AS: FireWorks ;)
- Inglor
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Inglor
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This is my AS code for fireworks, PLEASE POST MODS FOR IT!!!!
This uses:
Duplicated MovieClips Basic API Functions Basic Math
function phase1(ref) {
ref.delay--;
rot = ref._rotation;
if ((rot<0) && (rot>-180)) {
rot *= -1;
} else if (rot>0) {
rot = 180-rot;
rot += 180;
}
ref._y -= Math.sin((rot/180)*Math.PI)*ref.delay;
ref._x += Math.cos((rot/180)*Math.PI)*ref.delay;
trace(ref._x+","+ref._y+","+ref);
}
function explode(ref) {
for (i=0; i<40; i++) {
ref["boom"+i].delay = 11;
ref["boom"+i]._rotation = random(30)-15;
ref["boom"+i]._x+=random(50)-25;
ref["boom"+i]._y-=random(50)-25;
ref._rotation=0;
rot = ref["boom"+i]._rotation;
if ((rot<0) && (rot>-180)) {
rot *= -1;
} else if (rot>0) {
rot = 180-rot;
rot += 180;
}
ref["boom"+i].rot = rot;
ref["boom"+i].onEnterFrame = function() {
this._alpha=random(40)+50+this.delay*3;
if (this.delay>0) {
this._y -= Math.cos((this.rot/180)*Math.PI)*this.dela
y;
this._x += Math.sin((this.rot/180)*Math.PI)*this.dela
y;
} else if (this.delay<0) {
this._y -= Math.cos((this.rot/180)*Math.PI)*this.dela
y;
this._x -= Math.sin((this.rot/180)*Math.PI)*this.dela
y/3;
if(this.delay<-20){
removeMovieClip(this._parent);
delete this.onEnterFrame;
}
}
this.delay--;
trace(this._x);
};
}
ref.delay--;
}
function generate(ref) {
for (i=0; i<40; i++) {
ref.createEmptyMovieClip("boom"+i, i*2);
ref["boom"+i].lineStyle(3, random(Math.pow(2, 24)), 100);
ref["boom"+i]._alpha = i*(100/40);
ref["boom"+i].moveTo(i, 0);
ref["boom"+i].lineTo(i+1, 1);
}
ref._y = _root._ymouse;
ref._x = _root._xmouse;
ref.delay = 20;
ref._rotation = 250+random(40);
ref.onEnterFrame = function() {
if (ref.delay>7) {
phase1(ref);
} else if (ref.delay == 7) {
explode(ref);
} else {
}
};
}
_root.counter = 0;
b = new Object();
b.onMouseDown = function() {
_root.createEmptyMovieClip("a"+_root.count
er, _root.counter);
generate(_root["a"+_root.counter]);
_root.counter=_root.counter%6 + 1;
};
Mouse.addListener(b);
- Katocan
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Katocan
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- jkhkhj
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jkhkhj
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That's teh sex. But you might want to explain it for the noobs.
- Inglor
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Inglor
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You are presuming I care about n00bs in the effects tutorials... bad presumption :P
this one is like denvish's starfield, if you don't understand it don't fuck with it, if you do it'll teach you a thing or 2
- Inglor
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Inglor
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OMG I forgot AS: Main
- btriangle
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btriangle
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i dont even get it, cause i dont have fireworks but i know what itt does
- KaynSlamdyke
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KaynSlamdyke
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It's pretty and all Ing. Couldn't get it to do much else unfortunately (my grasp of AS is strictly in the fundamentals and the intermediates at the moment), although I did get it to spawn from a random position every time a firework finished detonating from a random x position, from a fixed spot on the y axis. Nothing impressive of course, and couldn't work out multiple fireworks from the same system.
...
- Inglor
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- Denvish
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Denvish
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I actually posted a fireworks script in the API thread while ago... it doesn't have the rocket, but the particles are more sparkly =)
Copy/paste job:
Quick firework-style script. Click background to generate.
//Recommend 20 to 25 FPS
gravity=30;
numsparks=100;
sparksize=2;
SW=Stage.width; SH=Stage.height; f=100;
C1=new Array("0xFF0000", "0xFFFFFF", "0xFFFF00", "0xFF9900", "0xFFCC33", "0xFFFFFF")
function makespark(rd){
_root.createEmptyMovieClip("spark", -7000);
with(spark){
lineStyle(0, 0xFFFFFF, 0);
beginFill(0xFFFFFF);
moveTo(0, -rd);
curveTo(rd*1.5, 0, 0, rd);
curveTo(-rd*1.5, 0, 0, -rd);
endFill();
_visible=0;
}
}
function makeback(){
_root.createEmptyMovieClip("back", 1);
with(back){
beginFill(0x000000, 100);
moveTo(0, 0);
lineTo(SW, 0);
lineTo(SW, SH);
lineTo(0, SH);
lineTo(0, 0);
endFill();
}
back.onPress=function(){
f+= numsparks+10;
for(z=f; z<(f+numsparks); z++){
duplicateMovieClip("spark", "spark"+z, z)
with(_root["spark"+z]){
_x=_root._xmouse;
_y=_root._ymouse;
}
_root["spark"+z].vx= ((random(400)-200)/35);
_root["spark"+z].vy= ((random(200)-150)/35);
_root["spark"+z].onEnterFrame=function(){
new Color(this).setRGB(C1[random(C1.length)]);
this._x+=this.vx*0.6;
this._y+=this.vy*1;
this._alpha-=1;
down=random(gravity)/100;
this.vy+=down;
if(this._y>SH || this._alpha<0){
this.removeMovieClip();
}
}
}
}
}
makeback()
makespark(sparksize)
- Glaiel-Gamer
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Glaiel-Gamer
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I like denvish's better, but it's just that it's a bit too square.
- Inglor
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Inglor
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At 7/23/05 05:59 PM, Denvish wrote:
Quick firework-style script. Click background to generate.
yeah, I've already seen this (in your new game)... still very nice sparkewise... I still think the fireworks in shoot for the sky pwn us.
