I use the code:
if (Key.isDown(Key.RIGHT)) { for my characters movment, and that works fine for the right key, or other "set" keys such as pgdn, but when i try to use a key like "M" or "1" it jolts the movment of my characters, it moves once, stops, then moves as it should. The reason I have to use this "type" of code for moveing is that i need "if"s attached to it, say if (_root.playing){ ... I need the misc keys since 2 player is all squished to the side without them!!!
Also, as a secondary, saving! Ive decided that perhaps saving pictures, say, you unlocked hat 2, is impractical, but instead, Ill asign each "thing" a corisponding number... how can i save those numbers so that they remain after the window has been closed? o^-^o ???
Ah thanking you ^-^