Forum Topic: Videogame Boss Collab

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MARINO

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Posted at: 6/17/06 10:25 AM

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I know. :P

I'm redoing it today. :)


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MARINO

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Posted at: 6/17/06 10:34 AM

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At 6/17/06 08:43 AM, _Paranoia_ wrote:
At 6/16/06 07:03 PM, S_Drawk_Cab wrote: This is what I have so far:

http://denvish.net/u..Boss_Collab_Part.php
Dude, that's bugging up most heinously! Your engine needs a total rehash.

I know. :/

Can you guys list all the bugs you find so I can fix all of them?

I see the obvious ones like the holding UP & RIGHT at the same time.

I was going to not have DK to be able to turn left but should I?
There isn't any real need for it because there probably won't be anything behind him.

This is my code btw:
http://pastebin.com/714835


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Paranoia

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Posted at: 6/17/06 10:59 AM

Paranoia DARK LEVEL 31

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At 6/17/06 10:34 AM, S_Drawk_Cab wrote: code

Umm, maybe you should try and become a little better at scripting first?

A rate of change in sanity with respect to time.

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MARINO

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Posted at: 6/17/06 11:04 AM

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Yeah... probably.

I'll stop trying for this collab then and just finish it on my own time. :)

Thanks.


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The-Mercenary

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Posted at: 6/17/06 12:35 PM

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At 6/17/06 10:34 AM, S_Drawk_Cab wrote:
At 6/17/06 08:43 AM, _Paranoia_ wrote:
At 6/16/06 07:03 PM, S_Drawk_Cab wrote: This is what I have so far:

http://denvish.net/u..Boss_Collab_Part.php
Dude, that's bugging up most heinously! Your engine needs a total rehash.
I know. :/

Can you guys list all the bugs you find so I can fix all of them?

I see the obvious ones like the holding UP & RIGHT at the same time.

I was going to not have DK to be able to turn left but should I?
There isn't any real need for it because there probably won't be anything behind him.

This is my code btw:
http://pastebin.com/714835

dude....all that code for so little? And why are you using so many onClipEvents, you can put all of that code under 1 onClipEvent.

onClipEvent (load) {
speed = 5;
walk = false;
idle= true;
run = false;
jump=false;
gotoAndPlay("Idle");
health=100;
}
onClipEvent (enterFrame) {
if (Key.isDown(Key.RIGHT) and !Key.isDown(Key.LEFT) and !Key.isDown(Key.UP)) {
if(Key.isDown(Key.SPACE)){
gotoAndPlay("Run")
_x += speed*2
}else{
gotoAndPlay("Walk");
_x += speed*2
}
}else if (Key.isDown(KeyLEFT) and !Key.isDown(Key.RIGHT)) {
if(Key.isDown(Key.SPACE)){
gotoAndPlay("Run")
_x -= speed*2
}else{
gotoAndPlay("Walk");
_x -= speed*2
}
}else if(jump == false){
gotoAndPlay("idle")
}
if (Key.isDown(Key.UP) and jump == false){
gotoAndPlay("Jump");
jump = true
}
}

I'm not sure how your Movie Clip is set up, but you can just put _parent.jump = false inside the movie clips frames for when you want jumping to = false
the rest of the code should work as it is, the variables you had were useless for the most part.


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The-Mercenary

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Posted at: 6/17/06 12:36 PM

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one error in the code

where it says...

gotoAndPlay("walk")
_x+=speed*2

change the _x+=speed*2 to just _x+=speed


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MARINO

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Posted at: 6/17/06 03:16 PM

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Thanks for telling me that. :)

I do collabs to try to learn new things and you guys are helping me do just that.

Well... a few of you. :P

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MARINO

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Posted at: 6/17/06 03:22 PM

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Oh nvm... that made my game to be even more buggy for some reason.

It must be the way I set up my MCs. :/

Oh well... It was too cluttered for me anyways. :P

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Blaze

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Posted at: 6/17/06 03:30 PM

Blaze LIGHT LEVEL 22

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At 6/17/06 03:22 PM, S_Drawk_Cab wrote:
Oh well... It was too cluttered for me anyways. :P

Your coding style is just so, unproper. :P And freaky if i must say.


