Making a MC rotate to mouse angle..
- NuclearPop
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NuclearPop
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I saw a tut here a while back, and I can't find it now! It was where you pasted some AS into a movie clip and, whenever you moved the mmouse, not only would thhe movie clip follow but rotate yo your cursor?
What was that AS?
- Denvish
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Denvish
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At 7/24/05 07:16 PM, NuclearPop wrote: I saw a tut here a while back, and I can't find it now! It was where you pasted some AS into a movie clip and, whenever you moved the mmouse, not only would thhe movie clip follow but rotate yo your cursor?
What was that AS?
*Digs out 'Chasing.fla'
This is designed to work with an MC InstanceNamed 'player'. Post it on the enemy MC.
onClipEvent(load){
spd=10; //Set enemy speed
}
onClipEvent(enterFrame){
//rotate enemy
Xdiff= _parent.player._x-_x;
Ydiff= _parent.player._y-_y;
radAngle=Math.atan2(Ydiff,Xdiff);
_rotation=int ((radAngle*360/ (2*Math.PI))+90);
updateAfterEvent();
if(this.hitTest(_parent.player.centre)){
//Do attack
}else{
//Move
if(_rotation>180){
_y+= (spd*Math.cos(Math.PI/180*_rotation));
_x-= (spd*Math.sin(Math.PI/180*_rotation));
}else{
_y-= (spd*Math.cos(Math.PI/180*_rotation));
_x+= (spd*Math.sin(Math.PI/180*_rotation));
}
}
}
If you want it to chase the mouse, use this:
onClipEvent(load){
spd=10; //Set enemy speed
}
onClipEvent(enterFrame){
//rotate enemy
Xdiff= _root._xmouse-_x;
Ydiff= _root._ymouse-_y;
radAngle= Math.atan2(Ydiff,Xdiff);
_rotation= int((radAngle*360/ (2*Math.PI))+90);
updateAfterEvent();
//Move
if(_rotation>180){
_y+= (spd*Math.cos(Math.PI/180*_rotation));
_x-= (spd*Math.sin(Math.PI/180*_rotation));
}else{
_y-= (spd*Math.cos(Math.PI/180*_rotation));
_x+= (spd*Math.sin(Math.PI/180*_rotation));
}
}
- aloneinthedark1
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aloneinthedark1
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how can u make it tuch the mouse and your mouse explode or sumting
- unownedJR
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unownedJR
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Denvish, have I ever told you how much I love you?
Yuo just fixed a bug that's been going on in a small game I've been trying to make, thanks heaps.
the flash on this account isn't mine
- Denvish
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Denvish
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At 7/24/05 07:35 PM, aloneinthedark1 wrote: how can u make it tuch the mouse and your mouse explode or sumting
Use this code on an MC with the moving graphics on frame 1 and the explosion graphics on frames 2->whatever
onClipEvent(load){
spd=10; //Set enemy speed
}
onClipEvent(enterFrame){
//rotate enemy
Xdiff= _root._xmouse-_x;
Ydiff= _root._ymouse-_y;
radAngle= Math.atan2(Ydiff,Xdiff);
_rotation= int((radAngle*360/ (2*Math.PI))+90);
updateAfterEvent();
if(this.hitTest(_root._xmouse, _root._ymouse, true)){
//go to explosion animation (eg: this.gotoAndPlay(2);)
}else{
//Move
this. stop(); //keeps it on frame 1 of the animation
if(_rotation>180){
_y+= (spd*Math.cos(Math.PI/180*_rotation));
_x-= (spd*Math.sin(Math.PI/180*_rotation));
}else{
_y-= (spd*Math.cos(Math.PI/180*_rotation));
_x+= (spd*Math.sin(Math.PI/180*_rotation));
}
}
}
At 7/24/05 07:36 PM, Rolli wrote: Denvish, have I ever told you how much I love you?
I demand red roses as proof
Yuo just fixed a bug that's been going on in a small game I've been trying to make, thanks heaps.
Yuo? Is he a master chinese Actionscripter, or something?


