The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.39 / 5.00 38,635 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.09 / 5.00 15,161 ViewsMy current project is becoming rather heavy in the system rescources department, and to cut down on the lag caused by tweening multiple graphics I am breaking the tweened graphics into keyframes.
My question is: does having the same graphics moved around in each keyframe (a la manuel tweening) better (when dealing with the issue of system rescources) than breaking down graphics completely to their base level?
Obviously breaking them down completely causes the problems of incresed file-size and any tint/brightness/alpha adjustments and masks to be lost, as well as lost and/or distorted images (I may be the only one who has this last problem).
From what I can tell so far is that there is little if any real difference in how they run. But anyone who has a more definitive answer it would be greatly appriciated.
Thanks.
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Well, tweens (from what I can tell) tend to eat up your rescources, especially when it has to calculate ease and that kind of thing.
Here are some rudimentary examples I've just whipped up of to illustrate (I hope) my question:
All tweened.
Main timeline broken into keyframes.
All tweens broken into keyframes.
Completely broken down to base level.
..Note that these have nothing to do with my project, it's just some ugly thing I threw together..
Anyway they all lag for me, the totally broken down one seems to lag the least, but they all use up 100% of my processor just to view.
So I'm just wondering if anyone know a better approach or the answer to my question.
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