Forum Topic: AS engine contest!

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SpamBurger

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Posted at: 10/4/05 11:00 AM

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Scribbler
Its pretty self-explanatory.

"However, the game received only two orders, one of which Molyneux speculated was from his mother." -Peter Molyneux's first game The Entrepreneur


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brookman

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Posted at: 10/4/05 11:04 AM

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At 10/4/05 10:22 AM, F-13 wrote:
At 10/4/05 05:43 AM, brookman wrote: sorry for double post. i almost forgot: i made another small engine which generates radom trees a few weeks ago:
http://1234567890.ch/plant.swf
other params:
http://1234567890.ch/plant2.swf
I'd like some proof that you actually did all those things.

I don't know, it just seems weird.

okay, if you ask so kindly, i release the flas. please don't copy it without my permission, but you can ask me of course :D. here:
http://1234567890.ch/plant/plant.fla
http://1234567890.ch/plant/plant2.fla

ok this is no real proofes so i explain how the first one works:

frame 1 contains the global vars. "komisch" means wired in german, because this params create a wired thing - test it! i know, the code is messy and half english half german, but i couldn't change it until now...
vars:
objects: counts the objects in the scene (in the bottom right hand corner is a textfield it goes about to 1000 in the swf 3000) the version is not the same.
max: the maximum objects
streuung: i dindn't know the english word, translation=dispersion this is the range of a random number for the angle the new branches grow of.
speed_min and max: is the speed of the growing branches.
abstand_min and max: is the min and max intervall (random), new branches grow out of the parent branche
verzweigung_min max: means the minimum and maximum bypasses a branche has.
start_noise and noise: this is the bent the branches have at the start and the increase amount while growing

you can mess around with this params and see funny results. but don't det the max var too high!

the green object (part) on the left is the thing the tree/plant is made of (it is copied multiple times->max var and it grows lager to make the branches thicker) it has rounded off corners for branches which grow with a high "noise" (otherwise it looks stupid...)

the actual engine is in a empty movie clip at the bottom (point). it drives along, paints green thingies and creates a branche like this. from time to time (random interval) it copies itselve for bypasses.
the load event creates all the random numbers (with min am max). the enterframe event moves the point around with this fucking essential piece of code:

this._x += Math.cos((richtung*2*Math.PI/360))*speed;
this._y += Math.sin((richtung*2*Math.PI/360))*speed;

insted of richtung you could also write this._rotation. i used this in many other codes/games.
the rest duplicates the part object (and counts). and then it duplicates itself if the counter reaches the randomized intervall. it gives the new point object a new angle.

i hope i cound help you and prove that this is my work!

brookman


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Sir-Davey

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Posted at: 10/4/05 11:18 AM

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At 10/4/05 11:04 AM, brookman wrote: ..

Ok I beieve you, but just because we're both Swiss :D


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Arclite83

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Posted at: 10/4/05 11:40 AM

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Here's my entry; rather than make a whole new game with my existing engine, I simply took out everything after the first town. All weapons and spells are enabled for playing around with, although they make this part stupidly easy if you use them (especially heal).
Controls are shown in the in-game menu.

BattleMage

Look for the full game towards the end of October!

:-)


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liaaaam

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Posted at: 10/4/05 11:43 AM

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SpamBurger

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Posted at: 10/4/05 12:05 PM

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At 10/4/05 11:43 AM, -liam- wrote:
At 10/4/05 11:00 AM, SpamBurger wrote: Scribbler
That was so badly made I had to redo it for you.

That is better, but really, the only big difference is the fact that you have a bigger color variety.

At least my pencil looked better than yours! <3

"However, the game received only two orders, one of which Molyneux speculated was from his mother." -Peter Molyneux's first game The Entrepreneur


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Sir-Davey

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Posted at: 10/4/05 12:11 PM

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At 10/4/05 12:05 PM, SpamBurger wrote:
At 10/4/05 11:43 AM, -liam- wrote:
At 10/4/05 11:00 AM, SpamBurger wrote: Scribbler
That was so badly made I had to redo it for you.
That is better, but really, the only big difference is the fact that you have a bigger color variety.
At least my pencil looked better than yours! <3

You guys both suck


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SpamBurger

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Posted at: 10/4/05 12:13 PM

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At 10/4/05 12:11 PM, F-13 wrote: You guys both suck

Thats totally different then my engine. In mine, the pencil will randomly doodle around. Yours is just drawing, not doodling, its like comparing apples and oranges.

