At 12/7/05 05:41 PM, Minh_The_Half_Demon wrote:
Oh one more thing when will all this be finshed?
I'm not sure. Currently all that's done is the Map editor and the Card control. I still need to program the actual game-play. But I can't do that without having a seires of cards to load and test with. It's going to take a while, but I have been putting a lot of thought into it. I have pages of flow charts to make the actually programming easier... debugging it is what's going to take the longest.
I'll probably release a 1player beta version or 2 player using the same comp version first. Getting it to run over a connection is going to be the last thing I add... but I will add that as it's one of the reasons I chose to do this project. Network programming is something else I need to work on. This game is more for my resume/portfolio then it is anything else. But I wanted to make something fun so I don't lose interest.
and are we just gonna all of the crads or are there like packs we can buy and if u created that monster can u start off with him/her/thing?
I'm probably going to do Card Packs. When you start the game, you'll have to create a profile. You'll then be given x amount of cards at random and x amount of money. There will be a card shop you can visit where you can buy either individual cards or packs of cards with the money you've earned. I also want to add a barder system so you can trade cards to the store or other players.
I am thinking about letting each profile have one card that they create. But, like most RPGS, you'll only get a set amount of points to use on it's stats. The card will have to kill other cards to level up and get more stat points. But you will get to name it and set it's own picture/story. This card, can't be lost, traded, sold, or bought.
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I tried to take some screen shots but they don't really look that interesting. So I put a few snipets together in one pic to get an idea of how the map editor works.
Below is a snipet of what the game map will look like. Keep in mind, that's not the whole map. Currently, the game squares are much larger and game boards can be a max size of 15x15.
Each square has an element. Each element has a minor effect on certain cards. The elements are:
1. Forest
2. Grass
3. Sand
4. Rock
5. Shallow Water
6. Deep Water
7. Null
8. Remove
Some cards (if not all) will have a default element to them. Placeing this card on squares of diffrent elements may effect it's stats slightly. An example would be having a card that has a squid monster on it. Playing the squid in deep water will raise it's attack and defense as squids belong in deep water. Playing it in shallow water won't effect it positivily or negativly at all. Playing it on sand my slightly drop it's attack and/or defense by 2 or 3. Playing it on rock or in the forrest/grass will also effect the stats negativly.
I did this in order to increase game strategy. I also did this, because I plan on having magic cards that allow you to alter the game board durring game play. For instance, I might make a "heat wave" card that changes all the deep water to shallow, all the shallow water to sand, and all the sand to rock.
There are two sepcial squares you can use.
1. Null - This is a square that has no element at all. It can't be changed nor does it have any effect on any card.
2. Remove - This actually removes a square from the game board. It can't be changed, but it can be used durring play either. This is used to allow for custom shaped maps. Instead of having a square or a rectangle, you can now build a map that looks like a heart or a maze.
In the picture, you also see the new map dialog box. It's nothing fancy but it shows you the options you can use to set the inital properties of your new map. As of now, the map can be any size from 8x8 to 15x15. Although I'm thinking about sizing down the map squars a little bit to allow for larger maps. I'm not sure yet... I'll have to play with that.
The base element is the element that is placed, by default, into every square of the map. So if you wanted to make a map that takes place in the ocean, you would choose "deep water" and most of your work is done.
Random, of course, places random elements in each square so you never know what to get. This same box is available in the game itself. When playing an exhibition map, you can use this box to arrange what the game board will look like... or, you have the option of loading a premade or custom made map.
When I get the cards working and placing I'll snap a picture of that too. But right now I'm still creating the Database to store the info in and adding pictures and random stats to each cards for testing....