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jpbear
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Response to Ask your FruityLoops questions here 2011-01-11 23:39:01 Reply

At 1/11/11 11:12 PM, InvisibleObserver wrote:
At 1/11/11 10:50 PM, jpbear wrote: In some vsts that doesnt work :/,

time to go through 99 midi commands.......
If the automate last tweaked knob isn't working, it likely won't be recognised by the DAW there either.

And it isn't bad looking through commands, when theres like 40 titled "Something you aren't looking for.".

What is it you want to automate specifically?

The filter cutoff on a distortion vst called "battery acid", i would just use another vst but i find beautiful. But what im saying is this is one of those vsts where it doesnt tell you what parameter is which in the browse params list, and you cant right click in the vst either. Theres the general nameof the command such as portamento control, volume, foot control(after the midi #). But every param ive tried so far(around 20) doesnt do anything in vst :/. Imthinkin its a no go. Oh and btw you help a ton on this thread dude, thanks.

InvisibleObserver
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Response to Ask your FruityLoops questions here 2011-01-12 00:06:29 Reply

At 1/11/11 11:39 PM, jpbear wrote: The filter cutoff on a distortion vst called "battery acid", i would just use another vst but i find beautiful.

I know the VST. Why don't you just put a filter above battery acid and automate that before it goes into battery acid?


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jpbear
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Response to Ask your FruityLoops questions here 2011-01-12 01:24:10 Reply

At 1/12/11 12:06 AM, InvisibleObserver wrote:
I know the VST. Why don't you just put a filter above battery acid and automate that before it goes into battery acid?

well you dont get the wet "wub wub" or "WASH WASH" feel in this case when you do that, and more importantly for some weird reason the sound is either just about full on or 100% cut off aorund the 20 hz mark when filtering it. So you cant really wobble it. But taht might just be me still trying to figure out this vst.

InvisibleObserver
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Response to Ask your FruityLoops questions here 2011-01-12 02:40:36 Reply

At 1/12/11 01:24 AM, jpbear wrote:
At 1/12/11 12:06 AM, InvisibleObserver wrote:
I know the VST. Why don't you just put a filter above battery acid and automate that before it goes into battery acid?
well you dont get the wet "wub wub" or "WASH WASH" feel in this case when you do that, and more importantly for some weird reason the sound is either just about full on or 100% cut off aorund the 20 hz mark when filtering it. So you cant really wobble it. But taht might just be me still trying to figure out this vst.

Frankly I found it a poor VST from the darkware stuff. Nothing labeled, crashed me alot, was other effects compounded that individually were ineffective. :( Save often.


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dj-Jo
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Response to Ask your FruityLoops questions here 2011-01-12 15:19:26 Reply

Alright, I'm having some trouble with Sidechain Compression

I only get the route only to track selection when I right click

How do I get the Sidechain to track selection up :o

This is my first time doing sidechaing so... yeah


I suck at grammer ^ can't you tell?
Yoooooouuuutuuubeeeee

InvisibleObserver
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Response to Ask your FruityLoops questions here 2011-01-12 15:50:09 Reply

At 1/12/11 03:19 PM, dj-Jo wrote: Alright, I'm having some trouble with Sidechain Compression
I only get the route only to track selection when I right click
How do I get the Sidechain to track selection up :o

Don't really get your terminology use here.

This is my first time doing sidechaing so... yeah

It isn't complex.

1. Peak controller on the thing you want to have initiate the chain (unmute it generally unless you want it purely acting as a controller).

2. Right click a parameter elsewhere you want to connect to the peak controller.

3. Hit Link to controller, window opens up.

4. Set the internal controller to your peak control, peak setting.

Watch your knob/slider bounce around. Edit the peak settings on the peak controller to get it moving in the range you want it to. Usually for the typical 'sidechain' people are all googoo gaga over, you'll invert the imput, though you can do that with the base level in the peak controller anyways.

You can connect anything you can automate to the chain. Its just another type of automation.


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InvisibleObserver
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Response to Ask your FruityLoops questions here 2011-01-12 15:53:52 Reply

Derrr.... I keep forgetting to attach images.

Atleast I'm getting my post count up.

Ask your FruityLoops questions here


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Tzunami
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Response to Ask your FruityLoops questions here 2011-01-12 22:10:45 Reply

So I think I figured out the general reason behind why some of my songs have this problem. Recently I've been trying to get more bass out of my songs, so I would level everything and make sure the bass was there. The couple of tracks that I haven't uploaded yet have the same problem, but I'm trying to work around it. I guess my question is: Compared to a everyday song you hear, how would I get that same amount of bass without getting muddy.


