Forum Topic: Four Second Fury Ce

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jmtb02

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Posted at: 6/20/06 04:26 PM

jmtb02 LIGHT LEVEL 29

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We have got our first few games in. Here is the beta engine with the games.

http://www.jmtb02.com/beta4sfce.htm

When you beat both games, the screen will turn white.

The helicopter game is by Sniffy Gerbil, and was sent maybe 10 minutes after I posted the thread. It uses the _root.beatClock = false;, meaning you just need to survive 4 seconds. I had to tweak his code a lot due to some bugs and glitches with the engine. The entire game is about 24 lines of code, which shows you guys how easy this can be.

The ball game is by _Nick_, and has a lot of great qualities to it. It uses _root.beatClock = true; because of the 4 second time limit to reach the goal. The physics is fun, and you can die even before you run out of time.

Galactigames - Yes, people can modify each other's games through their code. But really, since its a collaboration and not a competition, I dont think there should be a big problem. Also, I am running through everyone's code.

And if anyone wants to post their games for critique, go ahead. In your code, you may want to add a cstatus = 1; to make the game run without the engine.

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MARINO

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Posted at: 6/20/06 04:49 PM

MARINO FAB LEVEL 08

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I'm done but I have two questions.

1.) Are we allowed to use "_root."? If we aren't, I'm screwed. :P

2.) Could someone be so nice and draw me a bird eye view picture of a iron?

Thanks. :D


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Nick

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Posted at: 6/20/06 04:55 PM

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At 6/20/06 04:49 PM, S_Drawk_Cab wrote: I'm done but I have two questions.

1.) Are we allowed to use "_root."? If we aren't, I'm screwed. :P

Don't you ever use _parent or anything else? That's probably the best option, but you can also do _root.g.instancename as Jmtb02 said on the last page. No can do about the iron though :D


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MARINO

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Posted at: 6/20/06 05:01 PM

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I don't think _parent would do anything because I have this on all the wrinkles:

onClipEvent(enterFrame){
if(this.hitTest(_root.iron)){
this.unloadMovie();
_root.wrinkles-=1;
trace(_root.wrinkles);
}
}

&

I put this on the _root timeline:

//Any other variables you want to load before the game starts? Enter them below (without _root.)
wrinkles=8;
//
onEnterFrame = function () {
if(_root.wrinkles == 0) {
_root.gameOutcome(true);
trace("win.");
}
};


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MARINO

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Posted at: 6/20/06 05:05 PM

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Here is my part btw:

http://denvish.net/u..%20Fury%20Collab.php

I might give or take some wrinkles depending on the difficulty.


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ViewtifulBob1138

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Posted at: 6/20/06 05:06 PM

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At 6/20/06 04:26 PM, jmtb02 wrote:
Galactigames - Yes, people can modify each other's games through their code. But really, since its a collaboration and not a competition, I dont think there should be a big problem. Also, I am running through everyone's code.

Actually, in a sense you are running a competition: a competition to see who gets NG credit. So be careful when you run through all the codes.


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fuzz

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Posted at: 6/20/06 05:07 PM

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At 6/20/06 05:05 PM, S_Drawk_Cab wrote: Here is my part btw:

http://denvish.net/u..%20Fury%20Collab.php


I might give or take some wrinkles depending on the difficulty.

how many will you have to do in one go? i say 4 possibly 5 (5 being alot harder)


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jmtb02

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Posted at: 6/20/06 05:48 PM

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At 6/20/06 05:07 PM, -fuzz- wrote: how many will you have to do in one go? i say 4 possibly 5 (5 being alot harder)

I would agree. It took me about 8-10 seconds just to do as many as there were in that mini game.

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MARINO

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Posted at: 6/20/06 06:24 PM

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shazwoogle

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Posted at: 6/20/06 06:45 PM

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hey sign me up :D


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shazwoogle

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Posted at: 6/20/06 06:59 PM

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quick question, do you have flash 8?


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maddog125

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Posted at: 6/20/06 07:03 PM

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Sounds awesome, I'm in!


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Rantzien

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Posted at: 6/20/06 07:06 PM

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Sent you a piece.

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Zwe

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Posted at: 6/20/06 07:10 PM

Zwe LIGHT LEVEL 27

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I PM'd you one if that's alright.
I'll make another if it's good enough!

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jmtb02

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Posted at: 6/20/06 07:11 PM

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I have flash 8, so feel free to send me any type of flash file.

And I just got yours Rantzien, Ill take a look at it tonight.

Anyone who does not want to develop but wants to help contribute, generating ideas would be great! Also, someone to create music would be awesome.

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maddog125

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Posted at: 6/20/06 07:34 PM

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I'm a little unsure about this:
Can we use code on movieclips?
like for example:
onClipEvent(enterFrame){
if(Key.isDown(Key.RIGHT)){
this._x += 5;
}
}


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Re2deemer

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Posted at: 6/21/06 07:09 AM

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At 6/20/06 02:28 PM, jmtb02 wrote: Four Second Fury: Collab Edition

...followed by the number of the game....

huh???


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Paranoia

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Posted at: 6/21/06 07:25 AM

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Hey hey, don't be starting this without me! I definately want in!

