There's no way to edit posts that I know of, and I just read your most recent one. OMFG.
Anyways, here's step by step instructions:
-Open flash.
-Click on 'Help'
-Click on the tiny magnifying glass near the bottom of the screen- the search function.
-Ok, screw that; I tried it myself and apparently there's nothing there. Flash 3 has far better documentation:
"Importing sounds
Choose File > Import to bring either AIFF or WAV sounds into Flash, just as you would import any other file type. Flash stores sounds in the Library along with bitmaps and symbols.
Sounds can use considerable amounts of disk space and RAM. Generally, it's best to use 22 kHz 16-bit mono sounds (stereo uses twice as much data as mono), but Flash can import either 8- or 16-bit sounds at sample rates of 11 kHz, 22 kHz, or 44 kHz. Flash can convert sounds to lower sample rates on export. See Exporting movies with sound.
Like symbols, you need only one copy of a sound file to use that sound in any number of ways in your movie.
To import a sound:
1 Choose File > Import.
File > Import is not available if there is no current layer.
2 In the standard import dialog box that appears, locate and open the desired AIFF or WAV file.
Note: If you want to add effects to sounds in Flash, it's best to import 16-bit sounds. If you have limited RAM, keep your sound clips short or work with 8-bit sounds instead of 16-bit sounds."
"Adding sounds to a movie
Adding sounds to a movie involves creating a layer for the sound, assigning the sound, and setting options in the Sound panel of the Frame Properties dialog box.
To add sound to a movie:
1 Import the sound into the movie.
See Importing sounds.
2 Choose Insert > Layer to create a layer for sound.
You can place sounds on as many layers as you want. Each layer acts like a separate sound channel. The sounds on all layers are combined when you play back the movie.
3 Click the frame of the sound layer where you want the sound to start.
4 Choose Modify > Frame and then click the Sound tab in the Frame Properties dialog box.
5 From the Sound pop-up menu, choose the name of the sound file to associate with this sound layer.
If the sound doesn't appear in the pop-up menu, you have to import it. See Importing sounds.
6 Choose a Synchronization option:
Event synchronizes the sound to the occurrence of an event. An event sound plays when its starting keyframe is first displayed and plays in its entirety, independently of the Timeline, even if the movie stops.
Start is the same as Event, except that if the sound is already playing, a new instance of the sound is started.
Stop silences the specified sound.
Stream synchronizes the sound for playing on a web site. Flash forces animation to keep pace with stream sounds. If Flash can't draw animation frames quickly enough, it skips frames. Unlike event sounds, stream sounds stop if the animation stops. Also, a stream sound can never play longer than the length of the frames it occupies.
7 Enter a value in Loop to specify the number of times the sound should loop; for continuous play, enter a very high number.
8 Use the Sound window controls to edit the sound as needed. Choose from the following options.
None applies no effects to the sound file. Choose this option to remove previously applied effects.
Left Channel/Right Channel plays sound only in the left or right channel.
Fade Left to Right/Fade Right to Left shifts the sound from one channel to the other.
Fade In gradually increases the amplitude of a sound over its duration.
Fade Out gradually decreases the amplitude of a sound over its duration.
Custom lets you create your own sound effects. Use the Sound window to customize the sound wave. See Using the sound-editing controls.
To use a shortcut for adding sounds:
1 Make the sound layer the current layer.
2 Drag a sound from the Library preview window directly to the Stage.
Flash places the sound in the current frame with default sound settings.
"
That's from the flash 3 help files, so I can't guarantee accuracy, but it seems to work. In my opinion, most stuff about the newer version is unnecisarily complicated and obscure, interfacewise. I'll stick with 3.
But yeah, you really need sound- most people blam automatically if there is no sound, unless the rest of the flash is REALLY good.
Here's what I've learned from my first flash (which got blammed, but I got advice)
-Use music
-Use backgrounds
-Use many more than 12 fps
-If it's genuinely funny, it helps even if the rest is crap. A little.
-Use voices if you can
-Sound effects
-Symbols
-Length
-It has to have a point
Anyways, best of luck to you.