- Inglor
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Inglor
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function phase1(ref) {
ref.delay--;
rot = ref._rotation;
if ((rot<0) && (rot>-180)) {
rot *= -1;
} else if (rot>0) {
rot = 180-rot;
rot += 180;
}
ref._y -= Math.sin((rot/180)*Math.PI)*ref.delay;
ref._x += Math.cos((rot/180)*Math.PI)*ref.delay;
trace(ref._x+","+ref._y+","+ref);
}
function explode(ref) {
for (i=0; i<40; i++) {
ref["boom"+i].delay = 11;
ref["boom"+i]._rotation = random(30)-15;
ref["boom"+i]._x+=random(50)-25;
ref["boom"+i]._y-=random(50)-25;
ref._rotation=0;
rot = ref["boom"+i]._rotation;
if ((rot<0) && (rot>-180)) {
rot *= -1;
} else if (rot>0) {
rot = 180-rot;
rot += 180;
}
ref["boom"+i].rot = rot;
ref["boom"+i].onEnterFrame = function() {
this._alpha=random(40)+50+this.delay*3;
if (this.delay>0) {
this._y -= Math.cos((this.rot/180)*Math.PI)*this.dela
y;
this._x += Math.sin((this.rot/180)*Math.PI)*this.dela
y;
} else if (this.delay<0) {
this._y -= Math.cos((this.rot/180)*Math.PI)*this.dela
y;
this._x -= Math.sin((this.rot/180)*Math.PI)*this.dela
y/3;
if(this.delay<-20){
removeMovieClip(this._parent);
delete this.onEnterFrame;
}
}
this.delay--;
trace(this._x);
};
}
ref.delay--;
}
function generate(ref) {
for (i=0; i<40; i++) {
ref.createEmptyMovieClip("boom"+i, i*2);
ref["boom"+i].lineStyle(3,0xFFFFFF, 100);
ref["boom"+i]._alpha = i*(100/80) - 20;
ref["boom"+i].onEnterFrame=function(){
this._alpha+=2;
}
ref["boom"+i].moveTo(i, 0);
ref["boom"+i].lineTo(i+1, 1);
}
ref._y = _root._ymouse;
ref._x = _root._xmouse;
ref.delay = 25;
ref._rotation = 250+random(40);
ref.onEnterFrame = function() {
if (ref.delay>7) {
phase1(ref);
} else if (ref.delay == 7) {
explode(ref);
} else {
}
};
}
_root.counter = 0;
b = new Object();
b.onMouseDown = function() {
_root.createEmptyMovieClip("a"+_root.count
er, _root.counter);
generate(_root["a"+_root.counter]);
_root.counter=_root.counter%6 + 1;
};
Mouse.addListener(b);
white only MOD
- Kipling
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Kipling
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At 7/23/05 05:19 PM, btriangle wrote: i dont even get it, cause i dont have fireworks but i know what itt does
lol, you obviously don't. It's a script for making fireworks. Not actionscript for Fireworks the programme. Silly kid.
- Inglor
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Inglor
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function phase1(ref) {
ref.delay--;
rot = ref._rotation;
if ((rot<0) && (rot>-180)) {
rot *= -1;
} else if (rot>0) {
rot = 180-rot;
rot += 180;
}
ref._y -= Math.sin((rot/180)*Math.PI)*ref.delay;
ref._x += Math.cos((rot/180)*Math.PI)*ref.delay;
}
function explode(ref) {
for (i=0; i<40; i++) {
ref["boom"+i].delay=11;
ref["boom"+i]._rotation = random(30)-15;
ref["boom"+i]._x += random(50)-25;
ref["boom"+i]._y -= random(50)-25;
ref._rotation = 0;
rot = ref["boom"+i]._rotation;
if ((rot<0) && (rot>-180)) {
rot *= -1;
} else if (rot>0) {
rot = 180-rot;
rot += 180;
}
ref["boom"+i].rot = rot;
ref["boom"+i].onEnterFrame = function() {
this._alpha = random(40)+50+this.delay*3;
if (this.delay>0) {
this._y -= Math.cos((this.rot/180)*Math.PI)*this.dela
y;
this._x += Math.sin((this.rot/180)*Math.PI)*this.dela
y;
} else if (this.delay<0) {
this._y -= Math.cos((this.rot/180)*Math.PI)*this.dela
y;
this._x -= Math.sin((this.rot/180)*Math.PI)*this.dela
y/3;
if (this.delay<-20) {
removeMovieClip(this._parent);
delete this.onEnterFrame;
}
}
this.delay--;
};
}
ref.onEnterFrame = function() {
this.createEmptyMovieClip("lol",12);
ref.lol.moveTo(this.boom1._x,this.boom1._y
);
for (i=1; i<39; i++) {
this.lol.lineStyle(.2, random(Math.pow(2,24)), random(50)+50);
this.lol.lineTo(this["boom"+i]._x, this["boom"+i]._y);
}
};
ref.delay--;
}
function generate(ref) {
for (i=0; i<40; i++) {
ref.createEmptyMovieClip("boom"+i, i*2);
ref["boom"+i].lineStyle(3, random(Math.pow(2,24)), 100);
ref["boom"+i]._alpha = i*(100/80)-20;
ref["boom"+i].onEnterFrame = function() {
this._alpha += 2;
};
ref["boom"+i].moveTo(i, 0);
ref["boom"+i].lineTo(i+1, 1);
}
ref._y = _root._ymouse;
ref._x = _root._xmouse;
ref.delay = 25;
ref._rotation = 250+random(40);
ref.onEnterFrame = function() {
if (ref.delay>7) {
phase1(ref);
} else if (ref.delay == 7) {
explode(ref);
} else {
}
};
}
_root.counter = 0;
b = new Object();
b.onMouseDown = function() {
_root.createEmptyMovieClip("a"+_root.count
er, _root.counter);
generate(_root["a"+_root.counter]);
_root.counter = _root.counter%6+1;
};
Mouse.addListener(b);
worst mod ever :(
- Inglor
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Inglor
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Denvish+Inglor = pwn
function phase1(ref) {
ref.delay--;
rot = ref._rotation;
if ((rot<0) && (rot>-180)) {
rot *= -1;
} else if (rot>0) {
rot = 180-rot;
rot += 180;
}
ref._y -= Math.sin((rot/180)*Math.PI)*ref.delay;
ref._x += Math.cos((rot/180)*Math.PI)*ref.delay;
}
function generate(ref) {
for (i=0; i<40; i++) {
ref.createEmptyMovieClip("boom"+i, i*2);
ref["boom"+i].lineStyle(3, random(Math.pow(2,16))<<16, 100);
ref["boom"+i]._alpha = i*(100/80)-20;
ref["boom"+i].onEnterFrame = function() {
this._alpha += 2;
};
ref["boom"+i].moveTo(i, 0);
ref["boom"+i].lineTo(i+1, 1);
}
ref._y = _root._ymouse;
ref._x = _root._xmouse;
ref.delay = 25;
ref._rotation = 250+random(40);
ref.onEnterFrame = function() {
if (ref.delay>7) {
phase1(ref);
} else if (ref.delay == 7) {
//explode(ref);
fddd(ref);
removeMovieClip(ref);
delete ref.onEnterFrame;
} else {
}
};
}
_root.counter = 0;
b = new Object();
b.onMouseDown = function() {
_root.createEmptyMovieClip("a"+_root.count
er, _root.counter);
generate(_root["a"+_root.counter]);
_root.counter = _root.counter%6+1;
};
Mouse.addListener(b);
//Denvish ext Recommend 20 to 25 FPS
gravity=70;
numsparks=90;
sparksize=2;
SW=Stage.width; SH=Stage.height; f=90;
C1=new Array("0xFF0000", "0xFFFFFF", "0xFFFF00", "0xFF9900", "0xFFCC33", "0xFFFFFF")
function makespark(prd){
_root.createEmptyMovieClip("spark", -7000);
with(spark){
rd=prd;
lineStyle(0, 0xFFFFFF, 0);
beginFill(0xFFFFFF);
moveTo(0, -rd);
curveTo(rd*2.5, 0, 0, rd);
curveTo(-rd*2.5, 0, 0, -rd);
endFill();
_visible=0;
}
}
function fddd(ref){
f+= numsparks+10;
for(z=f; z<(f+numsparks); z++){
duplicateMovieClip("spark", "spark"+z, z)
with(_root["spark"+z]){
_x=ref._x;
_y=ref._y;
}
_root["spark"+z].vx= ((random(400)-200)/25);
_root["spark"+z].vy= ((random(200)-150)/25);
_root["spark"+z].onEnterFrame=function(){
new Color(this).setRGB(C1[random(C1.length)]);
this._x+=this.vx*0.6;
this._y+=this.vy*1;
this._alpha-=1;
down=random(gravity)/100;
this.vy+=down;
if(this._y>SH || this._alpha<0){
this.removeMovieClip();
}
}
}
}
makespark(sparksize)
- DBarbarian
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DBarbarian
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Here you go.