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Arby

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Posted at: 6/17/06 05:16 PM

Arby LIGHT LEVEL 19

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Posts: 2,138

i finally worked on mine again =P

stuff

its coming along quite nicely

(left,right,up,space)

while(true){
arby = you + 1
}


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MARINO

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Posted at: 6/17/06 05:56 PM

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Posts: 862

At 6/17/06 03:30 PM, Darkfire_Blaze wrote:
At 6/17/06 03:22 PM, S_Drawk_Cab wrote:
Oh well... It was too cluttered for me anyways. :P
Your coding style is just so, unproper. :P And freaky if i must say.

I think I get the unpropper part... but how freaky?

I'm just asking so I can improve.


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Blaze

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Posted at: 6/17/06 06:43 PM

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Posts: 6,957

At 6/17/06 05:56 PM, S_Drawk_Cab wrote: I think I get the unpropper part... but how freaky?

oh, im spanish, gimme a break please.

I mean, you use a lot of onclipevents, which is, well, freaky.

I'm just asking so I can improve.

Thats okay.

Arby, your piece is looking kickass. But, the jump is too spatzic. or something.


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Arby

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Posted at: 6/17/06 06:48 PM

Arby LIGHT LEVEL 19

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Posts: 2,138

At 6/17/06 06:43 PM, Darkfire_Blaze wrote: the jump is too spatzic. or something.

its supposed to be. you're gonna have to avoid regulus's dashing and normal jump speed won't work too well. (at least i think it won't. i'll tweak it when the time comes)

while(true){
arby = you + 1
}


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Blaze

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Posted at: 6/17/06 06:49 PM

Blaze LIGHT LEVEL 22

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Posts: 6,957

At 6/17/06 06:48 PM, arby wrote:
At 6/17/06 06:43 PM, Darkfire_Blaze wrote: the jump is too spatzic. or something.
its supposed to be. you're gonna have to avoid regulus's dashing and normal jump speed won't work too well. (at least i think it won't. i'll tweak it when the time comes)

Oh. True.

I thought about this, the only bomberman in which there is actually jumping, is in bomberman hero. But, meh, not doing jumping in this would probably make it too hard. Or impossible.


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MARINO

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Posted at: 6/17/06 06:52 PM

MARINO FAB LEVEL 08

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Posts: 862

At 6/17/06 06:43 PM, Darkfire_Blaze wrote:
At 6/17/06 05:56 PM, S_Drawk_Cab wrote: I think I get the unpropper part... but how freaky?
oh, im spanish, gimme a break please.

I mean, you use a lot of onclipevents, which is, well, freaky.

I'm just asking so I can improve.
Thats okay.

Arby, your piece is looking kickass. But, the jump is too spatzic. or something.

Sorry. :/

I corrected you because I was insecure-ish.

I thought you were trying to flame me but now I see you aren't.

I'll fix my code to make it more suitable if needed. :)


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Blaze

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Posted at: 6/17/06 06:58 PM

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Posts: 6,957

At 6/17/06 06:52 PM, S_Drawk_Cab wrote: I'll fix my code to make it more suitable if needed. :)

Thats okay, i wont flame anybody in this collab even if their piece is total shit, because, well, its a collab and collabs should be happy. :D

Just keep working, and try to find a way to make jumping. Because i, personally, cant script jumps for my life.


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MARINO

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Posted at: 6/17/06 07:06 PM

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Posts: 862

At 6/17/06 06:58 PM, Darkfire_Blaze wrote:
At 6/17/06 06:52 PM, S_Drawk_Cab wrote: I'll fix my code to make it more suitable if needed. :)
Thats okay, i wont flame anybody in this collab even if their piece is total shit, because, well, its a collab and collabs should be happy. :D

Just keep working, and try to find a way to make jumping. Because i, personally, cant script jumps for my life.

Fuck. :P

Can you stop confusing me?

First I dislike you (I don't hate anyone... it's just the internets) and then I like you and then I go back to disliking you even though I still like you >.>

Ok. Well I won't take you calling my part a piece of shit as offense even though it's hard not to.

