The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.39 / 5.00 38,635 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.09 / 5.00 15,161 Viewshi at the moment im using this code
on(release){
stop();}
But seeing as im using Movie clips when clicked it dosent stop it stops the frames but carry's on with the motion tween...¬_¬
Any ideas??
on(release){
_root.stop();
mc1_mc.stop();
mc2_mc.stop();
}
At 6/2/05 04:08 PM, Darkaxl wrote:
Any ideas??
I don't know how much of the movie you've already done but if you make everything inside of graphics instead of movie clips for your animated sequences they will stop on the proper frame (wnd will be easier to work with from the main timeline).
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Sorry i dont thnk it was clear im using gifs and for power ups and so on ive made the first sprite A Movie Clip and done the power up inside that. So becuase its a movie clip and i classes as one frame the Movie clip carries on ¬_¬ any ideas now xP soz bout before
At 6/2/05 04:17 PM, Darkaxl wrote: Sorry i dont thnk it was clear im using gifs and for power ups and so on ive made the first sprite A Movie Clip and done the power up inside that. So becuase its a movie clip and i classes as one frame the Movie clip carries on ¬_¬ any ideas now xP soz bout before
Well you can have animation inside of graphics, it's easier to make movies that way (something that took me ages to figure out) just treat the graphics and movie clips the same.
Of course it won't work if you're doing scripting or a few other things you need a movie clip for but for straight animation using graphics instead of a movie clips is way easier.
Otherwise try the AS listed earlier.
:)
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