I would still not recommend doing everything in AS. It is way too slow.
function phase1(ref) {
ref.delay--;
rot = ref._rotation;
if ((rot<0) && (rot>-180)) {
rot *= -1;
} else if (rot>0) {
rot = 180-rot;
rot += 180;
}
ref._y -= Math.sin((rot/180)*Math.PI)*ref.delay;
ref._x += Math.cos((rot/180)*Math.PI)*ref.delay;
}
function generate(ref) {
for (i=0; i<40; i++) {
ref.createEmptyMovieClip("boom"+i, i*2);
ref["boom"+i].lineStyle(3, random(Math.pow(2, 16)) << 16, 100);
ref["boom"+i]._alpha = (100)/i+5;
ref["boom"+i].onEnterFrame = function() {
this._alpha += 2;
};
ref["boom"+i].moveTo(-i, 0);
ref["boom"+i].lineTo(-i-1, -1);
}
ref._y = _root._ymouse;
ref._x = _root._xmouse;
ref.delay = 25;
ref._rotation = 250+random(40);
ref.onEnterFrame = function() {
if (ref.delay>7) {
phase1(ref);
} else if (ref.delay == 7) {
//explode(ref);
fddd(ref);
removeMovieClip(ref);
delete ref.onEnterFrame;
}
};
}
_root.counter = 0;
b = new Object();
b.onMouseDown = function() {
_root.createEmptyMovieClip("a"+_root.count
er, _root.counter);
generate(_root["a"+_root.counter]);
_root.counter = _root.counter%6+1;
};
Mouse.addListener(b);
//Denvish ext Recommend 20 to 25 FP
gravity = 1.3;
numsparks = 90;
sparksize = 2;
SW = Stage.width;
SH = Stage.height;
f = 90;
_root.rc = Math.PI/180;
_root.pa = new Array() //Particle Array
_root.depth = 10000001;
C1 = new Array("0xFF0000", "0xFFFFFF", "0xFFFF00", "0xFF9900", "0xFFCC33", "0xFFFFFF");
function fddd(ref) {
f += numsparks+10;
_root.createEmptyMovieClip("sparkContainer
"+_root.depth,_root.depth);
var cont = _root["sparkContainer"+_root.depth];
_root.depth++;
cont.createEmptyMovieClip("spark", -7000);
with (cont.spark) {
rd = _root.sparksize;
lineStyle(0, 0xFFFFFF, 0);
beginFill(0xFFFFFF);
moveTo(0, -rd);
curveTo(rd*2.5, 0, 0, rd);
curveTo(-rd*2.5, 0, 0, -rd);
endFill();
_visible = 0;
}
for (z=f; z<(f+numsparks); z++) {
cont.spark.duplicateMovieClip("spark"+z, z);
with (cont["spark"+z]) {
_x = ref._x;
_y = ref._y;
}
var r = random(100)+10;
var rot = random(360)*_root.rc; //_root.rc = Math.PI/180
cont["spark"+z].dx = ref._x+r*Math.cos(rot);
cont["spark"+z].dy = ref._y+r*Math.sin(rot);
cont["spark"+z].cont = cont;
_root.pa.push(cont["spark"+z]); //ads it to the particle array
}
}
_root.createEmptyMovieClip("enterFrameList
ner",1000000);
_root.enterFrameListner.onEnterFrame = function() {
if (_root.pa.length>0) {
var i = _root.pa.length-1;
while (i>=0) {
var n = _root.pa[i];
new Color(n).setRGB(C1[random(C1.length)]);
n._x += (n.dx-n._x)/12;
n._y += (n.dy-n._y)/12;
n._xscale -= 2;
n._yscale = n._xscale;
if (n._y>SH || n._xscale<0) {
n.removeMovieClip();
_root.pa.splice(i,1); //remove it from the array
}
var container = n.cont;
i--;
}
container._y+=_root.gravity;
for(qwe in container) {
container.count++;
}
if (container.count == undefined) {
container.removeMovieClip();
}
}
}
- liam
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liam
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function phase1(ref) {
ref.delay--;
rot = ref._rotation;
if ((rot<0) && (rot>-180)) {
rot *= -1;
} else if (rot>0) {
rot = 180-rot;
rot += 180;
}
ref._y -= Math.sin((rot/180)*Math.PI)*ref.delay;
ref._x += Math.cos((rot/180)*Math.PI)*ref.delay;
}
function explode(ref) {
for (i=0; i<40; i++) {
ref["boom"+i].delay = 11;
ref["boom"+i]._rotation = random(30)-15;
ref["boom"+i]._x += random(50)-25;
ref["boom"+i]._y -= random(50)-25;
ref._rotation = 0;
rot = ref["boom"+i]._rotation;
if ((rot<0) && (rot>-180)) {
rot *= -1;
} else if (rot>0) {
rot = 180-rot;
rot += 180;
}
ref["boom"+i].rot = rot;
ref["boom"+i].onEnterFrame = function() {
this._alpha = random(40)+50+this.delay*3;
if (this.delay>0) {
this._y -= Math.cos((this.rot/180)*Math.PI)*this.dela
;
y;
this._x += Math.sin((this.rot/180)*Math.PI)*this.dela
;
y;
} else if (this.delay<0) {
this._y -= Math.cos((this.rot/180)*Math.PI)*this.dela
;
y;
this._x -= Math.sin((this.rot/180)*Math.PI)*this.dela
;
y/3;
if (this.delay<-20) {
removeMovieClip(this._parent);
delete this.onEnterFrame;
}
}
this.delay--;
};
}
ref.delay--;
}
function generate(ref) {
for (i=0; i<40; i++) {
ref.createEmptyMovieClip("boom"+i, i*2);
ref["boom"+i].lineStyle(3, random(Math.pow(2, 24)), 100);
ref["boom"+i]._alpha = i*(100/40);
ref["boom"+i].moveTo(i, 0);
ref["boom"+i].lineTo(i+1, 1);
}
ref._y = 400;
ref._x = _root._xmouse;
ref.delay = random(15)+15;
ref._rotation = 250+random(40);
ref.onEnterFrame = function() {
if (ref.delay>7) {
phase1(ref);
} else if (ref.delay == 7) {
explode(ref);
} else {
}
};
}
_root.counter = 0;
b = new Object();
b.onMouseDown = function() {
_root.createEmptyMovieClip("a"+_root.count
er, _root.counter);
generate(_root["a"+_root.counter]);
_root.counter = _root.counter%6+1;
};
Mouse.addListener(b);
Meh.
