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Posted at: 3/8/08 10:25 AM
Sign-Up: 10/01/03
Posts: 5,142
At 3/8/08 10:20 AM, Serpent60 wrote: It didn't Seem to work for me, and the gun rotates on the wrong point. Break the MC Apart then remake it with the registration in the centre.
Look before you bump dude. That guy must have figured out his mistake by now seeing as its been three years.
Posted at: 3/8/08 12:37 PM
Sign-Up: 07/08/07
Posts: 28
Hey.. if anyone can get me a script for reloading.. because I tried my own.. but it doesn't work. so if you can... could you make a script of this with the gun reload/limit. Thank you, and yes, I did try the ones before this post, they won't work. Please help.
Posted at: 4/5/08 01:01 PM
Sign-Up: 03/26/08
Posts: 224
I can make the gun rotate and all, even shoot rapid fire but I can't make the bullets appear from the muzzle flash, this is really getting annoying, can anyone please help?
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Posted at: 4/11/08 09:15 PM
Sign-Up: 04/01/08
Posts: 5
At 9/6/05 04:54 PM, liaaaam wrote: Click me plz Good tutorial =D
du u have a tutorial on making that? i made a game and i cant make him shoot and move like that
ima chargin my lazar... shoop da woop
Posted at: 4/13/08 11:10 AM
Sign-Up: 09/29/07
Posts: 4
thanks man im using this for an army game.
and wouldn't it be better if you make bullet count do this
var bc = 1000; _root.onMouse = function() { <bold>bc--; if (bc<100) { bc = 1000; }</bold> duplicateMovieClip("bullet", "b"+bc, bc); }
so it minus and make a dynamic box so you can see how many bullets you have just a thought, thanks again
Posted at: 4/13/08 11:13 AM
At 4/13/08 11:10 AM, coreymaroc wrote:
<bold>bc--; if (bc<100) { bc = 1000; }</bold>
just without the bold in it
Posted at: 4/20/08 05:28 PM
Sign-Up: 12/24/06
Posts: 13
My character no longer aims towards the mouse.
He aims at approximately a 90 degree angle upward from where my mouse is located.
Help please?
Posted at: 5/11/08 07:39 PM
I can't figure this out. OK I will use a visual for explanation. I want my gun to rotate from where the green dot is and I need the bullets to come from the red dot. Please help, nothing I have tried works.
Posted at: 5/15/08 10:01 AM
Sign-Up: 05/03/07
Posts: 222
Hey Denvish can I use ur code in a game that contains Newgrounds API (Flash Ad's); I though I'd ask you since it is your work. I'll PM you about it to.
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Posted at: 5/15/08 10:09 AM
Sign-Up: 03/09/03
Posts: 2,343
At 5/15/08 10:01 AM, Brycearoni wrote: Hey Denvish can I use ur code in a game that contains Newgrounds API (Flash Ad's); I though I'd ask you since it is your work. I'll PM you about it to.
Although good practice to ask developers about using their code. You don't have to ask to use anything in the AS:Main that is why it was created.
Posted at: 5/22/08 05:57 PM
Sign-Up: 08/02/07
Posts: 266
it doesnt work
Posted at: 5/24/08 04:08 PM
Sign-Up: 08/23/05
So, how would I go about making the shooting a little bit more random? Like a spray?
Posted at: 7/30/08 01:26 PM
Sign-Up: 03/28/06
Posts: 100
I love you denvish
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Posted at: 7/30/08 01:34 PM
Sign-Up: 10/20/07
Posts: 843
Really informative, nice one denvish =)
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Posted at: 8/22/08 04:21 AM
Sign-Up: 04/02/08
Posts: 69
great guide but I have a problem!! all of the angles r realy messed up and My player shoots the bullets 90 degrees right of my mouse. ive tried to change the angles but its still doesnt work. any help?
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Posted at: 9/10/08 12:32 AM
Sign-Up: 07/14/07
Posts: 92
Savior.
Zelda is like high-fructose-corn-syrup-based cookies with extra MSG preserverative, it never goes bad!
Posted at: 9/12/08 03:48 PM
Sign-Up: 09/04/07
Posts: 287
can someone please JUST make a sidescroller shooter tutorial please
Posted at: 10/14/08 10:30 AM
Sign-Up: 07/31/08
Posts: 290
At 9/6/05 04:53 PM, Denvish wrote: At 9/6/05 04:49 PM, PsychoSunburst wrote: Great, I needed this code for a game i'm planning!!!I hope you're going to spend some time actually understanding the code, rather than just copy/pasting it...
At 9/6/05 04:49 PM, PsychoSunburst wrote: Great, I needed this code for a game i'm planning!!!
W all know thats not gonna happen...
LOL
Funniest thread ever! You belong here. @@@@@GO VOTE NO!!!!!!!!!!!!!!!!!!!!!!!!!!@@@
Posted at: 10/14/08 10:34 AM
Sign-Up: 06/13/07
Posts: 795
why bump such an old thread for such an insignificant post?
neways, this is a great tut. definetely helped me awhile ago.
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Posted at: 11/1/08 01:52 PM
Sign-Up: 04/27/08
Posts: 155
wow, this was helpful, just one question, I have my rotating at the opposite end where the bullet is supposed to come out... is this fixable?
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