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hi i have a question on flash v cam. i want to use the camera in flash for a movie im making, i got a copy of it and i am using it, but i want to make the camera turn (like, clock wise) the way he camera turns in the old star wars when their ship gets hit and they crash... like, you see the pilot in his seat and the ship goes own, watever... but when i animate the camera turning, on screen, in the preview, it doesnt! i dont know why, maybe i ned a more recent version of it or somthing or a code in i i dunno, maybe you can help?
The camera is just a motion tween of the movie clip with free transform (rotate), it shoudn't be too do. Can you give us a screen shot or example of what you did?
At 2/2/06 08:05 AM, James_Prankard_Inc wrote: The camera is just a motion tween of the movie clip with free transform (rotate), it shoudn't be too do. Can you give us a screen shot or example of what you did?
heres a screen shot...
At 2/2/06 09:16 AM, almightyhans wrote: heres a screen shot...
i dont think rotations are supported with the Vcam. just looking over the actionscript, its based on scale and position, but i dont see any support for the rotation of the camera.
That O'Reilly site has a script that supports rotation....but it really sucks, rotates weird and cant go upside down and stretches/squashes the animation.
hmm, that's rubbish, i am making a film about defying gravity, basically one of the main themes is that the world flips upside down and gravity works both ways and all this stuff, without rotating, it just makes it look rubbish, everything distorts, very dissapointing, i will have to rotate the whole movie clip and everything which i can imagine will be very, very slow and painful.
As luck would ahve it im currently workin on a VCam off my own. It fully supports every type of transform, and dosnt use no estimations, and isnt buggy. What the camera sees is what it gets.
Also it comes with a virtual stage, you can choose where the stage is, and its size. You also free to add any transform to the stage.
You can animate both the virtual stage and cam.
Hopefully ill get a release out eitehr tonight or 2morrow.
lol, now everyone is coming up with answers it's too late :P I released 'Gravity's Just a Theory' yesterday, (daily feature i might add ^^) and i had to leave the rotation out of it, ah well. maybe next time, and could you keep me updated on that cam your making for cs3? sounds very useful :D
At 1/20/08 04:02 AM, Oggy-cheese wrote: lol, now everyone is coming up with answers it's too late :P I released 'Gravity's Just a Theory' yesterday, (daily feature i might add ^^) and i had to leave the rotation out of it, ah well. maybe next time, and could you keep me updated on that cam your making for cs3? sounds very useful :D
the chosen one
There's a camera called the Re-Animator Camera that I mainly use in my animations these days. It's pretty easy to work with, customizable, and supports pretty much everything (zooms, pans, rotation, fades, and filters)
But I mainly use this cam because of it can rotate.
I hosted the one I'm using on my website for download
here because I can't remember where I downloaded it :S
But yeah it's quite good.