Sup, bitches :)
- Inglor
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Inglor
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function phase1(ref) {
ref.delay--;
rot = ref._rotation;
if ((rot<0) && (rot>-180)) {
rot *= -1;
} else if (rot>0) {
rot = 180-rot;
rot += 180;
}
ref._y -= Math.sin((rot/180)*Math.PI)*ref.delay;
ref._x += Math.cos((rot/180)*Math.PI)*ref.delay;
}
function generate(ref) {
for (i=0; i<40; i++) {
ref.createEmptyMovieClip("boom"+i, i*2);
ref["boom"+i].lineStyle(3, 0xFFFFFF, 100);
ref["boom"+i]._alpha = (100)/i-5;
ref["boom"+i].onEnterFrame = function() {
this._alpha += 2;
};
ref["boom"+i].moveTo(-i, 0);
ref["boom"+i].lineTo(-i-1, -1);
}
ref._y = _root._ymouse;
ref._x = _root._xmouse;
ref.delay = 25;
ref._rotation = 250+random(40);
ref.onEnterFrame = function() {
if (ref.delay>7) {
phase1(ref);
} else if (ref.delay == 7) {
//explode(ref);
fddd(ref);
removeMovieClip(ref);
delete ref.onEnterFrame;
}
};
}
_root.counter = 0;
b = new Object();
b.onMouseDown = function() {
_root.createEmptyMovieClip("a"+_root.count
er, _root.counter);
generate(_root["a"+_root.counter]);
_root.counter = _root.counter%6+1;
};
Mouse.addListener(b);
//Denvish ext Recommend 20 to 25 FP
gravity = 1.4;
numsparks = 120;
sparksize = 2;
SW = Stage.width;
SH = Stage.height;
f = 90;
_root.rc = Math.PI/180;
_root.pa = new Array() //Particle Array
_root.depth = 10000001;
C1 = new Array("0xFFFFFF","0xAAAAAA","0x555555");
function fddd(ref) {
f += numsparks+10;
_root.createEmptyMovieClip("sparkContainer
"+_root.depth,_root.depth);
var cont = _root["sparkContainer"+_root.depth];
_root.depth++;
cont.createEmptyMovieClip("spark", -7000);
with (cont.spark) {
rd = _root.sparksize;
lineStyle(0, 0xFFFFFF, 0);
beginFill(0xFFFFFF);
moveTo(0, -rd);
curveTo(rd*2.5, 0, 0, rd);
curveTo(-rd*2.5, 0, 0, -rd);
endFill();
_visible = 0;
}
for (z=f; z<(f+numsparks); z++) {
cont.spark.duplicateMovieClip("spark"+z, z);
with (cont["spark"+z]) {
_x = ref._x;
_y = ref._y;
}
var r = random(100)+10;
var rot = random(360)*_root.rc; //_root.rc = Math.PI/180
cont["spark"+z].dx = ref._x+r*Math.cos(rot);
cont["spark"+z].dy = ref._y+r*Math.sin(rot);
cont["spark"+z].cont = cont;
_root.pa.push(cont["spark"+z]); //ads it to the particle array
}
}
_root.createEmptyMovieClip("enterFrameList
ner",1000000);
_root.enterFrameListner.onEnterFrame = function() {
if (_root.pa.length>0) {
var i = _root.pa.length-1;
while (i>=0) {
var n = _root.pa[i];
new Color(n).setRGB(C1[random(C1.length)]);
n._x += (n.dx-n._x)/12;
n._y += (n.dy-n._y)/12;
n._xscale -= 2;
n._yscale = n._xscale;
if (n._y>SH || n._xscale<0) {
n.removeMovieClip();
_root.pa.splice(i,1); //remove it from the array
}
var container = n.cont;
i--;
}
container._y+=_root.gravity;
for(qwe in container) {
container.count++;
}
if (container.count == undefined) {
container.removeMovieClip();
}
}
}
black&white mod, improved cracker too
- Inglor
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Inglor
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At 7/24/05 11:43 AM, -liam- wrote: Meh.
you just randomized the length, and the particles don't drop down now.
- liam
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liam
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At 7/24/05 11:51 AM, Inglor wrote: you just randomized the length, and the particles don't drop down now.
Random length is good.