"However, the game received only two orders, one of which Molyneux speculated was from his mother." -Peter Molyneux's first game The Entrepreneur


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liaaaam

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Posted at: 10/4/05 12:15 PM

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At 10/4/05 12:11 PM, F-13 wrote: You guys both suck

You have to take into account that the two things are totally different.. where yours is an art DRAWING program, spams was just a random movement code with a line following the pencil MC. Though yours is the best art program I've ever seen done in flash, mainly because you used blur to make a paintbrush effect before anyone else.

At 10/4/05 12:05 PM, SpamBurger wrote: That is better, but really, the only big difference is the fact that you have a bigger color variety.

Plus I made the pencil ABOVE the line XD


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SpamBurger

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Posted at: 10/4/05 12:18 PM

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At 10/4/05 12:15 PM, -liam- wrote: Plus I made the pencil ABOVE the line XD

Yea, I could of done that if I put the drawing code in a MC and then put the pencil on a separate layer but I was lazy as usual. I put the drawing code on the root timeline. But, are you gonna enter that? You can have more than one entry.

"However, the game received only two orders, one of which Molyneux speculated was from his mother." -Peter Molyneux's first game The Entrepreneur


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Sir-Davey

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Posted at: 10/4/05 12:18 PM

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At 10/4/05 12:13 PM, SpamBurger wrote:
At 10/4/05 12:11 PM, F-13 wrote: You guys both suck
Thats totally different then my engine. In mine, the pencil will randomly doodle around. Yours is just drawing, not doodling, its like comparing apples and oranges.

It would probably not take me more than 5 minutes to add a random scribbler since I also use OOP to draw

var brushPos:Object = new Object({x:Math.random()*canvas.cWidth,y:Ma
th.random()*canvas.cHeight});
setInterval(function()
{
canvas.drawLine(brushPos.x,brushPos.y);
brushPos.x += Math.random()*10-5;
brushPos.y += Math.random()*10-5;
},30);


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liaaaam

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Posted at: 10/4/05 12:22 PM

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At 10/4/05 12:18 PM, SpamBurger wrote: Yea, I could of done that if I put the drawing code in a MC and then put the pencil on a separate layer but I was lazy as usual. I put the drawing code on the root timeline.

So did I, I just used swapDepths.

But, are you gonna enter that? You can have more than one entry.

No, I probably will make another engine before next saturday though.


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SpamBurger

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Posted at: 10/4/05 12:29 PM

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At 10/4/05 12:22 PM, -liam- wrote:
At 10/4/05 12:18 PM, SpamBurger wrote: Yea, I could of done that if I put the drawing code in a MC and then put the pencil on a separate layer but I was lazy as usual. I put the drawing code on the root timeline.
So did I, I just used swapDepths.

Oh, Im not to familliar with that command so I didnt use it.


But, are you gonna enter that? You can have more than one entry.
No, I probably will make another engine before next saturday though.

Good to hear, I think Im done making stuff becuase I am lazy.

"However, the game received only two orders, one of which Molyneux speculated was from his mother." -Peter Molyneux's first game The Entrepreneur


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liaaaam

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Posted at: 10/4/05 12:35 PM

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At 10/4/05 12:29 PM, SpamBurger wrote: Oh, Im not to familliar with that command so I didnt use it.

Tis incredibly useful.


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SpamBurger

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Posted at: 10/4/05 12:45 PM

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At 10/4/05 12:35 PM, -liam- wrote:
At 10/4/05 12:29 PM, SpamBurger wrote: Oh, Im not to familliar with that command so I didnt use it.
Tis incredibly useful.

Awesome! I didnt think it would be one easy command but it is! Thanks!

"However, the game received only two orders, one of which Molyneux speculated was from his mother." -Peter Molyneux's first game The Entrepreneur


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CUCKA-DUDE

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Posted at: 10/4/05 02:54 PM

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At 10/3/05 08:34 PM, -Reedo11- wrote:
At 10/3/05 08:25 PM, CUCKA_DUDE wrote: http://img349.images..mage=katamari4fn.swf




A "Katamari Damacy" engine I've been working on
Cool! I have a friend working on the same thing! His progress on it

Is he a Member of Newgrounds, And is he good at Art?


