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Posted at: 2/1/06 04:59 PM
Sign-Up: 12/17/05
Posts: 1,222
does ne1 see a glitch in this button coding: on (release) { _root.gotoAndStop(2); } b/c instead of going to the second frame it goes to the next 1
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Posted at: 2/1/06 05:02 PM
Sign-Up: 04/06/05
Posts: 11,743
is by any chance... this on the first frame?
Posted at: 2/1/06 05:04 PM
Sign-Up: 03/04/05
Posts: 7,744
At 2/1/06 04:59 PM, hckypck555 wrote: does ne1 see a glitch in this button coding: on (release) { _root.gotoAndStop(2); } b/c instead of going to the second frame it goes to the next 1
Maube try labeling the second frame "poo" or something and put:
on (release) { _root.gotoAndStop("poo"); }
I don't expect my thing will make any difference, but you never know.
Posted at: 2/1/06 05:09 PM
Sign-Up: 12/18/05
Posts: 438
did you put it into the button and is the frame there?
Posted at: 2/1/06 05:17 PM
yeah the action is on a button so when you click it it should go to the second frame, and the action is on the last frame
Posted at: 2/1/06 05:19 PM
Sign-Up: 05/14/05
Posts: 4,935
At 2/1/06 04:59 PM, hckypck555 wrote: b/c instead of going to the second frame it goes to the next 1
More than one scene?
Try: on(release){ gotoAndPlay("Scene 1", 2); }
Change the scene name if you have to.
Posted at: 2/1/06 05:20 PM
At 2/1/06 05:17 PM, hckypck555 wrote: yeah the action is on a button so when you click it it should go to the second frame, and the action is on the last frame
uhm... "b/c instead of going to the second frame it goes to the next 1" how can it go to the next one if it's on the last? do you mean it goes to the 3rd frame?
if that's what you mean, change the 2 in the code to 1, and it should work fine
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