At 5/25/06 09:12 PM, Glaiel_Gamer wrote:
meh i'm going to wait. From what I've heard AS3 uses x and y instead of _x and _y and a lot of my games used x and y for relative coordinates to be mapped to 2D coordinates later.
I heard that 3D frogger glitched up with the beta (probably cause i used x,y,z to hold the 3D coords).
you do realise that flash player 8.5 and above use two seperate virtual machines
AVM1 is the current flash virtual machine running applications from 1 to 8, AVM2 is a new virtual machine built from the ground up for AS3
flash player 8.5 and above contain both so that applications from flash 8 and below will use AVM1 and 8.5 and above use AVM2, so that cannot be a reason for a bug becase it is AVM1 that will be running your byte code, and apart from this, you forget that these virtual machines runs the flash byte code, not AS, AS is compiled to the bytecode