The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.34 / 5.00 31,296 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.07 / 5.00 10,082 Viewsive made a program which draws a 4d fractal but whenever i make the screen size bigger therefore increasing the size of the loops then it crashes - if i use more complex calculations on the quaternions it crashes (if i do the same calculations on their own everything is fine) same as using a large screen with simple calculations
anyone got any idea what could be causing this?
The fact that you're trying to draw something in four dimensions? : /
At 7/18/05 05:25 PM, Afro_Ninja wrote: The fact that you're trying to draw something in four dimensions? : /
The image evolves over time.
But it's kinda hard to figure a problem out if we are not supplied some source code...
At 7/18/05 05:25 PM, Afro_Ninja wrote: The fact that you're trying to draw something in four dimensions? : /
I'm mistaken about what I said earlier after I actually looked it up...
A quaternion deals with 4 dimensions in 3 directional vectors, and 1 scalar vector. There is no dealing with time in a quaternion.... sorry about that.
At 7/19/05 12:04 AM, Ravens_Grin wrote: A quaternion deals with 4 dimensions in 3 directional vectors, and 1 scalar vector. There is no dealing with time in a quaternion.... sorry about that.
Damn, must you kill every opportunity to start flaming? >:(
"no sound in ass"
well heres the source code for the program (the quat.h file contains the class decleration for the Quad class)
also if its any more help - in the Task Manager it always takes up 98% of the CPU with other things taking up the other 2% so im guessing that could be why it crashes with a bigger screen (bigger loops) and heavier calculations.
lol forgot to post the link ^^