A rate of change in sanity with respect to time.

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Toast

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Posted at: 6/21/06 10:21 AM

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"//Any other variables you want to load before the game starts? "

Technically it would be when the game starts, because the game should start on the Load event (= first frame), and that is the Load.

I put on my robe and wizard hat

Why don't you check out my check out my userpage?

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jmtb02

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Posted at: 6/21/06 11:03 AM

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At 6/21/06 10:21 AM, -Toast- wrote: "//Any other variables you want to load before the game starts? "

Technically it would be when the game starts, because the game should start on the Load event (= first frame), and that is the Load.

True, true. Im just trying to make it easier on beginning flash programmers. Logically, anything you put there will load before the rest of the code starts (usually).

And if you didnt get the naming convention, its just three letters, the number of your game (you start out on one, and then the second game you submit is two, and so on), followed by the actual symbol name.

jmt 1 _cat

put it together, jmt1_cat

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Zwe

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Posted at: 6/21/06 11:07 AM

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How many games all together do you want at the end?
The first one had 20

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PBM

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Posted at: 6/21/06 12:21 PM

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Im going to give this a shot too.
You may have to tweak my code a bit tho (hopefully thats ok).
Also, what about that timer bar the first 2 entries had, is that already built into the template fla or do we need to add that?
Thanks :)


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jmtb02

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Posted at: 6/21/06 12:32 PM

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Okay, here is the latest update for the game release....

Approved for Release

Game 1 - Sniffy Gerbil - Helicopter Game
Game 2 - _Nick_ - Into the light
Game 3 - Rantzien - Star Warps
Game 4 - Zwe - Grab 'em! Drag 'em!

The last three games I have recieved have all been above par. If you are in the process of making one, keep it up! I will be making a few myself, and I know a few people from other sites are working on games as well. I am hoping for over 20 and less than 50 for the next release.

Rantzien, your game is awesome. Everything worked fine except for the level system, which I adjusted a bit. It conflicted with the current leveling system, but it was a 1 minute fix.

Zwe, your game was modified because there was no way I could beat it in under four seconds. I dropped it from 4 to 2 smilies. Otherwise, its great! :).

If anyone is having any problems with the code, PM me or get me on AIM - jmtb02

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Robot-Creations

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Posted at: 6/21/06 12:46 PM

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hrm, something's wrong...

///**Please refer to the original thread for information about all these variables.
//<Set the clock!>
//<Niki>
//
//Enter Your Game Rules Here
_root.rules = "Set to 8:00!";
//
//Is the based on beating the clock (true) or just living until the end? (false)
_root.beatClock = true;
//
//Any other variables you want to load before the game starts? Enter them below (without _root.)
clock = 1;
//
onEnterFrame = function () {
if (_root.cstatus == 1) {
if (Key.isDown(Key.UP)) {
clock = Number(clock)+1;
}
if (Key.isDown(Key.DOWN)) {
clock = Number(clock)-1;
}
if (clock == 8) {
_root.gameOutcome(true);
}
}
};

oh man, I have really problems without using _root. !


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jmtb02

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Posted at: 6/21/06 12:54 PM

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What errors are you getting?

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Robot-Creations

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Posted at: 6/21/06 12:58 PM

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At 6/21/06 12:54 PM, jmtb02 wrote: What errors are you getting?

The stupid thingy is: I get NO errors, but the game doesn't work, It doesn't set the clock if I press a key!
Maybe I'm too silly...


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zuperxtreme

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Posted at: 6/21/06 01:09 PM

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if I get some time ill give it a try =)


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RaceBandit

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Posted at: 6/21/06 01:30 PM

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At 6/21/06 12:58 PM, Robot-Creations wrote: The stupid thingy is: I get NO errors, but the game doesn't work, It doesn't set the clock if I press a key!
Maybe I'm too silly...

You have to set up some triggers that actually correspond to pressing keys. Look at the code for the "Cow to Barn" game that JMTB02 posted as an example.


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InSaneTK

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Posted at: 6/21/06 01:34 PM

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If i knew how to make games i would gladly help :P

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Robot-Creations

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Posted at: 6/21/06 01:44 PM

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soo, new code, new error xD

//**Please refer to the original thread for information about all these variables.
//clocksetting
//Robot-Creations
//
//Enter Your Game Rules Here
_root.rules = "Set to 8:00";
//
//Is the based on beating the clock (true) or just living until the end? (false)
_root.beatClock = true;
//
//Any other variables you want to load before the game starts? Enter them below (without _root.)
//
time = 1;
onEnterFrame = function () {
if (_root.cstatus == 1) {
if (Key.isDown(Key.UP)&& time == 1) {
time=Number(time)+1;
}
if (Key.isDown(Key.DOWN)&& time == 1) {
time=Number(time)-1;
}
//I Want to win the game
_root.gameOutcome(true);
//I want to lose the game
_root.gameOutcome(false);
}
};

I also tried it with _root.g.time, but it wasn't working too...

NOTE: I have to make the win and lose-thingy, But now i'm trying to make the engine, but when I'm pressing a key the var doesnt add 1!


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