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jpbear
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Response to Ask your FruityLoops questions here 2011-01-12 22:57:30 Reply

At 1/12/11 10:10 PM, Tzunami wrote: So I think I figured out the general reason behind why some of my songs have this problem. Recently I've been trying to get more bass out of my songs, so I would level everything and make sure the bass was there. The couple of tracks that I haven't uploaded yet have the same problem, but I'm trying to work around it. I guess my question is: Compared to a everyday song you hear, how would I get that same amount of bass without getting muddy.

Even though last page you had an awseome explanation to mixing in general, id say just make sure your leaving space for it in your mix and the kick fits the bass nicely, a tube booster or other distortion definetly adds nice warmth, and the dreaded compressor can help you bass slam. But id say the biggest thing is having a mix that leaves a good deal of headroom, so when the song is blasted loud as a mother it still sounds clean even on a bass boosted system. Oh and what style of bass ya tryin to make?

Tzunami
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Response to Ask your FruityLoops questions here 2011-01-13 00:01:25 Reply

At 1/12/11 10:57 PM, jpbear wrote: Even though last page you had an awseome explanation to mixing in general, id say just make sure your leaving space for it in your mix and the kick fits the bass nicely, a tube booster or other distortion definetly adds nice warmth, and the dreaded compressor can help you bass slam. But id say the biggest thing is having a mix that leaves a good deal of headroom, so when the song is blasted loud as a mother it still sounds clean even on a bass boosted system. Oh and what style of bass ya tryin to make?

Well just something that stands out. I've been recently diving into trying to make evil gritty basslines for Darkstep, as well as calm and melodic bass for Trance. It's really just a general topic. I've been working with one of my latest songs trying to get it to EQ well and it's slowly getting there, but between getting the highs and lows just right, and not making it too loud/soft is pretty killer right now. As a reference for the gritty bass, it's this.


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Reaper93
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Response to Ask your FruityLoops questions here 2011-01-13 06:49:24 Reply

At 1/12/11 03:50 PM, InvisibleObserver wrote:
At 1/12/11 03:19 PM, dj-Jo wrote: Alright, I'm having some trouble with Sidechain Compression
I only get the route only to track selection when I right click
How do I get the Sidechain to track selection up :o
Don't really get your terminology use here.

This is my first time doing sidechaing so... yeah
It isn't complex.

1. Peak controller on the thing you want to have initiate the chain (unmute it generally unless you want it purely acting as a controller).

2. Right click a parameter elsewhere you want to connect to the peak controller.

3. Hit Link to controller, window opens up.

4. Set the internal controller to your peak control, peak setting.

Watch your knob/slider bounce around. Edit the peak settings on the peak controller to get it moving in the range you want it to. Usually for the typical 'sidechain' people are all googoo gaga over, you'll invert the imput, though you can do that with the base level in the peak controller anyways.

You can connect anything you can automate to the chain. Its just another type of automation.

This is the old (and cumbersome) way to do sidechaining IMO. In FL Studio 9 they included a handy-dandy sidechain feature on the Fruity Limiter as outlined by Image-Line's helpful FL Studio Guru tutorial here.

The Peak Controller method is good to know since it lets you automate filters and other things in interesting ways, but for sidechaining I prefer the new way :)

Mich
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Response to Ask your FruityLoops questions here 2011-01-13 07:01:13 Reply

Sidechaining

When I don't actually need to connect it to my drums, I tend to quickly draw a bit in Gross beat. It's quick and easy and gives a good visiual idea of what you're actually doing to the sound's volume.

Then again, I haven't tried the way with the limiter, I should look into that some time. I tend to use the peak controller when it's for more complex things though; like simply LFO-ing some parameters.

eatmeatleet
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Response to Ask your FruityLoops questions here 2011-01-16 15:24:57 Reply

hey i don't want to bother to make another thread. I wonder about these bass hits, example

http://www.youtube.com/watch?v=sGNDlLiVB K0&t=01m55s
http://www.youtube.com/watch?v=_69zwXh4b dE&t=1m55s

Anyone got info about htese things?
I don't seem to get this kind of effect. Seems like a simple sine bass or some kind of melody bassdrum.


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BluGil
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Response to Ask your FruityLoops questions here 2011-01-17 14:49:56 Reply

At 1/16/11 03:24 PM, eatmeatleet wrote: hey i don't want to bother to make another thread. I wonder about these bass hits, example

http://www.youtube.com/watch?v=sGNDlLiVB K0&t=01m55s
http://www.youtube.com/watch?v=_69zwXh4b dE&t=1m55s

Anyone got info about htese things?
I don't seem to get this kind of effect. Seems like a simple sine bass or some kind of melody bassdrum.