_quality="medium"
function phase1(ref) {
ref.delay--;
rot = ref._rotation;
if ((rot<0) && (rot>-180)) {
rot *= -1;
} else if (rot>0) {
rot = 180-rot;
rot += 180;
}
ref._y -= Math.sin((rot/180)*Math.PI)*ref.delay;
ref._x += Math.cos((rot/180)*Math.PI)*ref.delay;
}
function generate(ref) {
for (i=0; i<40; i++) {
ref.createEmptyMovieClip("boom"+i, i*2);
ref["boom"+i].lineStyle(3, 0xFFFFFF, 100);
ref["boom"+i]._alpha = (100)/i-5;
ref["boom"+i].onEnterFrame = function() {
this._alpha += 2;
};
ref["boom"+i].moveTo(-i, 0);
ref["boom"+i].lineTo(-i-1, -1);
}
ref._y = _root._ymouse;
ref._x = _root._xmouse;
ref.delay = random(15)+15;
ref._rotation = 250+random(40);
ref.onEnterFrame = function() {
if (ref.delay>7) {
phase1(ref);
} else if (ref.delay == 7) {
//explode(ref);
fddd(ref);
removeMovieClip(ref);
delete ref.onEnterFrame;
}
};
}
_root.counter = 0;
b = new Object();
b.onMouseDown = function() {
_root.createEmptyMovieClip("a"+_root.count
er, _root.counter);
generate(_root["a"+_root.counter]);
_root.counter = _root.counter%6+1;
};
Mouse.addListener(b);
//Denvish ext Recommend 20 to 25 FP
gravity = 1.4;
numsparks = 120;
sparksize = 2;
SW = Stage.width;
SH = Stage.height;
f = 90;
_root.rc = Math.PI/180;
_root.pa = new Array();
//Particle Array
_root.depth = 10000001;
C1 = new Array("0xFFFFFF", "0xAAAAAA", "0x555555");
function fddd(ref) {
f += numsparks+10;
_root.createEmptyMovieClip("sparkContainer
"+_root.depth, _root.depth);
var cont = _root["sparkContainer"+_root.depth];
_root.depth++;
cont.createEmptyMovieClip("spark", -7000);
with (cont.spark) {
rd = _root.sparksize;
lineStyle(0, 0xFFFFFF, 0);
beginFill(0xFFFFFF);
moveTo(0, -rd);
curveTo(rd*2.5, 0, 0, rd);
curveTo(-rd*2.5, 0, 0, -rd);
endFill();
_visible = 0;
}
for (z=f; z<(f+numsparks); z++) {
cont.spark.duplicateMovieClip("spark"+z, z);
with (cont["spark"+z]) {
_x = ref._x;
_y = ref._y;
}
var r = random(100)+10;
var rot = random(360)*_root.rc;
//_root.rc = Math.PI/180
cont["spark"+z].dx = ref._x+r*Math.cos(rot);
cont["spark"+z].dy = ref._y+r*Math.sin(rot);
cont["spark"+z].cont = cont;
_root.pa.push(cont["spark"+z]);
//ads it to the particle array
}
}
_root.createEmptyMovieClip("enterFrameList
ner", 1000000);
_root.enterFrameListner.onEnterFrame = function() {
if (_root.pa.length>0) {
var i = _root.pa.length-1;
while (i>=0) {
var n = _root.pa[i];
new Color(n).setRGB(C1[random(C1.length)]);
n._x += (n.dx-n._x)/12;
n._y += (n.dy-n._y)/12;
n._xscale -= 2;
n._yscale = n._xscale;
if (n._y>SH || n._xscale<0) {
n.removeMovieClip();
_root.pa.splice(i, 1);
//remove it from the array
}
var container = n.cont;
i--;
}
container._y += _root.gravity;
for (qwe in container) {
container.count++;
}
if (container.count == undefined) {
container.removeMovieClip();
}
}
};
Sup, bitches :)
- Inglor
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Inglor
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if you're gonna make it random, make the direction random, not the length.
- liam
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liam
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Ultimate. Firework. Mod.
_quality = "medium";
_root.createEmptyMovieClip("backGround", -10000);
with (backGround) {
lineStyle(1, 0x000000, 0);
beginFill(0x000033, 100);
lineTo(550, 0);
lineTo(550, 400);
lineTo(0, 400);
lineTo(0, 0);
}
_root.createEmptyMovieClip("ground", -10001);
with (backGround) {
moveTo(0, 360);
beginFill(0x351100, 100);
lineStyle(5, 0x003300, 100);
lineTo(550, 360);
lineStyle(2, 0x000000, 0);
lineTo(550, 400);
lineTo(0, 400);
lineTo(0, 360);
}
function phase1(ref) {
ref.delay--;
rot = ref._rotation;
if ((rot<0) && (rot>-180)) {
rot *= -1;
} else if (rot>0) {
rot = 180-rot;
rot += 180;
}
ref._y -= Math.sin((rot/180)*Math.PI)*ref.delay;
ref._x += Math.cos((rot/180)*Math.PI)*ref.delay;
}
function generate(ref) {
for (i=0; i<40; i++) {
ref.createEmptyMovieClip("boom"+i, i*2);
ref["boom"+i].lineStyle(3, 0xFC0361, 100);
ref["boom"+i]._alpha = (100)/i-5;
ref["boom"+i].onEnterFrame = function() {
this._alpha += 2;
};
ref["boom"+i].moveTo(-i, 0);
ref["boom"+i].lineTo(-i-1, -1);
}
ref._y = 370;
ref._x = _root._xmouse;
ref.delay = random(15)+15;
ref._rotation = random(180)+180;
ref.onEnterFrame = function() {
if (ref.delay>7) {
phase1(ref);
} else if (ref.delay == 7) {
//explode(ref);
fddd(ref);
removeMovieClip(ref);
delete ref.onEnterFrame;
}
};
}
_root.counter = 0;
b = new Object();
b.onMouseDown = function() {
_root.createEmptyMovieClip("a"+_root.count
er, _root.counter);
generate(_root["a"+_root.counter]);
_root.counter = _root.counter%6+1;
};
Mouse.addListener(b);
//Denvish ext Recommend 20 to 25 FP
gravity = 1.4;
numsparks = 120;
sparksize = 2;
SW = Stage.width;
SH = Stage.height;
f = 90;
_root.rc = Math.PI/180;
_root.pa = new Array();
//Particle Array
_root.depth = 10000001;
C1 = new Array("0xFFCCFF", "0xFF00FF", "0xFF66FF");
function fddd(ref) {
f += numsparks+10;
_root.createEmptyMovieClip("sparkContainer
"+_root.depth, _root.depth);
var cont = _root["sparkContainer"+_root.depth];
_root.depth++;
cont.createEmptyMovieClip("spark", -7000);
with (cont.spark) {
rd = _root.sparksize;
lineStyle(0, 0xFFCCFF, 0);
beginFill(0xFFCCFF);
moveTo(0, -rd);
curveTo(rd*2.5, 0, 0, rd);
curveTo(-rd*2.5, 0, 0, -rd);
