich enough for luxurious crops and there are no ore mines save for iron. Tegnus is a country on the boundary of poor and dirt poor.
Nocte and Arae are ruled by many bandit kings and rebellious groups, who raid their neighbors and cause borders to constantly fluctuate. The two countries once split Tegnus in two, and even sacked the capital of Hillis, but have never made permanent conquest. Their territories are filled with mountainous and volcanic terrain, so the countries are extremely difficult to invade.
Hillis is the mightiest country on Ashnea. It has the largest and wellest-equipped army, and can draw on more as they have plenty of surplus of weapons and armor, as well as trained citizens. This country watches over all other countries, and has a center of knowledge and science in the Royal Library. Its engineers are even beginning to discover the potential of a new substance called gunpowder...
Claros is a trading minion. Much of its army is hired mercenaries constantly fed by the overflowing coffers of Claros. Claros exports and well as imports, and it well known as the richest country on the continent. Like Zillara, it is very flat, but has a higher landscape.