The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.39 / 5.00 38,635 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
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Yes, my name is shit.. I would change it if I could.
At 12/7/05 05:41 PM, Minh_The_Half_Demon wrote: Oh one more thing when will all this be finshed?
I'm not sure. Currently all that's done is the Map editor and the Card control. I still need to program the actual game-play. But I can't do that without having a seires of cards to load and test with. It's going to take a while, but I have been putting a lot of thought into it. I have pages of flow charts to make the actually programming easier... debugging it is what's going to take the longest.
I'll probably release a 1player beta version or 2 player using the same comp version first. Getting it to run over a connection is going to be the last thing I add... but I will add that as it's one of the reasons I chose to do this project. Network programming is something else I need to work on. This game is more for my resume/portfolio then it is anything else. But I wanted to make something fun so I don't lose interest.
and are we just gonna all of the crads or are there like packs we can buy and if u created that monster can u start off with him/her/thing?
I'm probably going to do Card Packs. When you start the game, you'll have to create a profile. You'll then be given x amount of cards at random and x amount of money. There will be a card shop you can visit where you can buy either individual cards or packs of cards with the money you've earned. I also want to add a barder system so you can trade cards to the store or other players.
I am thinking about letting each profile have one card that they create. But, like most RPGS, you'll only get a set amount of points to use on it's stats. The card will have to kill other cards to level up and get more stat points. But you will get to name it and set it's own picture/story. This card, can't be lost, traded, sold, or bought.
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I tried to take some screen shots but they don't really look that interesting. So I put a few snipets together in one pic to get an idea of how the map editor works.
Below is a snipet of what the game map will look like. Keep in mind, that's not the whole map. Currently, the game squares are much larger and game boards can be a max size of 15x15.
Each square has an element. Each element has a minor effect on certain cards. The elements are:
1. Forest
2. Grass
3. Sand
4. Rock
5. Shallow Water
6. Deep Water
7. Null
8. Remove
Some cards (if not all) will have a default element to them. Placeing this card on squares of diffrent elements may effect it's stats slightly. An example would be having a card that has a squid monster on it. Playing the squid in deep water will raise it's attack and defense as squids belong in deep water. Playing it in shallow water won't effect it positivily or negativly at all. Playing it on sand my slightly drop it's attack and/or defense by 2 or 3. Playing it on rock or in the forrest/grass will also effect the stats negativly.
I did this in order to increase game strategy. I also did this, because I plan on having magic cards that allow you to alter the game board durring game play. For instance, I might make a "heat wave" card that changes all the deep water to shallow, all the shallow water to sand, and all the sand to rock.
There are two sepcial squares you can use.
1. Null - This is a square that has no element at all. It can't be changed nor does it have any effect on any card.
2. Remove - This actually removes a square from the game board. It can't be changed, but it can be used durring play either. This is used to allow for custom shaped maps. Instead of having a square or a rectangle, you can now build a map that looks like a heart or a maze.
In the picture, you also see the new map dialog box. It's nothing fancy but it shows you the options you can use to set the inital properties of your new map. As of now, the map can be any size from 8x8 to 15x15. Although I'm thinking about sizing down the map squars a little bit to allow for larger maps. I'm not sure yet... I'll have to play with that.
The base element is the element that is placed, by default, into every square of the map. So if you wanted to make a map that takes place in the ocean, you would choose "deep water" and most of your work is done.
Random, of course, places random elements in each square so you never know what to get. This same box is available in the game itself. When playing an exhibition map, you can use this box to arrange what the game board will look like... or, you have the option of loading a premade or custom made map.
When I get the cards working and placing I'll snap a picture of that too. But right now I'm still creating the Database to store the info in and adding pictures and random stats to each cards for testing....
John Rambo is my hero
At 12/7/05 12:46 PM, Whomper wrote: Bedn
i really wanted to do that one, everyone beats me to the bedn joke
At 12/8/05 08:49 AM, 2good2b4goten wrote: Omg penis dude owns
ROFL don't make me laugh too hard.
Oh yea by the way do u have a e-mail or instent messenger so we can keep in touch with you and the proggress of the game? Cuz i kno we can talk on the bbs but u can only post 3 or 4 posts in 30min or a hour or something and we might have already used up all of our posts and also since it gonna be a rpg/card game are you gonna turn our drawings into 3D? So i can kno how we would play.
