The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.34 / 5.00 31,296 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.07 / 5.00 10,082 ViewsYeah, whatever happened to that teleportation device? Anyway, I don't think Pierce is going down, so A, disarm Zaran. Hopefully he hasn't loaded it yet (I wonder what his spit's power would be).
I'll have to choose A for obvious reasons.
Gamertag: Calcos323
Message me if you feel like playing my sorry ass in Marvel vs. Capcom 3, SSF4, or SSF2T HDRemix.
A cause every one dying will sure put a hamper on this story
The teleportation device was one use only. And It was used in the kitsune adventure to get you and Kaze out of Dashio's (old) base.
A wins!
Forgetting Pierce in an instant, you leap toward Zaran so fast you end up blurred. Zaran panics and fires off a hasty shot that vaporizes a piece of a iron cell bar behind you. You land with a spinning staff strike that knocks the E=mc2 gun out of Zaran's hands and across the room, brings the other end of the quarterstaff into his head, and carries your momentum into a second leap to the gun in one smooth move. You pick up the gun and aim it at Zaran as he hits the floor. Zaran looks at you, blood streaming down his pretty face, with a mix of pain and fear for a few seconds, then his face splits into a triumphant grin. "Drop the gun," he says, totally confidant, "or your friends die by their own ally's hand." You look at the cell to see that Pierce now has yanked Jode clear off the ground by his shirt and is ready to punch him. You evaluate the situation for a moment, then act. You fire a single shot at Pierce's hand, closely followed by a pair of shots to the back of the knees. The clear crackling energy hit's Pierces hand first, mangling it and allowing Jode to escape before the second two shots hit the back of the knees, vaporizing much of the flesh and ligaments with a disgusting sizzle, physically forcing pierce to his knees. You turn your gun back to Zaran, who now looks terrified. Even better, Matt now has a knife at his throat. "Release Pierce, Zaran." Matt Demands angrily. "Pierce is under my control, Matthew. Not Zaran's” Says a cold, terrible voice. Matt’s head flicks up to gaze into the stair landing, only to be blasted by a surge of dark green mana energy. Matt flies across the room to land near the cell. Jode looks up from tending to Daine and Rinnia to see the newcomer. It’s Dashio, his wheel chair spreading a pulsing blue glow from the strands of mana that crisscross it. Behind him comes Alica, the former bandit leader, a short sword at her hip. She is as you remember her from Dashio’s mansion- Skin pale white and lifeless, with dried blood splattered across her neck where you slit her throat. But it’s the final person who shocks you the most.
It’s Chris.
Armored in a shining steel chain shirt and new studded leather pants, worn under a sky blue tunic, Chris looks the part of an intimidating bodyguard a very large broad sword is strapped to his back, Chris surveys the scene silently. Shock appears for a moment on both your and Matt’s faces, but you quickly hide it. Matt then retches saying. “Necromancy? You disgust me…Dashio, is it?” Zaran stands up, brushes off his coat and begins to talk. “Thank you for your timely appearance, Sir-” Dashio cuts him off with a jerk of his head, and says “Quiet, you nimrod. Not only did you fail to kill them, but you lost the gun as well. You managed to do this despite the intellegince from my ripped from the mind of my thrall, Pierce? Your incompetence knows no bounds, Zaran.” Dashio says with a cold frustration. “You are no longer of use to me. Alica?” Zaran doesn’t even have time to scream before Alica draws her short sword and decapitates him in a single, unnaturally fast motion. Apparently just because Alica is dead does not mean she can be agile. “Now with that taken care of,” Dashio says in the tone of someone who has just removed a minor nuisance, “We can move on to more important things. Alica, Chris, kill them.” Chris draws his large broadsword and advances on you, while Alica moves for Matt. For a second, you are confident- Chris is your friend- but as you look into Chris’s emotionless face, a horrible thought crosses your mind. What if Dashio has Chris under mind control as well? Looking into Chris’s eyes, you can’t tell. You force the thought out of your mind, and ready for combat.
A- Tell Chris to attack Dashio
B- Shoot Dashio with the E=mc2 gun
C- Shoot Alica with the E=mc2 gun
D- Shoot Chris with the E=mc2 gun
B! Shoot Dashio! If he does have Chris under mind control, then that would free Chris, right? RIght?!
