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MetroidX51
MetroidX51
  • Member since: Aug. 29, 2005
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help 2005-09-24 18:03:07 Reply

what is good program that is free to make good graphics like charectyers and stuff

Darkaxl
Darkaxl
  • Member since: Oct. 23, 2004
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Response to help 2005-09-24 18:04:21 Reply

Info please. If you're talking about sprites use Photoshop<--My fav ^^;

If your talking about Characters Cartoon style Flash is the best way forward for ya.

Good luck =P


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liam
liam
  • Member since: Dec. 11, 2004
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Response to help 2005-09-24 18:14:14 Reply

I suggest "Flash-Design", currently in alpha.. when out of beta it will be selling in shops all over the globe for £39.99 or the equivelant.

i = 0;
num = 0;
import flash.display.BitmapData;
var bmp:BitmapData = new BitmapData(550, 400, false, 0xFFFFFF);
_root.attachBitmap(bmp, -3000);
for (a=0; a<56; a++) {
for (b=0; b<41; b++) {
bmp.setPixel((a*10), (b*10), 0);
}
}
_root.createEmptyMovieClip("box", -10);
box.lineStyle(1, 0x9900000, 100);
box.moveTo(-2.5, -2.5);
box.lineTo(2.5, -2.5);
box.lineTo(2.5, 2.5);
box.lineTo(-2.50, 2.5);
box.lineTo(-2.5, -2.5);
box.startDrag(true);
Mouse.hide();
function boxXY() {
box._x = Math.round((_xmouse+10)/10)*10;
box._y = Math.round((_ymouse+10)/10)*10;
}
setInterval(boxXY, 0);
doingLine = false;
onMouseDown = function () {
if (!doingLine) {
xm1 = Math.round((_xmouse+10)/10)*10;
ym1 = Math.round((_ymouse+10)/10)*10;
if (!Key.isDown(Key.SPACE)) {
id = setInterval(doLine, 0);
} else {
bmp.floodFill(xm1+2, ym1, 0xFF0000);
}
}
if (doingLine) {
clearInterval(id);
bmp.draw(line);
removeMovieClip("line");
doingLine = false;
}
};
function doLine() {
doingLine = true;
_root.createEmptyMovieClip("line", 1);
line.lineStyle(1, 0xFF0000, 100);
line.moveTo(xm1, ym1);
line.lineTo(Math.round((_xmouse+10)/10)*10
, Math.round((_ymouse+10)/10)*10);
}


Sup, bitches :)

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shazwoogle
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  • Member since: Sep. 27, 2004
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Response to help 2005-09-24 18:41:36 Reply

At 9/24/05 06:14 PM, -liam- wrote:
i = 0;
num = 0;
import flash.display.BitmapData;
var bmp:BitmapData = new BitmapData(550, 400, false, 0xFFFFFF);
_root.attachBitmap(bmp, -3000);
for (a=0; a<56; a++) {

thats the hell is all of that!?!