The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.39 / 5.00 38,635 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.09 / 5.00 15,161 ViewsHi, ive been reading through the AS:MAIN and i've been picking up on a few things about AS.
Arrows = Movement
A= punch combo
i've done the health bar and its working but i have a few problems with movement. Basicly i want to be able to jump in a Diagonal fashion. I also want to know why when running, it keeps going back to the first frame of the animation and dosent keep smooth.
Thanks in advance Darkaxl.
P.s a list of what i will need to learn would be helpful, e.g Detection and things like that.
i found another glich.If you hold up and sideways, you dont run, you just move
Yeah, that because of the disabled diagnal movement and i have no idea why??!
Usualy it would jump diagnanly but i dont see why it isnt.
I Hate being new at somthing.
i know this has nothing to do with this but im not allowed starting another topic for 24h...
iv had flash for about 2 weeks, iv made 2 flashes 1 sucked and the other one is pretty descent.
If i am making people move like a person walking or running or even talking... do i use motion tweening? or frame by frame? or something else? f u could answer me or send me a link to a good tutorial i would really appreciate it
thx in advance
( iv put in 4 new topics in 24h so i cant start a new thread)
At 2/12/06 12:44 PM, AtomicTerrorist wrote: i know this has nothing to do with this but im not allowed starting another topic for 24h...
iv had flash for about 2 weeks, iv made 2 flashes 1 sucked and the other one is pretty descent.
If i am making people move like a person walking or running or even talking... do i use
motion tweening? or frame by frame? or something else?
Well. it depends... first of all you probably want to create an MC and then animate a loop in the MC so like after it takes two running or walking steps the frame has gotoAndPlay (1) so it loops then you place it in the scene and usually tween it across the scene so it looks like running. and for talking well the best way that I know of If to create a symbol full of mouse positions and just sync the mouth movements to a standing character.
Ok well i know the problem ur having i had the same problem when trying to make my own platformer kind of game with fighting. I never actualy finsihed the game but i know the hteory behind it
What you need to do is have it so that when u jump it sets a varible. Then when you have the movement to the side. check the variable to see if ur still airborn. If so tell it to move the x but not change the frame of the movie clip. that way the jumping still goes up and down and u still move to the side, if your not jumping then just put the regular movement code.
Hope this helped in some way. :)