Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
4.23 / 5.00 3,881 ViewsBuild and Base
Build most powerful forces, unleash hordes of monster and control your soldiers!
3.93 / 5.00 4,634 ViewsWhat you think about it? please give me tips to do it better or give me other good action scripts! or just send your own Flash engines :D
Ok thx ill think about a better place for him.
that's not a shooting engine, it's a custom cursor(and a bad one) and a button (and a bad one) with crappy animation.
don't try to make your garbage sound cool so people waste their time clicking on you retard thread
At 11/12/05 03:02 AM, MaxV wrote: that's not a shooting engine, it's a custom cursor(and a bad one) and a button (and a bad one) with crappy animation.
don't try to make your garbage sound cool so people waste their time clicking on you retard thread
onClipEvent(enterFrame) {
this._x = _root._xmouse;
this._y = _root._ymouse;
}
For the aimer.. not any normal cheap AS.
As for the "button AI"
onClipEvent (mouseDown) {
if(this.hitTest(_root._xmouse, _root._ymouse, true)){
this.gotoAndStop(5);
}
}
So think about what you write you jackass dont try to flame ppl cause something for < You> may seem obvious.
it doesn't matter if it's a button, or a movieclip with a button's script on it, it's still garbage that shouldn't be considred an, "engine"
and it raised you filesize by making it a movieclip and adding that script, instead of just making a button, now who's a dumbass?
http://img377.images..=re4shootgame4fq.swf
The new updated one(not much updated) but there is munks infront of the church and it has some rain animations around.
the cursor needs to be on the top layer
At 11/12/05 03:47 AM, MaxV wrote: the cursor needs to be on the top layer
Yes i seem to have problems with that little thing actually. Like For example when you have the cursor aimer aimed at the munk enemy ,the red dot doesnt get on top of him.
Update:
http://img463.images..php?image=re49uv.swf
Ok so i played a little bit with the gravestones. the insignia on top of the church is for no use xD
Hey um i also am making a Fps, no demo yet but... how can i make it so when a kill the guy, the movie goes on. And they are movie clips with a dieng action on em.
Couple tips
Make the cursor..a bit smaller, i found it way to big
Shouldent they be trying to attack you?, Meh..its work in progress
Over all, i would rate it so far...SO FAR a 2/5
At 11/12/05 04:00 AM, AutoSpawn wrote:At 11/12/05 03:47 AM, MaxV wrote: the cursor needs to be on the top layerYes i seem to have problems with that little thing actually. Like For example when you have the cursor aimer aimed at the munk enemy ,the red dot doesnt get on top of him.
Update:
http://img463.images..php?image=re49uv.swf
Ok so i played a little bit with the gravestones. the insignia on top of the church is for no use xD
Simple cut the cursor out of every frame its in. i asumme its only in one. and make a new layer(the new layer goes over the old one) and put the cursor in it. Also take this tutorial http://www.newground..m/portal/view/153250
At 11/12/05 03:25 AM, AutoSpawn wrote: For the aimer.. not any normal cheap AS.
As for the "button AI"
onClipEvent (mouseDown) {
if(this.hitTest(_root._xmouse, _root._ymouse, true)){
this.gotoAndStop(5);
}
}
Sorry to break it to you, that is normal cheap AS. its the type of thing you can find on the internet, and they type of thing you can write as a reply to someone without testing it.
You never even gave it life! It basically is just a button!
http://img464.images..identevilfour9jr.swf
Another update.
If anyone can. Please tell me any actionscript for the player health and the attacking AI and health AI.
At 11/12/05 09:08 AM, AutoSpawn wrote:
If anyone can. Please tell me any actionscript for the player health and the attacking AI and health AI.
ok sry the tutorial covered that.
Ok so you see that i double post.. sorry. but i forgot to tell you that oyu got to click the insignia on top of the church then click then insignia again.
At 11/12/05 09:10 AM, AutoSpawn wrote:At 11/12/05 09:08 AM, AutoSpawn wrote:ok sry the tutorial covered that.
If anyone can. Please tell me any actionscript for the player health and the attacking AI and health AI.
Oh, so your not even writing your own scripts? Dude, learn AS then make something worthwhile. Plus your aimer goes behind stuff.
- Check if your layer with the aimer is above the others
- If it already is then try to rightclick-cut-paste in place your aimer.
for the cursor being on top i wuldnt make it a layer i wuld put the code in my frames action: cursor.swapDepths("instance name of monster here") // without quotes
put this in ur frames actions to 4 ur health:
var health = 100;
_root.onEnterFrame = function() {
setProperty(healthbar, _xscale, health);
if (Math.abs(health<0)) {
gotoAndPlay("gameover"); // or whatever frame/scene you die on
}
};
i like doing my actions in the frames i think its better organized but just make a health bar make it a MC and the instance name for it is healthbar.
At 11/12/05 09:17 AM, Glaiel_Gamer wrote:
Oh, so your not even writing your own scripts? Dude, learn AS then make something worthwhile. Plus your aimer goes behind stuff.
hey dont get me wrong dude i wrote out the most of the enemy death by myself for 2 days long AS mixing. and the cursor was easy. but i didnt know others like life bar and timer and others for a decent fps game.
At 11/12/05 09:26 AM, a-script wrote: for the cursor being on top i wuldnt make it a layer i wuld put the code in my frames action: cursor.swapDepths("instance name of monster here") // without quotes
}
};
Ty for the Nice actionscript. But i dont seem to get the "cursor.swapDepths" thing. Where shall i put it?
onClipEvent (load) {
startDrag("", true);
Mouse.hide();
}cursor.swapDepths(Munk) <---- this didnt work.
onClipEvent (load) {
startDrag("", true);
Mouse.hide();
}
cursor.swapDepths(Munk) <------ neither this
onClipEvent (mouseDown) {
if(this.hitTest(_root._xmouse, _root._ymouse, true)){
this.gotoAndStop(5);
}
}onClipEvent (load) {
startDrag("", true);
Mouse.hide();
}
cursor.swapDepths(Munk) < this didnt either :(.
I dont know if i must put it on the enemy or on the cursor or inside the cursor. plz help again :|.
At 11/12/05 09:30 AM, AutoSpawn wrote: hey dont get me wrong dude i wrote out the most of the enemy death by myself for 2 days long AS mixing. and the cursor was easy. but i didnt know others like life bar and timer and others for a decent fps game.
4 lines of code doesnt take 2 days to write.
cursor.swapDepths(999999)
wtfbbqhax
wtfbbqhax