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Posted at: 10/4/05 10:33 AM
Sign-Up: 07/08/05
Posts: 5,290
at the end of my movie, there is the option to replay, but it stops on one frame, and I want a soundtrack to loop. So i set it to event, then on the first frame of the movie i put stopAllsounds(); so it would stop for the movie, but now no sounds play! How can i make it so the song stops, but my other sounds play on cue?
A Bedtime Tale | 1 | 2 | 3 |
Posted at: 10/4/05 10:36 AM
Sign-Up: 05/01/03
Posts: 3,893
Maybe make the stopAllSounds(); action in a keyframe where there's a blank keyframe right after it... so its action doesn't continue or something.
THe easiest thing to do would be to not use event sounds (they use the entire file and therefore make your filesize very big).
Stream it and just make taht final frame long, so taht it keeps playing instead of stopping on the last frame.
Fuck. No more animated sigs. Suck my left testicle.
Posted at: 10/4/05 10:47 AM
ok thnx. Spines n Brine is so cheap that i can afford to say thank you! It cost not lots!
Posted at: 10/4/05 10:48 AM
Sign-Up: 05/21/05
Posts: 17
i also got that problem and fixed it! i remoced all the sounds before the place where the sound dissapear and set it in again! it worked! oh yeah there shall no effects be on it ok? it means that it has to stay on event
Posted at: 10/4/05 10:49 AM
Sign-Up: 09/22/04
Posts: 321
better way = put sound in a moveiclip and give the movie clip however many frames the song takes up, it will automatically loop.
Posted at: 10/4/05 10:54 AM
Sign-Up: 02/07/05
Posts: 20
At 10/4/05 10:49 AM, Foreverkul wrote: better way = put sound in a moveiclip and give the movie clip however many frames the song takes up, it will automatically loop.
Then add all those to a movie clip, and viola - master sound movie clip!
;-)
Posted at: 10/4/05 04:43 PM
Sign-Up: 09/01/05
Posts: 2,933
whatever
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