At 12/7/05 02:53 PM, fenrus1989 wrote: Heres a picture of a ranger
nope thats a paliden worst class in d&d since the bard.
At 12/9/05 08:58 AM, bakomusha wrote:At 12/7/05 02:53 PM, fenrus1989 wrote: Heres a picture of a rangernope thats a paliden worst class in d&d since the bard.
wait WTF palidens wear big white armor and crosses and stuff
Ok, I can't draw, but I want my favorite character to be known far and wide!
Bear with me as I give you a character profile, rather then a pic. This is also where my SN comes from so yea...
Names: Akio Takeshi, Hideaki Etsumo, Michael Arcanon
Ages: You pick
Sex: Male
Clothing: Michael wears simple modern clothing, while Akio wheres lightweight martial arts garb, hideaki also wheres martial arts garb, but unlike Akio's garb, where is white with black lineing, Hideaki's is black with white lineing.
Build: Their build, stance, eye color, and clothing all depend on who is in control of the body at the time. Michaels Body is normal, his Eye color is blue, and his hair is brown. Akio's build is lean yet muscular, his eyes are green, and his hair is white. Hideaki's build is very muscular, his eyes are burnning red, and his hair is black.
The three of them are indeed in one body, and the appearence of the body depends on who's in control. All three are capable of being in control at the same time. In this case a third eye is created. One eye is blue, one eye is green, and the last is, you guessed it, red. It would probably look best if the third eye was red. Their build when together is basically how the perfect fighter would look.
Sorry I can't draw, otherwise I would make the perfect picture for what I think is the perfect character.
Oh, and one final note, Michael is normall, Akio is calm and tactical, and Hideaki is restless and quick witted.
Yeh, my Description of him
Sonic was running and went through so toxic waste which killed him and he went to heaven, god then said he has to go back to earth has a devil (dunno why) so now he is here for you all to see =D (i reckon he turned out great =D)
Here u go another one
Name:Korie The Assassin(I'm gonna turn all of my friends into assassins^^)
Points:5,000
Atk: double slash atks 2 times 15 dmg
Special Ability gains +5 atk points to double slash for each assassin in play
Specail Ability: Deheading blow kills enemys with lower points than her inmediatly
"I'm in love with UberCream." - Max Gilardi.
At 12/9/05 08:47 AM, Minh_The_Half_Demon wrote: Oh yea by the way do u have a e-mail or instent messenger so we can keep in touch with you and the proggress of the game?
Yeah... the best way is probably at GettingOffMusic@Yahoo.com
and also since it gonna be a rpg/card game are you gonna turn our drawings into 3D? So i can kno how we would play.
Eventually, that's the idea. However the project is being done in phases and sadly, 3D is for a later Version. The project planning is like so:
Make the game in 2D with still images. I'd like to first add a Story mode where you play against the computer, but I'm not sure. That's a lot of Artificial Intelligence so when I might make the 2 Player features first. Once you can play against an opponent on a network, I want to add internet connectivity so that you can play other people with the game online.
After that, I plan on making graphical changes to the game itself. The first being 3D. I want to change the map from an overhead view to an angled view like you would see in Final Fantasy Tactics. I also want to add the abilty to raise or lower sections of the map for added strategy. People on higher ground have a better attack then those on lower ground. And of course, the game will go from "cards" to actual monsters. You'll still collect and play cards, but once in play they'll take the form of 3D characters who actually have diffrent attack animations.
But all of that is for a later version. I need to get everything up and running first to make sure that the actually game play works before I can spend a lot of time making it look nice. It would be a shame to spend 2 months on 3D animation for a game that doesn't actually work. That, and I'll probably need help with the graphics and it's hard to find 3D help without an already working project to show them you're not just "talking big".
John Rambo is my hero
metroid prime
attack:4,000
defense:2.450
speed:1,250
nintendo
attack:infinite
defense:infinite
speed:infinite
the apocalyspe
attack:5,000
defense:5,000
speed:5,000
SharkBoy, there Are cartoons of him in my profile.
gsk.
can u guys be more creative and make ur own charactors?
At 12/14/05 03:37 PM, duffeknol wrote: Alex Vasquez
cuteness: totally a lot
wow u r such a dumbass after I said to be orginal too u posted that thing about orginal u still went and put something off of tv
I have nothing to say that is at all relevant.