That's the bass n drum bass that you hear a lot of in stuff like Aphex Twin. I'm not sure how they make the synth for it but you can probably achieve the same thing with a short bass drop. And you can find bass drop samples easily

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Response to Ask your FruityLoops questions here 2011-01-17 15:07:34 Reply

Don't use samples for such a simple sound like that...

Sine wave layered with a punchy aired out kick should do just fine. Just make sure you dont have a bunch of oscillators crowding up the lower end harmonics because its a relatively thin sound you want and its very easy to crowd up the sub frequencies. Other than that, a sharp attack and slow release should make for a nice pizzicato sound to the bass, so you may not even need to layer it, or if you do, use the kick very lightly.

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Response to Ask your FruityLoops questions here 2011-01-19 06:28:27 Reply

At 1/19/11 02:08 AM, CatCatCatCatLION wrote: I've been looking online for about an hour and have no idea what the fuck is going on. Anybody know how to fix this?

Current project on the left sidebar. Automation. Click on whatever the filename is, or just initialized controls. Find Tempo (coarse). Right click. Delete event if possible. If not, edit event, ctrl+a to select all in the window that pops up, and hit delete.

That should fix your issue. Btw you shouldn't be using FL8, FL9 has been out for some time.

RetromanOMG
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Response to Ask your FruityLoops questions here 2011-01-19 17:04:23 Reply

I was wondering how I can make a beat drop.

You know, like what's in this song.

  • Session One - BeefourMusic
    Session One - BeefourMusic by SUB4RU

    Click to listen.

    Score
    4.16 / 5.00
    Type
    Song
    Genre
    Dance
    Popularity
    552 Views

It's like this really resounding *bash* sound in that song.

jpbear
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Response to Ask your FruityLoops questions here 2011-01-19 17:27:00 Reply

At 1/19/11 05:04 PM, RetromanOMG wrote: I was wondering how I can make a beat drop.

You know, like what's in this song.
http://www.newgrounds.com/audio/listen/3 90782
It's like this really resounding *bash* sound in that song.

eh thats mostly just a heavily reverbed fat kick(sometimes called a hall kick) and a high pass filter on white noise. If your talking about the intro thing.

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Response to Ask your FruityLoops questions here 2011-01-20 00:28:43 Reply

At 1/19/11 05:27 PM, jpbear wrote:
At 1/19/11 05:04 PM, RetromanOMG wrote: I was wondering how I can make a beat drop.

You know, like what's in this song.
http://www.newgrounds.com/audio/listen/3 90782
It's like this really resounding *bash* sound in that song.
eh thats mostly just a heavily reverbed fat kick(sometimes called a hall kick) and a high pass filter on white noise. If your talking about the intro thing.

Sounded like a kick with a ton of reverb, then a really reverb'd out highs-boosted crash (perhaps open hat?) with ping pong delay coming out the end of it.

Reaper93
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Response to Ask your FruityLoops questions here 2011-01-20 00:30:07 Reply

At 1/19/11 12:24 PM, CatCatCatCatLION wrote:
At 1/19/11 06:28 AM, Nav wrote:
At 1/19/11 02:08 AM, CatCatCatCatLION wrote: I've been looking online for about an hour and have no idea what the fuck is going on. Anybody know how to fix this?
Current project on the left sidebar. Automation. Click on whatever the filename is, or just initialized controls. Find Tempo (coarse). Right click. Delete event if possible. If not, edit event, ctrl+a to select all in the window that pops up, and hit delete.
wow you are AWESOME. Gracias.

How the hell does shit like this occur? Is this a common keyboard/fl thing?

Sorry for double post but I r posting useful stuffs.

What you probably did was hit record, then while record was active, changed the tempo. This would make an automated tempo change in your recorded bit, so whenever you went to change it, it would snap right back to where it was during the recorded bit.

RetromanOMG
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Response to Ask your FruityLoops questions here 2011-01-20 00:39:04 Reply

I just recreated it. I can't believe it was so simple; thanks for the help, guys.

synchery
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Response to Ask your FruityLoops questions here 2011-01-20 17:06:30 Reply

I am using Nexus 2 wth fruity loops and I want to add a pattern to a track im working on, but I want to mess with the Cut off and things and I want that to play as a pattern. How do I record a pattern while I am messing with the cutoff, and then add that one I just recorded to the Song Grid?