endFill();
_visible = 0;
}
for (z=f; z<(f+numsparks); z++) {
cont.spark.duplicateMovieClip("spark"+z, z);
with (cont["spark"+z]) {
_x = ref._x;
_y = ref._y;
}
var r = random(100)+10;
var rot = random(360)*_root.rc;
//_root.rc = Math.PI/180
cont["spark"+z].dx = ref._x+r*Math.cos(rot);
cont["spark"+z].dy = ref._y+r*Math.sin(rot);
cont["spark"+z].cont = cont;
_root.pa.push(cont["spark"+z]);
//ads it to the particle array
}
}
_root.createEmptyMovieClip("enterFrameList
ner", 1000000);
_root.enterFrameListner.onEnterFrame = function() {
if (_root.pa.length>0) {
var i = _root.pa.length-1;
while (i>=0) {
var n = _root.pa[i];
new Color(n).setRGB(C1[random(C1.length)]);
n._x += (n.dx-n._x)/12;
n._y += (n.dy-n._y)/12;
n._xscale -= 2;
n._yscale = n._xscale;
if (n._y>SH || n._xscale<0) {
n.removeMovieClip();
_root.pa.splice(i, 1);
//remove it from the array
}
var container = n.cont;
i--;
}
container._y += _root.gravity;
for (qwe in container) {
container.count++;
}
if (container.count == undefined) {
container.removeMovieClip();
}
}
};
Sup, bitches :)
- Inglor
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Inglor
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Patched :)
_quality = "medium";
shots=0;
_root.createEmptyMovieClip("backGround", -10000);
with (backGround) {
lineStyle(1, 0x000000, 0);
beginFill(0x000033, 100);
lineTo(550, 0);
lineTo(550, 400);
lineTo(0, 400);
lineTo(0, 0);
}
_root.createTextField("text2", 7088, 20, 10, 490, 150);
_root.text2.type = "static";
_root.text2.setTextFormat(_root.t);
_root.text2.html = true;
_root.text2.htmlText = "<font COLOR='#FFFFFF'>Created by Inglor, Denvish, DBarbarian and Liam</font>";
_root.createTextField("text1", 6088, 20, 30, 490, 150);
_root.createEmptyMovieClip("ground", -10001);
text1.html=true;
text1.htmlText="<font COLOR='#FFFFFF'> Shots: 0";
with (backGround) {
moveTo(0, 360);
beginFill(0x351100, 100);
lineStyle(5, 0x003300, 100);
lineTo(550, 360);
lineStyle(2, 0x000000, 0);
lineTo(550, 400);
lineTo(0, 400);
lineTo(0, 360);
}
function phase1(ref) {
ref.delay--;
rot = ref._rotation;
if ((rot<0) && (rot>-180)) {
rot *= -1;
} else if (rot>0) {
rot = 180-rot;
rot += 180;
}
ref._y -= Math.sin((rot/180)*Math.PI)*ref.delay;
ref._x += Math.cos((rot/180)*Math.PI)*ref.delay;
}
function generate(ref) {
for (i=0; i<40; i++) {
ref.createEmptyMovieClip("boom"+i, i*2);
ref["boom"+i].lineStyle(3, 0xFC0361, 100);
ref["boom"+i]._alpha = (100)/i-5;
ref["boom"+i].onEnterFrame = function() {
this._alpha += 2;
};
ref["boom"+i].moveTo(-i, 0);
ref["boom"+i].lineTo(-i-1, -1);
}
ref._y = 370;
ref._x = _root._xmouse;
ref.delay = random(5)+20;
ref._rotation = random(90)+235;
ref.onEnterFrame = function() {
if (ref.delay>7) {
phase1(ref);
} else if (ref.delay == 7) {
//explode(ref);
fddd(ref);
removeMovieClip(ref);
delete ref.onEnterFrame;
}
};
}
_root.counter = 0;
b = new Object();
b.onMouseDown = function() {
shots++;
text1.htmlText="<font COLOR='#FFFFFF'> Shots: "+shots;
_root.createEmptyMovieClip("a"+_root.count
er, _root.counter);
generate(_root["a"+_root.counter]);
_root.counter = _root.counter%6+1;
};
Mouse.addListener(b);
//Denvish ext Recommend 20 to 25 FP
gravity = 1.4;
numsparks = 120;
sparksize = 2;
SW = Stage.width;
SH = Stage.height;
f = 90;
_root.rc = Math.PI/180;
_root.pa = new Array();
//Particle Array
_root.depth = 10000001;
C1 = new Array("0xFFCCFF", "0xFF00FF", "0x9900FF");
function fddd(ref) {
f += numsparks+10;
_root.createEmptyMovieClip("sparkContainer
"+_root.depth, _root.depth);
var cont = _root["sparkContainer"+_root.depth];
_root.depth++;
cont.createEmptyMovieClip("spark", -7000);
with (cont.spark) {
rd = _root.sparksize;
lineStyle(0, 0xFFCCFF, 0);
beginFill(0xFFCCFF);
moveTo(0, -rd);
curveTo(rd*2.5, 0, 0, rd);
curveTo(-rd*2.5, 0, 0, -rd);
endFill();
_visible = 0;
}
for (z=f; z<(f+numsparks); z++) {
cont.spark.duplicateMovieClip("spark"+z, z);
with (cont["spark"+z]) {
_x = ref._x;
_y = ref._y;
}
var r = random(100)+10;
var rot = random(360)*_root.rc;
//_root.rc = Math.PI/180
cont["spark"+z].dx = ref._x+r*Math.cos(rot);
cont["spark"+z].dy = ref._y+r*Math.sin(rot);
cont["spark"+z].cont = cont;
_root.pa.push(cont["spark"+z]);
//ads it to the particle array
}
}
_root.createEmptyMovieClip("enterFrameList
ner", 1000000);
_root.enterFrameListner.onEnterFrame = function() {
if (_root.pa.length>0) {
var i = _root.pa.length-1;
while (i>=0) {
var n = _root.pa[i];
new Color(n).setRGB(C1[random(C1.length)]);
n._x += (n.dx-n._x)/12;
n._y += (n.dy-n._y)/12;
n._xscale -= 2;
n._yscale = n._xscale;
if (n._y>SH || n._xscale<0) {
n.removeMovieClip();
_root.pa.splice(i, 1);
//remove it from the array
}
var container = n.cont;
i--;
}
container._y += _root.gravity;
for (qwe in container) {
container.count++;
}
if (container.count == undefined) {
container.removeMovieClip();
}
}
};
I'm gonna add a BG now
- liam
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liam
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At 7/24/05 01:21 PM, Inglor wrote: I'm gonna add a BG now
Schweet.
Add these two lines somewhere though;
_root.text2.selectable = false;
text1.selectable = false;
So that annoying line thing doesn't appear :)
I didn't even know you could do selectable=false.. god I learn something new every day.
