I'm surprised Tom has given us ten votes. That's alot of submissions to pick. True, we now will have ten winners but since we are not really dividing it up into two separate categories does it really matter? Games will still not get as many top rankings as movies do so we would have to go down below the top ten list to get the required number of games anyway.
Just a thought but as long as the games and toon categories are not fully divided (which might very well be the best way if we have ten choices), why not stick to just five choices for people to pick? It's less work all around for the voters and the results should be about the same as they would have been when you do ten (all things being equal). Ten is alot of choices to pick, a person might look at it and look at how many flashes they must choose from and not want to bother.
I could be wrong, how about it experienced voters. Was it easier to have 5 votes or the current 10 or is it about the same?
Also, I don't know about the rest of you but I find myself skimming all the choices people put up. Before, I always read the full number of choices that was posted but it just looks kind of long and boring to really check them all out at ten and consider it as I used to.
And now, I would like to recommend one particular game for your voting consideration.
"Field Command"
It's author, BARMan, has come and created his very first stick animation (dots are sticks, right?) and it’s his best work to date. The man has been trying to get a daily top place for close to 2 years now is just an example of how you never can tell what will be the next big success around here. The game is simplicity itself, you are in command of an army group during the Vietnam War. As you move from one tactical situation to the next, you are given a number of choices. Make the right ones and you will give victory to the USA. The wrong ones will of course lead to your death, most likely but it’s ok, you are not sent back too far in the game (which isn’t that long anyway).
I confess, I am a big strategy buff. Not a great one mind you but decent. I enjoy board games that feature tactics (more so then ones that are mainly strategic like Risk) and have read many books on the topic, particularly WWII. A big problem with RTS games is that it’s a slug feast. The person with the most troops will win the battle. Boring! Here I found myself entranced by the little dot men as they intelligently went about their business. Willing to die like gangbusters for the cause but not being STUPID about it. This made Field Command more fun in its limited way then even established buyable games like Starcrraft or Command & Conquer. They have many good features but you can get sick of micromanaging and mass attacks you know.
In short this is a must play game and I am glad that this side project has given the author the acclaim he has long deserved and since five games will win anway why not help make this submission one of them?