Chris will probably be under mind controll and shooting him will just be killing your best friend.
Alicia is undead and from most of my experiences in undead storys if you blast her to bits she will just reform.
Talking to chris wont work cuz hes under mind controll as far as i know.
So shooting Daisho will probably un-animate Alicia, free Pierce and Chris, and FINALLY get rid of the fucker.
So my choice is SHOOT DAISHO WITH THE PWNZOR GUN!1!1!!oneone!!one!
Hey guys. Sorry it took me so long to get this post up. Finals are coming up next week for me, so I wont be able to post until Thursday, when they end. Sorry guys :(.
B wins!
You aim the gun past Chris to Dashio and fire a baker's dozen of shots into him. A shimmering dark green shield comes into being in front of him, deflecting every shot. In that instant, Chris turns around, broadsword coming in to cleave Dashio in two. Euphoria surges though you as you think Chris is not controlled by Dashio , euphoria which quickly turns to fear as Alica spins around and drives her blade into his side. The attack is forceful enough to knock Chris off balance and cause him to miss, but hard armor and tough skin result in only the smallest of cuts on Chris's side. You jump up and over Chris, intending to bash Dashio's head in and end his life once and for all. You clear Chris's head, and for one shining moment, you think you are going to end this battle, but then a red line of pain streaks across your gut as Alica slams her shortsword into your midsection. You fall back to the floor in front of Chris, your lifeblood pooling around you. Alica raises her sword to finish you off, but Jode's whip yanks the sword from her dead hands, and a massive punch by Chris knocks her back several paces and is accompined by a loud Crack you think is a rib breaking. "Alica!" Dashio barks, panting heavily, "to me!" Alica dashes to Dashio's side. Dashio stares with hate at Chris "You will pay." He says. "You will all pay." Then he is surrounded by a nimbus of green light, and when it fades, he is gone. Matt rushes to you, and places his hands on your wound, which glows red with mana and scabs over. "Best I can do for now, I'm afraid." You nod. "How is Pierce?" You ask. "Dead" Jode pipes up, "But we can save the other Daine and Rinnia if we get to a healer quickly. Can you heal anymore, Matt." Matt shakes his head, then nearly falls over from exhaustion." "Blast." Jode mutters. "How are we going to get out?"
A-Blast your way out. You still have the gun
B-Sneak your way out. There's been enough bloodshed tonight.
I say B. Avoiding confrontation would be good for now with wounded people with you.
damnit when will this world end????
anyway if you blast your way out all the guards will hear and come running. sneaking your way out seems best. you can just go back the way you came.
so my choice is sneak your way out.
Is There a choice where you and Chris go slaughter tha sonnofagun Dashio while the others go get help for the wounded?
If not, I choose A. Both to be diffrent, and because it's the option most likely to result in Dashio's death.
Also could a reunion with the worms be arranged where they follow you like chris does?
Negative, I am a meat popsicle.
NG is under attack!
Finals have ended, so I can get this story running again!
To CEOofCra-Z: To your first question, do you expect Jode to carry out Daine and Rinnia alone? To your last, I answer neither aye nor nay, but one never knows where the story will go.
Speaking of the story, B wins!