Sup, bitches :)
- Inglor
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Inglor
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Modded to perfection :D
_quality = "medium";
shots = 0;
function drawCircle(mc:MovieClip, x:Number, y:Number, r:Number):Void {
mc.moveTo(x+r, y);
mc.curveTo(r+x, Math.tan(Math.PI/8)*r+y, Math.sin(Math.PI/4)*r+x, Math.sin(Math.PI/4)*r+y);
mc.curveTo(Math.tan(Math.PI/8)*r+x, r+y, x, r+y);
mc.curveTo(-Math.tan(Math.PI/8)*r+x, r+y, -Math.sin(Math.PI/4)*r+x, Math.sin(Math.PI/4)*r+y);
mc.curveTo(-r+x, Math.tan(Math.PI/8)*r+y, -r+x, y);
mc.curveTo(-r+x, -Math.tan(Math.PI/8)*r+y, -Math.sin(Math.PI/4)*r+x, -Math.sin(Math.PI/4)*r+y);
mc.curveTo(-Math.tan(Math.PI/8)*r+x, -r+y, x, -r+y);
mc.curveTo(Math.tan(Math.PI/8)*r+x, -r+y, Math.sin(Math.PI/4)*r+x, -Math.sin(Math.PI/4)*r+y);
mc.curveTo(r+x, -Math.tan(Math.PI/8)*r+y, r+x, y);
}
trace(bgHeights);
delete bgHeights;
_root.createEmptyMovieClip("backGround", -10000);
_root.createEmptyMovieClip("moon",-4000);
moon.beginFill(0xFFFFFF,90);
drawCircle(moon,450,40,26);
moon.endFill();
with (backGround) {
lineStyle(1, 0x000000, 0);
beginFill(0x000033, 100);
lineTo(550, 0);
lineTo(550, 400);
lineTo(0, 400);
lineTo(0, 0);
bgHeights = new Array();
bgHeights.push(260);
for (d=0; d<11; d++) {
t = bgHeights[bgHeights.length-1];
t += random(50)-25;
if (t>360) {
t = 360;
}
bgHeights.push(t);
}
endFill();
beginFill(0x2F3528,100);
moveTo(0, bgHeights[1]);
lineStyle(4, 0xAAAAAA, 0);
for (i=0; i<bgHeights.length; i++) {
lineTo(i*55-55, bgHeights[i]);
}
lineTo(550,400);
lineTo(0,400);
endFill();
}
_root.createTextField("text2", 7088, 20, 10, 490, 50);
_root.text2.type = "static";
_root.text2.setTextFormat(_root.t);
_root.text2.html = true;
_root.text2.htmlText = "<font COLOR='#FFFFFF'>Created by Inglor, Denvish, DBarbarian and Liam</font>";
_root.createTextField("text1", 6088, 20, 30, 490, 50);
_root.createEmptyMovieClip("ground", -10001);
text1.html = true;
text1.htmlText = "<font COLOR='#FFFFFF'> Shots: 0";
with (backGround) {
moveTo(0, 360);
beginFill(0x351100, 100);
lineStyle(5, 0x003300, 100);
lineTo(550, 360);
lineStyle(2, 0x000000, 0);
lineTo(550, 400);
lineTo(0, 400);
lineTo(0, 360);
}
function phase1(ref) {
ref.delay--;
rot = ref._rotation;
if ((rot<0) && (rot>-180)) {
rot *= -1;
} else if (rot>0) {
rot = 180-rot;
rot += 180;
}
ref._y -= Math.sin((rot/180)*Math.PI)*ref.delay;
ref._x += Math.cos((rot/180)*Math.PI)*ref.delay;
}
function generate(ref) {
for (i=0; i<40; i++) {
ref.createEmptyMovieClip("boom"+i, i*2);
ref["boom"+i].lineStyle(3, 0xFC0361, 100);
ref["boom"+i]._alpha = (100)/i-5;
ref["boom"+i].onEnterFrame = function() {
this._alpha += 2;
};
ref["boom"+i].moveTo(-i, 0);
ref["boom"+i].lineTo(-i-1, -1);
}
ref._y = 370;
ref._x = _root._xmouse;
ref.delay = random(5)+20;
ref._rotation = random(90)+235;
ref.onEnterFrame = function() {
if (ref.delay>7) {
phase1(ref);
} else if (ref.delay == 7) {
//explode(ref);
fddd(ref);
removeMovieClip(ref);
delete ref.onEnterFrame;
}
};
}
_root.counter = 0;
b = new Object();
b.onMouseDown = function() {
shots++;
text1.htmlText = "<font COLOR='#FFFFFF'> Shots: "+shots;
_root.createEmptyMovieClip("a"+_root.count
er, _root.counter);
generate(_root["a"+_root.counter]);
_root.counter = _root.counter%6+1;
};
Mouse.addListener(b);
//Denvish ext Recommend 20 to 25 FP
gravity = 1.4;
numsparks = 120;
sparksize = 2;
SW = Stage.width;
SH = Stage.height;
f = 90;
_root.rc = Math.PI/180;
_root.pa = new Array();
//Particle Array
_root.depth = 10000001;
C1 = new Array("0xFFCCFF", "0xFF00FF", "0x9900FF");
function fddd(ref) {
f += numsparks+10;
_root.createEmptyMovieClip("sparkContainer
"+_root.depth, _root.depth);
var cont = _root["sparkContainer"+_root.depth];
_root.depth++;
cont.createEmptyMovieClip("spark", -7000);
with (cont.spark) {
rd = _root.sparksize;
lineStyle(0, 0xFFCCFF, 0);
beginFill(0xFFCCFF);
moveTo(0, -rd);
curveTo(rd*2.5, 0, 0, rd);
curveTo(-rd*2.5, 0, 0, -rd);
endFill();
_visible = 0;
}
for (z=f; z<(f+numsparks); z++) {
cont.spark.duplicateMovieClip("spark"+z, z);
with (cont["spark"+z]) {
_x = ref._x;
_y = ref._y;
}
var r = random(100)+10;
var rot = random(360)*_root.rc;
//_root.rc = Math.PI/180
cont["spark"+z].dx = ref._x+r*Math.cos(rot);
cont["spark"+z].dy = ref._y+r*Math.sin(rot);
cont["spark"+z].cont = cont;
_root.pa.push(cont["spark"+z]);
//ads it to the particle array
}
}
_root.createEmptyMovieClip("enterFrameList
ner", 1000000);
_root.enterFrameListner.onEnterFrame = function() {
if (_root.pa.length>0) {
var i = _root.pa.length-1;
while (i>=0) {
var n = _root.pa[i];
new Color(n).setRGB(C1[random(C1.length)]);
n._x += (n.dx-n._x)/12;
n._y += (n.dy-n._y)/12;
n._xscale -= 2;
n._yscale = n._xscale;
if (n._y>SH || n._xscale<0) {
n.removeMovieClip();
_root.pa.splice(i, 1);
//remove it from the array
}
var container = n.cont;
i--;
}
container._y += _root.gravity;
for (qwe in container) {
container.count++;
}
if (container.count == undefined) {
container.removeMovieClip();
}
}
};
- Inglor
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Inglor
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http://img285.images..age=untitled69rs.swf
here is the demo, I left it as a link because I found the title "untitled69res" funny.
- liam
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liam
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At 7/24/05 01:44 PM, Inglor wrote: here is the demo, I left it as a link because I found the title "untitled69res" funny.
