Boss fights. Gosh-darnit.
Anyhow, I'm decided between, Bioshock, or Dead Space. I've trailed up and down looking at my epicometer, and then looking at how good the weapons are in each game. I've then looked at how linear the game is, and I have no doubt that both games will meet my satisfactory difficulty needs.
However the question that concerns me is how open worlded the games are. I don't like the look of Dead Space where I move from one zone to the next, getting a nice big Completed message, which shows that I must now move into an area that I am completely unfamiliar with, in hopes to one day hop along the band wagon and arrive at the bus station next to Captain Big Twat.
You see, I like back-tracking, and I like to back track in such a way that I can show them sons-a-bitches, who there daddy is! Thats what I loved about Doom 3, and Quake, because there was enough to shoot with my Big Gun, to keep me occupied. I like to be at the point where I have to be scared of a monster and run away from it, like in Quake before you get the Grenade Launcher. But then you can come back, or the next time you see one of these nasty buggers, you can go all Durka Durka, and improve the worldwide Muslim K/D ratio by another 0.134.
Although both Doom 3, and Quake was linear. Well... It had a really big gun, which made the journy worthwhile!
Thats why I might turn over to Dead Rising. Something I can't complete in a day.
But then I don't get a big gun!
To be quite fair I don't get scared by games all the time... If at all. It's just nice if I do!