"We need to get out of here quietly" You say. "We can't risk another fight." Jode, Chris, and Matt all nod. "Who's alive?" Chris asks. "Pierce is dead." Says Jode, his voice his voice choked with grief. "Rinnia and Daine...I think they'll make it. But we have to get them out of here." "I remember the way back to the roof. We can use the gliders, and Chris can probably just walk out the front door." You say. "Yeah, I'm pretty sure I can just walk out of here." Says Chris. "Where do we meet up again?" "An abandoned building, a mile west of here." Jode replies. "Good. Let's go." You Pick up Daine, and Jode picks up Rinnia. After heading up the stairs, you separate from Chris, who heads to the front gate, while you and Jode limp farther up the stairs to the top level. Panting heavily, you stop for a second to reposition the semi-conscious Daine so you can carry him more easily, then move, heading to pick up Liera. Fate favors you, and you don't run into a single guard on the way to her cell. At the cell itself, Liera seems marginally better mentally, and Jode manages to get her to follow him pretty easily. You make your way to the roof, only to encounter a new problem: "Any Ideas on how we're going to get everybody down with only four gliders?" Jode asks. "I think I know a way to do it." you reply. Quickly, you have the exhausted Matt and Liera fly down individually, then Jode glides down holding onto Rinnia while you glide off the prison roof grasping Daine. The landing's rough, but you get nothing more than a few more bruises. Slipping through the night, everybody gets to the meeting point, which turns out to be an run-down former tailor's shop. Chris is already at the shop, and jumps up when he sees you enter. Jode binds Rinnia's and Daine's wounds while Matt treats the your stomach wound with his mundane methods. It isn't long before all that can be done is done, and everyone rests and sleeps, grateful for the respite. After a while, you look at your companions. Daine and Rinnia lie asleep, slashes, cuts, and bruises bound with scraps of fabric. Daine's right wrist is broken, and lies bound in Jode's impromptu cast. Jode himself sleeps a short distance from the two on a small pile of old clothes, tossing and turning, as if in a nightmare. He is covered in small cuts and bruises. Chris looks the best, the only injury to his sleeping body being a small cut on the side from Alica's blade. Liera sits in a corner, all but insane. She rocks back and forth like a small child, her eyes wide with fear. Matt is slumped asleep on the floor, exhausted from his extensive use of mana. His pale skin is soaked with sweat, and glistens in the dim moonlight. You lie back down and drift into sleep, thinking What next?
A-Get the heck out of here. Retreat, and live to fight another day.
B-Help Jode, Rinnia, Matt, and Daine escape, then go after Dashio with Chris.
C-Lie low in the city.
finally your back!
anyway my choice is B, help the ppl out of the city then go after daisho with chris. I say this because this choice ill most likley result in daisho's death and this world's end (finally!)
Yeah, definitely B. I can't wait to see the confrontation with Dashio.
B wins!
"Jode, Matt, do either of you know a way out of Azurim?" You ask. They both nod. "Good." You say. "Take Rinnia, Daine, and Liera outside the city and lay low for a while. Also, Matt, I quit as your bodyguard." "You're quitting? Why?" Matt says, looking confused. "Me and Chris are going to go break into Dashio's mansion and kill him. We'll leave when dawn comes." "Are you sure he'll agree?" Asks Matt. "I'm sure Chris will come with me." You say. "Do you know of a good place we can regroup?" "Yes, I do." Matt says. "A mile east of the southern gate to the city." He says. "Good, me and Chris will meet you there in a day or two. If we don't show up, assume the worst. I'm either going to kill Dashio...or die trying." Matt nods, and Jode says "Good luck. You're insane, but good luck anyways." You nod, then lie down and fall asleep almost immediately. The next day, Daine and Rinnia are well enough to walk, so Matt and Jode lead them and Liera out of Azurim. Meanwhile, you and Chris make you way to Dashio's mansion. You sulk in the shadows, slipping around without being seen at all. Chris follows you, unsure if Dashio has the Traglyim looking for him. Eventually, you make it to Dashio's mansion. Looking at it's left side from a unusually wide alley, you ask Chris "What's the best way in?" "Well, I'd guess their are two good ways in." He says. "There's the second floor window on the far right. There's no magical wards and the lock's broken, so it's a great way to get into the house. Problem is, it's on the second floor, and you have to cross the garden to get to it." "And there's a lot of guards in the garden." You say, watching the hired guards walk their rounds around the mansion. "Exactly. There's also the entrance into the basement through the sewers. I think it was Dashio's old bolt hole, but he forgot about it. I'm sure it still has a couple wards on it, but no human guards."
A-Break in through the window.
B-Break in through the sewers.
hmmm lets see... if you go for the window it will be harder to get to.... but no wards or locks. If you go for the swewers it will be much easier to get to but there may be some wards there... Ill say go for B, get in though the sewers.
I need to pick B. The sewers always seem like the safest road.
P.S. you need to work on your paragraphs. It seems like it's one big paragraph when really it's not.
Gamertag: Calcos323
Message me if you feel like playing my sorry ass in Marvel vs. Capcom 3, SSF4, or SSF2T HDRemix.
I pick the choice that started the Clocks: B.
Silly trivia. I'm not in the CC.
Negative, I am a meat popsicle.
NG is under attack!
