Forum Topic: Who remembers Archon?

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PBM

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Posted at: 6/22/06 02:47 PM

PBM NEUTRAL LEVEL 20

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Posts: 615

This was a game I first played on the Commodore 64 (many moons ago). I was mesmerized by how cool it was back then and wondered how hard it would be to program in flash.
The layout for those who dont know, was a chess like board and you had a light side and a dark side and you could choose your side. The darkside had different types of characters than the dark side, but there was ones on the light side that complimented there powers.
For instance the dark side had all a banshee with a sonic wail and a dragon thst flew and breathed fire, the light side had a phoenix that could ressurect and a unicorn that shot things out of its horn.
Basically, it was played like chess where you move your pawn to try and take over the other persons side, but this had a twist. When your pawns meet on the board, you actually control them in a small battle zone and whoever wins gets to keep the square.
Im thinking this could be done, but it would take a little finese with the AI.
Any coders out there feel this is doable?


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Barbeq

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Posted at: 6/22/06 03:00 PM

Barbeq LIGHT LEVEL 16

Sign-Up: 05/06/00

Posts: 3,238

Sounds almost like heroes


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Newsdee

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Posted at: 6/22/06 04:01 PM

Newsdee LIGHT LEVEL 18

Sign-Up: 01/21/05

Posts: 650

It's totally doable but it requires a lot of AI scripting.


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PBM

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Posted at: 6/22/06 04:07 PM

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Yeah, I figured it would probably take alot to make the AI even close to being a challenge. Im glad to see its doable tho.
I wonder if anyone has made anything similar to this in flash?
Thanks for the replies so far.
So is Hero a board game? I think I remember seeing it one time.


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Johnny

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Posted at: 6/22/06 04:54 PM

Johnny DARK LEVEL 20

Sign-Up: 04/17/04

Posts: 3,698

At 6/22/06 04:01 PM, Newsdee wrote: It's totally doable but it requires a lot of AI scripting.

And apparently tile-based knowledge and either a decent variable database or some OOP.


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