I'll keep trying. :P


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Blaze

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Posted at: 6/17/06 07:07 PM

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Posts: 6,957

At 6/17/06 07:06 PM, S_Drawk_Cab wrote: Ok. Well I won't take you calling my part a piece of shit as offense even though it's hard not to.

o_O I didnt say it was. I said that i wouldnt flame EVEN if their part was a piece of shit. Mostly referring to the guy that posted that stickguy "thing" back a few pages.

I'll keep trying. :P

Sorry for the confusion. :D


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MARINO

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Posted at: 6/17/06 07:11 PM

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Posts: 862

Ok ok... I get it now, thanks for making it clear. :)

I'll stop posting now because this is starting to look like a IM convo. :P

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DonutMaster

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Posted at: 6/18/06 12:04 AM

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Can people still join this? Because I have a few ideas for a part.

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Blaze

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Posted at: 6/18/06 12:06 AM

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At 6/18/06 12:04 AM, DonutMaster9 wrote: Can people still join this? Because I have a few ideas for a part.

The due date is far at august, you can. Just tell me what game youre doing so i can add you on the list.


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DonutMaster

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Posted at: 6/18/06 12:09 AM

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I want the last level of Super Smash Bros for N64, when you fight the Master Hand (or glove or w/e you wanna call it)

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BoMToons

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Posted at: 6/18/06 01:17 AM

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At 6/18/06 12:09 AM, DonutMaster9 wrote: I want the last level of Super Smash Bros for N64, when you fight the Master Hand (or glove or w/e you wanna call it)

Already taken. Sorry.


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Glaiel-Gamer

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Posted at: 6/18/06 09:10 PM

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Posts: 7,063

http://denvish.net/u..1150673360_sonic.php

Arrows + space

does the engine feel good to you?

isnt the background supposed to be animated? Can someone help me find animated backgrounds, if not i'll just use the static one


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Cema

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Posted at: 6/18/06 09:16 PM

Cema LIGHT LEVEL 13

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Arrows + space
does the engine feel good to you?

Yes, it feels homely. I don't think the background should be animated, and like the controls.

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MARINO

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Posted at: 6/18/06 09:42 PM

MARINO FAB LEVEL 08

Sign-Up: 02/21/06

Posts: 862

YES!!!

I unbugged my game!!! No more jumping problems!!!

Guess what I did!!!

I actually listened to you guys and "else{"ed my code. :O

Who would of thunk!!!

Jizzes in pants.

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Glaiel-Gamer

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Posted at: 6/18/06 09:59 PM

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Posts: 7,063

http://denvish.net/u..1150676224_sonic.php

added the boss animations, fixed up a glitch, going to work out the rest of it this week then work on the "remix"


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DonutMaster

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Posted at: 6/18/06 10:23 PM

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At 6/18/06 01:17 AM, bomtoons wrote:
At 6/18/06 12:09 AM, DonutMaster9 wrote: I want the last level of Super Smash Bros for N64, when you fight the Master Hand (or glove or w/e you wanna call it)
Already taken. Sorry.

Darn. I even started tooI even started too. Oh well, at least I learned something. Don't start a collab part without finding out if that part is open.

So can I have the boss battle in Super Mario Sunshine when Mario falls through the lighthouse roof (think it was a lighthouse) and fights Petey Piranha? (So Mario & Flud vs Petey Pirahna).

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Blackfang

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Posted at: 6/18/06 10:49 PM

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Ahh just got back from the jersey shore. Here is my part now...updated. Its still not done yet, you can only attack ganon from the side right now, but what do you htink.

*Note* BoMToons- thnks soooo much for the help with the game

http://img105.images..mage=tlozgame1mf.swf


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FrostedMuffins

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Posted at: 6/18/06 11:01 PM

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At 6/18/06 09:59 PM, Glaiel_Gamer wrote: http://denvish.net/u..1150676224_sonic.php


added the boss animations, fixed up a glitch, going to work out the rest of it this week then work on the "remix"

I'm gonna be picky since you're trying to make an exact replica
His walk animation never turns into that run for that boss (with the red at his feet and all). When you jump on the platforms, they go down a bit, and there's no way that you could jump from one platform to the other. Now that that's out of the way, looking good so far :D


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