B wins!
"I don't like the idea of being seen by the guards." You say. "Let's enter through the sewers." Chris nods, saying "I can get us to the entrance once we're in the sewers." Nodding, you walk down the alley away from Dashio's mansion and toward a manhole. Jumping into the stinking grayish sewer, you let Chris take the lead through the dark tunnels. Nearly immediately you hear a resounding doooong and a loud "Ow!" "Watch out for those low U-bends." You say, chuckling. Five minutes and three pipes to the head later, you come to the underground entrance. "Here goes nothing..." You say, and push open the trapdoor.
The trapdoor opens into what looks like a basement storeroom. Several colored sparks are jumping about, apparently from old wards, but nothing else seems to have happened. You take a quick look about, then whisper back to Chris "Coast is clear." Chris clambers out into the basement after you. The pair of you slip through the dusty boxes and up a rickety flight of stairs. You emerge from the basement into a blue colored, tastefully decorated hallway. Unfortunately, you also emerge into the ling of sight of a young maid, who promptly drops the feather duster she was holding. As she opens her mouth to scream you-
A-KO her
B-Kill her
C-Silence and interrogate her.
well lets see.... NOT kill her.... i hate killing basically innocent ppl...... ummm well i guess KO her as a maid probably wont know much... yea..... ok my choice is KO her.
A. KO FTW! Acronyms are fun.
A wins!
Lightning-fast, you leap forward and strike at the suprised maid, hitting her square in the forehead. THe maid slumps the floor without making a sound. Chris lets out a sigh of relief, muttering "Close one." You nod once, then shove the maid in a nearby closet. "We need to be quiet if we don't want to run into anybody else." You whisper as you slip . Chris nods, and follows you, but emits a steady clinking noise, a bit like wind chimes. You look back at Chris, confused at the sound, and immedetly realize the source: The rings of Chris's chain shirt are hitting each, making the clinking, chiming nose. "Ditch the shirt." You order in a harsh whisper. Chris quickly rips off the chain shirt, revealing a simple white cotton shirt underneath, and chucks the chain shirt into the closet on top of the maid. Then an aged butler rounds the corner unexpectedly, and is qucikly knocked out and also shoved in the closet. "Better get moving." Chris mutters as he forces the closet door shut. "Closet's full." You nod in acknowledgment, then slip down the hall quietly, Chris behind you. Chris is familar enough with the mansion to give directions to Dashio's study, where's he most likely to be, according to Chris. You slip by for several mintues without much trouble, dodge a few servants, but in a unusually long corridor you begin to hear footsteps coming towards you from beyond both corners. "Crap..." You mutter, an quickly look about for a way out. All you spot is an unmarked door.
A-Knock who ever is approaching out.
B-Hide in the room behind the door.
At 6/23/07 06:39 PM, Psychojunglecat wrote: A-Knock who ever is approaching out.
B-Hide in the room behind the door.
B for the suspense.
hi
i suppose B. If you try and knock the ppl out then you MIGHT get captured so I say hide in teh closet
b b b b b b! because i want to see what happens
Yeah, B, both from logical choice and from the popular vote here.
B wins!
"In here." You whisper, and you and Chris slip through the door. Quickly locking the door, you turn to find you have entered a hall identical to the one you just entered. You put your ear to the door to listen to whoever's in the hallway, to find that they've stopped for a conversation right in front of the door! "We're not going to be able to get to Dashio by your planned route, Chris." You say. "Yeah. I don't recognize this hall. We have to get to a place I recognize, then I can get us to the study."
Grumbling, you lead Chris down the hall. You encounter no people or doors, and soon the hall begins to curve downward in a helix, and it isn't long before the windows on the walls stop appearing and you realize you're underground. "I think we're a bit off track." Says Chris. "Are you sure you want to go this way?"
A-Continue going down the hall
B-Turn back.
P.S: Sorry this update is so short. The next one will be longer.
At 6/24/07 08:24 PM, Psychojunglecat wrote: B wins!
You put your ear to the door to listen to whoever's in the hallway, to find that they've stopped for a conversation right in front of the door!
Grumbling, you lead Chris down the hall.
umm... exactly how did you get out of the room exactly? magic? another door? a plot hole?
anyway my choice would be B, going back seems like the safest option.