The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.39 / 5.00 38,635 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.09 / 5.00 15,161 ViewsCan some people tell me what they think of this engine so far? Iv'e been at it for only 4-5 hours so theres not all too much, just an attack, spell and basic target.
Z- Uses sword attack
X- Uses current spell equiped(You only have the default fire)
Q and W- Changes quality between High and Low
Please leave feedback, id like to know where to improve, the bugs, and enforcing criticizem. Thx for the help. :D
http://img22.echo.cx/my.php?image=actionbattlesys25az.swfAction Battle System
The movement is way too slow for one. Also see if you can get the guy to move and face in more directions than just the four.
I spent 2 hours trying to figure out how to get him to move off of rotation values but i didn't get anywhere. If you got any better ideas id be gald to here them lol
I agree with Ssilver7 and would also point out that the pause after attacking is too long.
But it's way better than anything I could do and if you keep at it, it should wind up a pretty awesome game.
This sig is 100% effective protection from all hexes, curses, evil spirits and bad karma. Guaranteed.
Thats kool.... but he moves slower than a slug.. please change the speed
Yeh its good, but faster, and also maybe show a bit of the body, cause it took me a while to figure out what the hell it was.
It definitely has potential, so keep at it.
You could try this for character rotation
I agree with what's already said on speed & character design.
Speed up that fireBall, too.
Thx for the help everyone. I increased the speed, added the stat and level systems, and changed the graphics of the char to normal view, not overhead. It really helped, i can't wait to finish this!!
WAYYYYYYYYYYY to long walk time and pause between attacks. Improve that along with the graphics and you got yourself an ok game.