At 9/29/05 11:12 PM, Badflameday wrote:
Well, I'm not sure if you were getting onto this or not, but:
1. the green should be dimmed in the instruction menu to make it more legible and the play button needs to be programmed there too.
Alright, I'll do that, thanks
2. melee takedowns shouldn't be the only way to kill someone (wait, I either killed a guy in 2-3 shots or he just dropped dead [they never died when I shot them before and there seemed to be a little wait before dying]), needs to be instant-kill headshots though. I know not being able to use the gun to kill gives it a more stragetic element, but there'll be alot of pissed people in the portal if they have a pistol, but can't kill that way.
I'm really stuck on that. It would be way too easy if you could just go around shooting people in the head. The gun is only for shooting out lights/cameras/barrels..etc. if you can think of an alternative that would still keep the stealthy sense to it and wouldn't make it too much easier, I'll be glad to do it!
3. cameras shouldn't be able to see when all the lights are shut off
Never thought of that, maybe I'll just make it so that a light comes out of the camera...
4. enemies should hear things like gunshots or wonder why the light just stopped working
If you shoot near an enemy, I mean the bullet has to pass on them or right next to them, they do get half alerted, so two shots and they'll go after you.
5. Finally, although it's easy to see without the night vision, the night vision seems pretty nice, except for authenticity there needs to be:
- a grain filter on it
Don't know how the fuck to do that
- no other colour than shades of green on it (shipment sign). You should be able to to this by making anything with colour a graphic or a movie clip and use a boolean to switch frames to one without colour)
The code takes everything and makes it a different shade of green (or makes it black) the problem was, it used to work, but all the red stuff, including tutorial text, murder options, etc. would all turn black and you couldn't see them. So I had to change it a bit to include some red stuff. Sorry, but you'll have to live with that part.
- the light should affect the night vision so much more (the way you have it does the opposite of what it should do), maybe even to the extent of placing it's layer over the green filter (under the black), then in the movie clip, duplicate what you already have, and for the duplicates, increase the alpha level of the spread area and turn the light white (it will grab a light green tint from the green filter under it)
The way I made it doesn't quite work like that, but I'll try to do something that makes it look more like it should.
Otherwise it's nice, and if I overexplained anything, sorry didn't mean to insult you or anything, I'm just kinda bored right now. Good job, can't wait to see it finished.
THANK YOU!!! This was exactly the kind of stuff I was looking for. I appreciate it a lot, and I'll put your name in the credits for all the help, you just gotta remind me. (IM me every now and then to see how the progress is going to remind me) THANKYOU
And Foreverkul (sorry if I mispelled that), ya, I made a topic about how to do long range stuff to kill them (no answers on that still) and that was a while ago, when there was only about 1/8 of the stuff that there is now. Glad you liked it.