The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.39 / 5.00 38,635 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.09 / 5.00 15,161 Viewsi tried to make my guy in an animation do a backflip and all his body parts moved into a ball then opened back up.....my caracter has a madness body....so any help on where to set the rotation points.....or if theres any way to set multiple ones.....thanks
Rotation points?What are you talking about,just press Control T and rotate him!
Rotation is a tricky point with models. You'll have to use multiple keyframes to bring it through the steps of the flip.
ahhhhh
smart....im dumb as fuck....im getting it i liitle better though....thatnks....
well the backflip part wouldn't be that hard, you just use tweens on seperate layers. http://img300.echo.cx/my.php?image=modelasddsa1vo.swf- made this quick , by having the parts in different layers and tweening them. Now if you wanna make it a ball just make a keyframe then add the stuff together, make a shape tween and make it a ball
To set the rotation point, click the 'free transform' tool and drag the little dot
when i convert to symbol what should i turn the body part into?.....graphic or movie clip?
it depends what ure doin if u plan on havin Pause and Play BUttons DO NOT use movie clips I'd say Use Movie clips tho cause they way easier + Makes less lag 8)
I think what this guy means is he's trying to get his character to do a backflip, but it keeps doing this:
http://img300.echo.cx/my.php?image=hownottodoit8sm.swf
You have to make a few extra inbetween keyframes between the bottom and top positions to ease it into the flip. Like so:
http://img220.echo.cx/my.php?image=howtodoit5aj.swf
(it's a little iffy cos Flash 5 is teh sucks compared to MX)