The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.34 / 5.00 31,296 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.07 / 5.00 10,082 ViewsI need help. I want to make a game like doom (1,2)(not 3).
I have not alot of prgramming knowledge and I'm broke. I really want to make it. It needs to be free and easy. Please Help.
Marvel vs Capcom x Konami - Super Flash Rotoscope Remix :: Coming Soon
At 10/2/05 07:37 AM, raz183 wrote: I need help. I want to make a game like doom (1,2)(not 3).
I have not alot of prgramming knowledge and I'm broke. I really want to make it. It needs to be free and easy. Please Help.
If you have no clue, then start reading tutorials and learn a language, otherwise you're not going to get very far.
Garanteed way of making that game:
First Step: Learn C++, Cprogramming.com. Ofcourse those tut there wont be enough, but since your broke.. More C++ Tuts
Then read all of these to master OpenGLor DirectX, I think you should go with DirectX for this game, I dont know why, I just have a feeling OpenGL will kick you in the ass, and you'll give up and come back to these forums for help.
Game Programming tuts:
site1
site2
site3, <-- That ones nice; OpenGL, DirectX, and a lot of language help, and a cool site.
Ok now go through all those tuts, and as for a modeler, MS paint would suffice in this case Doom 1 right?
Now this post took 5 minutes to write so you better read all of those, and learn C++. I am positive those tuts will give more than enough knowledge to make this game. Which would make no possible reason for you to not finish this game, unless you give up, which will be your fault and nobody is going to do this game for you.
You're hoping too much by saying "free and easy," game programming these days is so infinately complex that you can't do it by yourself and expect to get done very soon.
An example is frustum and backface culling. These two things involve the art of making your computer not render what you can't see to help preserve the computers status and have it run smoothly, with them the computer doesn't render things outside of your viewing frustum and it doesn't render a shape if another shape is in front of it. It might sound easy but it's one of the most dreadfully complex tasks you can hit when trying to program a game.
If you want to program games, you have to be able to program, and you just have to teach yourself. If you want a good langauge to learn then I suggest you learn C, it's not object oriented and it's not dynamically typed (contra C++ in which you can't even print shit to the screen without using an object-oriented concept, and php/perl which are heavily dynamic even though you can treat them static,) it will seem hard at first, but it will inevitably get easier.
omg.
Playstation Network tag: muffin-noodle
the empty set
Ya also need someone to do the graphics for you too, unless you're just really good at art but it might take months because you have to develop a storyboard, develop a plan of attack and go for it. Then you have to do extensive testing and work out all of the bugs which could take even more time and yeah. Free and easy just doesn't cut it as everyone else said.
If you want to program games, you have to be able to program, and you just have to teach yourself.
you dont necesarily have to teach yourself, if your dedicated you may be able to work under a sort of apprentice type situation where you do work for your teacher and he/she in return teaches you the language, you would be very lucky to come across a situation like this, but is possible
At 10/2/05 02:34 PM, sidetalker wrote: you dont necesarily have to teach yourself, if your dedicated you may be able to work under a sort of apprentice type situation where you do work for your teacher and he/she in return teaches you the language, you would be very lucky to come across a situation like this, but is possible
I'm pretty sure that, no matter what teacher you get, they will probably not teach you the true value of programming, for they will leave you to discover it. They will teach you the syntax and they will give you goals, how you accomplish these goals is what you must teach yourself.
You have to develop your own skills, a teacher shows you syntax, and lets you develop your own algorithms to do stuff. That is the most important part of programming, that is what you must teach yourself.
omg.
Playstation Network tag: muffin-noodle
the empty set