Forum Topic: as help

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Questioning

Nuggs

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Posted at: 2/1/06 04:59 PM

Nuggs LIGHT LEVEL 19

Sign-Up: 12/17/05

Posts: 1,222

does ne1 see a glitch in this button coding:
on (release) {
_root.gotoAndStop(2);
}
b/c instead of going to the second frame it goes to the next 1

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wesdood

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Posted at: 2/1/06 05:02 PM

wesdood NEUTRAL LEVEL 28

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is by any chance... this on the first frame?


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Cybex

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Posted at: 2/1/06 05:04 PM

Cybex NEUTRAL LEVEL 20

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At 2/1/06 04:59 PM, hckypck555 wrote: does ne1 see a glitch in this button coding:
on (release) {
_root.gotoAndStop(2);
}
b/c instead of going to the second frame it goes to the next 1

Maube try labeling the second frame "poo" or something and put:

on (release) {
_root.gotoAndStop("poo");
}

I don't expect my thing will make any difference, but you never know.


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nintendogeek

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Posted at: 2/1/06 05:09 PM

nintendogeek LIGHT LEVEL 07

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Posts: 438

did you put it into the button and is the frame there?


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Nuggs

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Posted at: 2/1/06 05:17 PM

Nuggs LIGHT LEVEL 19

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Posts: 1,222

yeah the action is on a button so when you click it it should go to the second frame, and the action is on the last frame

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caseyo

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Posted at: 2/1/06 05:19 PM

caseyo DARK LEVEL 23

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At 2/1/06 04:59 PM, hckypck555 wrote: b/c instead of going to the second frame it goes to the next 1

More than one scene?

Try:
on(release){
gotoAndPlay("Scene 1", 2);
}

Change the scene name if you have to.


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wesdood

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Posted at: 2/1/06 05:20 PM

wesdood NEUTRAL LEVEL 28

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At 2/1/06 05:17 PM, hckypck555 wrote: yeah the action is on a button so when you click it it should go to the second frame, and the action is on the last frame

uhm... "b/c instead of going to the second frame it goes to the next 1"
how can it go to the next one if it's on the last? do you mean it goes to the 3rd frame?

if that's what you mean, change the 2 in the code to 1, and it should work fine


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