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SpamBurger

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Posted at: 10/4/05 06:24 PM

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Sorry to bump this but I want programmers to see this.

"However, the game received only two orders, one of which Molyneux speculated was from his mother." -Peter Molyneux's first game The Entrepreneur


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Reed

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Posted at: 10/4/05 06:35 PM

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At 10/4/05 06:24 PM, SpamBurger wrote: Sorry to bump this but I want programmers to see this.

Gar, I kinda want to do one, but I'm lazy and unimaginative... >:(
Any ideas for me that wouldn't involve me moving very much?

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SpamBurger

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Posted at: 10/4/05 06:39 PM

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At 10/4/05 06:35 PM, -Reedo11- wrote:
At 10/4/05 06:24 PM, SpamBurger wrote: Sorry to bump this but I want programmers to see this.
Gar, I kinda want to do one, but I'm lazy and unimaginative... >:(
Any ideas for me that wouldn't involve me moving very much?

Well, maybe a very real car engine? I know your good at AS so you should be able to accomplish that.

"However, the game received only two orders, one of which Molyneux speculated was from his mother." -Peter Molyneux's first game The Entrepreneur


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Reed

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Posted at: 10/4/05 06:44 PM

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I think I might do that! And thanks for the compliment!

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SpamBurger

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Posted at: 10/4/05 06:46 PM

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At 10/4/05 06:44 PM, -Reedo11- wrote: I think I might do that! And thanks for the compliment!

Cool, and why are you thanking me, its true!

"However, the game received only two orders, one of which Molyneux speculated was from his mother." -Peter Molyneux's first game The Entrepreneur


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dieEVILsanta

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Posted at: 10/4/05 09:08 PM

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to the guy who made that tree engine, that is very cool.


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caseyo

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Posted at: 10/6/05 03:53 PM

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This looks really cool, my AS skills arn't that good though : (

Maybe when I get better I'll give it a try.


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Khao

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Posted at: 10/6/05 04:26 PM

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can I still join?? :D


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liaaaam

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Posted at: 10/6/05 04:28 PM

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At 10/6/05 04:26 PM, -KhAo- wrote: can I still join?? :D

Until saturday, damn right you can.


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Khao

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Posted at: 10/6/05 04:35 PM

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here is an awesome thing ive made
http://img244.images..ge=spacething1ta.swf

and the same effect following the mouse
http://img244.images..ge=spacething3jc.swf

ill probably submit more until then :)


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Bodhi

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Posted at: 10/7/05 10:15 AM

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At 10/6/05 04:35 PM, -KhAo- wrote: here is an awesome thing ive made
http://img244.images..ge=spacething1ta.swf


and the same effect following the mouse
http://img244.images..ge=spacething3jc.swf



ill probably submit more until then :)

it was simple, wouldnt take me more than 10min. to make, but still very neat, I liked it alot, how about making it change color, but make it gradualy :) ?


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Rustygames

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Posted at: 10/7/05 10:21 AM

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yeah some great entries coming in
I wont bother because im the one giving out the prize
Good luck and let the best ASer win : )

- Matt, Rustyarcade.com


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SpamBurger

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Posted at: 10/7/05 05:43 PM

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Sorry I wasnt here. I have roadrunner as my ISP so I wasnt able to access newgrounds. But, yea, we are still accepting entries until tomorrow when we will be judging. I will comeup with a complete list, and I will ask all judges to please cast their vote from a 0-5.

"However, the game received only two orders, one of which Molyneux speculated was from his mother." -Peter Molyneux's first game The Entrepreneur


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ImpotentBoy2

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Posted at: 10/7/05 06:16 PM

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i havent read any posts in this yet, so i dont know if the purpose of this thread changed or whatever
i guess ill show this off again.fighting game engine
note : i do not like that show, the sprites will be replaced.

um this might count as premade sencei just found out about this thread but i started this after the thread was made.

im gonna start adding a special move ability( like Left Right Down A or something) and maybe more to the AI


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