_quality = "medium";
shots = 0;
function drawCircle(mc:MovieClip, x:Number, y:Number, r:Number):Void {
mc.moveTo(x+r, y);
mc.curveTo(r+x, Math.tan(Math.PI/8)*r+y, Math.sin(Math.PI/4)*r+x, Math.sin(Math.PI/4)*r+y);
mc.curveTo(Math.tan(Math.PI/8)*r+x, r+y, x, r+y);
mc.curveTo(-Math.tan(Math.PI/8)*r+x, r+y, -Math.sin(Math.PI/4)*r+x, Math.sin(Math.PI/4)*r+y);
mc.curveTo(-r+x, Math.tan(Math.PI/8)*r+y, -r+x, y);
mc.curveTo(-r+x, -Math.tan(Math.PI/8)*r+y, -Math.sin(Math.PI/4)*r+x, -Math.sin(Math.PI/4)*r+y);
mc.curveTo(-Math.tan(Math.PI/8)*r+x, -r+y, x, -r+y);
mc.curveTo(Math.tan(Math.PI/8)*r+x, -r+y, Math.sin(Math.PI/4)*r+x, -Math.sin(Math.PI/4)*r+y);
mc.curveTo(r+x, -Math.tan(Math.PI/8)*r+y, r+x, y);
}
delete bgHeights;
_root.createEmptyMovieClip("backGround", -10000);
_root.createEmptyMovieClip("moon", -4000);
moon.beginFill(0xFFFFFF, 90);
drawCircle(moon, 450, 40, 26);
moon.endFill();
with (backGround) {
lineStyle(1, 0x000000, 0);
beginFill(0x000033, 100);
lineTo(550, 0);
lineTo(550, 400);
lineTo(0, 400);
lineTo(0, 0);
bgHeights = new Array();
bgHeights.push(260);
for (d=0; d<11; d++) {
t = bgHeights[bgHeights.length-1];
t += random(50)-25;
if (t>360) {
t = 360;
}
bgHeights.push(t);
}
endFill();
beginFill(0x2F3528, 100);
moveTo(0, bgHeights[1]);
lineStyle(4, 0xAAAAAA, 0);
for (i=0; i<bgHeights.length; i++) {
lineTo(i*55-55, bgHeights[i]);
}
lineTo(550, 400);
lineTo(0, 400);
endFill();
}
_root.createTextField("text2", 7088, 20, 10, 490, 50);
_root.text2.type = "static";
_root.text2.setTextFormat(_root.t);
_root.text2.html = true;
_root.text2.htmlText = "<font COLOR='#FFFFFF'>Created by Inglor, Denvish, DBarbarian and Liam</font>";
_root.createTextField("text1", 6088, 20, 30, 490, 50);
_root.createEmptyMovieClip("ground", -10001);
text1.html = true;
text1.htmlText = "<font COLOR='#FFFFFF'> Shots: 0";
_root.text2.selectable = false;
text1.selectable = false;
with (backGround) {
moveTo(0, 360);
beginFill(0x351100, 100);
lineStyle(5, 0x003300, 100);
lineTo(550, 360);
lineStyle(2, 0x000000, 0);
lineTo(550, 400);
lineTo(0, 400);
lineTo(0, 360);
}
function phase1(ref) {
ref.delay--;
rot = ref._rotation;
if ((rot<0) && (rot>-180)) {
rot *= -1;
} else if (rot>0) {
rot = 180-rot;
rot += 180;
}
ref._y -= Math.sin((rot/180)*Math.PI)*ref.delay;
ref._x += Math.cos((rot/180)*Math.PI)*ref.delay;
}
function generate(ref) {
for (i=0; i<40; i++) {
ref.createEmptyMovieClip("boom"+i, i*2);
ref["boom"+i].lineStyle(3, 0xFC0361, 100);
ref["boom"+i]._alpha = (100)/i-5;
ref["boom"+i].onEnterFrame = function() {
this._alpha += 2;
};
ref["boom"+i].moveTo(-i, 0);
ref["boom"+i].lineTo(-i-1, -1);
}
ref._y = 370;
ref._x = _root._xmouse;
ref.delay = random(5)+20;
ref._rotation = random(90)+235;
ref.onEnterFrame = function() {
if (ref.delay>7) {
phase1(ref);
} else if (ref.delay == 7) {
//explode(ref);
fddd(ref);
removeMovieClip(ref);
delete ref.onEnterFrame;
}
};
}
_root.counter = 0;
b = new Object();
b.onMouseDown = function() {
shots++;
text1.htmlText = "<font COLOR='#FFFFFF'> Shots: "+shots;
_root.createEmptyMovieClip("a"+_root.count
er, _root.counter);
generate(_root["a"+_root.counter]);
_root.counter = _root.counter%6+1;
};
Mouse.addListener(b);
//Denvish ext Recommend 20 to 25 FP
gravity = 1.4;
numsparks = 120;
sparksize = 2;
SW = Stage.width;
SH = Stage.height;
f = 90;
_root.rc = Math.PI/180;
_root.pa = new Array();
//Particle Array
_root.depth = 10000001;
C1 = new Array("0xFFCCFF", "0xFF00FF", "0x9900FF");
function fddd(ref) {
f += numsparks+10;
_root.createEmptyMovieClip("sparkContainer
"+_root.depth, _root.depth);
var cont = _root["sparkContainer"+_root.depth];
_root.depth++;
cont.createEmptyMovieClip("spark", -7000);
with (cont.spark) {
rd = _root.sparksize;
lineStyle(0, 0xFFCCFF, 0);
beginFill(0xFFCCFF);
moveTo(0, -rd);
curveTo(rd*2.5, 0, 0, rd);
curveTo(-rd*2.5, 0, 0, -rd);
endFill();
_visible = 0;
}
for (z=f; z<(f+numsparks); z++) {
cont.spark.duplicateMovieClip("spark"+z, z);
with (cont["spark"+z]) {
_x = ref._x;
_y = ref._y;
}
var r = random(100)+10;
var rot = random(360)*_root.rc;
//_root.rc = Math.PI/180
cont["spark"+z].dx = ref._x+r*Math.cos(rot);
cont["spark"+z].dy = ref._y+r*Math.sin(rot);
cont["spark"+z].cont = cont;
_root.pa.push(cont["spark"+z]);
//ads it to the particle array
}
}
_root.createEmptyMovieClip("enterFrameList
ner", 1000000);
_root.enterFrameListner.onEnterFrame = function() {
if (_root.pa.length>0) {
var i = _root.pa.length-1;
while (i>=0) {
var n = _root.pa[i];
new Color(n).setRGB(C1[random(C1.length)]);
n._x += (n.dx-n._x)/12;
n._y += (n.dy-n._y)/12;
n._xscale -= 2;
n._yscale = n._xscale;
if (n._y>SH || n._xscale<0) {
n.removeMovieClip();
_root.pa.splice(i, 1);
//remove it from the array
}
var container = n.cont;
i--;
}
container._y += _root.gravity;
for (qwe in container) {
container.count++;
}
if (container.count == undefined) {
container.removeMovieClip();
}
}
};
Just changed the text thingie.. anyway, I think that would good with a starry background.. then submitted as an alt. Hmm.
Sup, bitches :)
- Inglor
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Inglor
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sure, just add some content, like you have to shoot fireworks at falling objects, that would be cool, an actual API game, don't forget to coauth my alt! (denvish's alt too if he is interested)
add the background, the falling objects you shoot, a score box, and it'll be a pretty nice game :)
if you submit remmember saying it's api
- liam
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liam
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At 7/24/05 01:54 PM, Inglor wrote: add the background, the falling objects you shoot, a score box, and it'll be a pretty nice game :)
I will do.
if you submit remmember saying it's api
Yah, or else people will probably blam because of the file size.
Sup, bitches :)
- Inglor
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Inglor
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cool, if you need any shorties scripted about this feel free to ask