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Response to Ask your FruityLoops questions here 2011-01-20 17:16:58 Reply

At 1/20/11 12:39 AM, RetromanOMG wrote: I just recreated it. I can't believe it was so simple; thanks for the help, guys.

Very often you'll want to think in terms of layering. Many very complicated sounds are made of simple sounds put together. (I know Zircon, for instance, enjoys spamming thousands of instruments at the same time for percussion :p)

synchery
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Response to Ask your FruityLoops questions here 2011-01-20 17:22:39 Reply

And another thing I have had trouble with is when I play my song it sound like there are 2 recordings of the same thing back to back, and when I delete the one that sounds that way from the playlist the song still plays it, even though its gone

http://img593.imageshack.us/img593/9726/
sdc.png

There's a link where I deleted pattern 2 but when I hit play on song it still plays the piano part, which is pattern 2. Did I record over it or something? There are no other patterns in the same place as where pattern 2 was.

Any help would be appreciated.

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Response to Ask your FruityLoops questions here 2011-01-21 02:28:47 Reply

At 1/20/11 05:06 PM, synchery wrote: I am using Nexus 2 wth fruity loops and I want to add a pattern to a track im working on

Ok so you just add a pattern like any other.

but I want to mess with the Cut off and things and I want that to play as a pattern

So create an automation clip.

How do I record a pattern while I am messing with the cutoff, and then add that one I just recorded to the Song Grid?

Hit record, select automation, hit play, wiggle the knob around. Though that will be shockingly imprecise. Just creating a clip and manually moving the line graph around will prove best.

At 1/20/11 05:22 PM, synchery wrote: And another thing I have had trouble with is when I play my song it sound like there are 2 recordings of the same thing back to back, and when I delete the one that sounds that way from the playlist the song still plays it, even though its gone

You don't know whats going on in your own song. You put something there thats doing it, isolate it, checkout your chours/reverb/delay settings, checkout your mixer send settings. Check if its trancegated or arpegiated (the ynth). Confirm you didn't write something on one pattern, and copy paste it onto another without having removed the originally copied bit.

http://img593.imageshack.us/img593/9726/
sdc.png

Doesn't help much, having a before/after picture with before and after audio would be better.

There's a link where I deleted pattern 2 but when I hit play on song it still plays the piano part, which is pattern 2. Did I record over it or something? There are no other patterns in the same place as where pattern 2 was.

Pull that grey bar down between where you place your loops, and where the bar number is shown. You may have put some patterns there in the more visual arrangement tray.


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Response to Ask your FruityLoops questions here 2011-01-21 23:48:01 Reply

Okay, I checked my library of sounds, and when I click Packs >> Loops, it doesn't show "Melody Loops" and "Drum Loops", just a small number of rather crappy synth/drum loops. I guess my question is, in Fruity Loops Studio 9, am I missing something?

If not, does anyone know of a place where I can DL some decent drum loops for free? The only sites I've found aren't the best or require I pay 10 bucks or subscribe.

dietsnapple135
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Response to Ask your FruityLoops questions here 2011-01-22 14:33:33 Reply

At 1/21/11 01:20 AM, africanchristmastree wrote: this thread is soooooooooooooooo long

Indeed.

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Response to Ask your FruityLoops questions here 2011-01-23 06:58:03 Reply

At 1/21/11 11:48 PM, Kemikal-Rabbit wrote: Okay, I checked my library of sounds, and when I click Packs >> Loops, it doesn't show "Melody Loops" and "Drum Loops", just a small number of rather crappy synth/drum loops. I guess my question is, in Fruity Loops Studio 9, am I missing something?

If not, does anyone know of a place where I can DL some decent drum loops for free? The only sites I've found aren't the best or require I pay 10 bucks or subscribe.

K, First of all, I use FL Studio 9 too, and no, it doesn't have melody loops included, I don't see why you'd want to use loops, first of all, If you're going to post on NG, don't ever use loops ;)
And if you want, I can recommend you some drums samples and stuff, Just PM me :)

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Response to Ask your FruityLoops questions here 2011-01-23 15:31:10 Reply

At 1/23/11 03:00 PM, leftBrain wrote: Two questions.

1) Is there a possible way I can get an Andy Mckee song in FL Studio, and then put nice panflute melodies over the top, maybe some bongos, generally build upon it as mess around it?

If you have such a song already, you can simply drag and drop the audio file (mp3 and .wav are the most commonly supported, I haven't tried any others of yet) onto the step sequencer and it'll open up as a sample channel just like a drum loop would.

2) If I made a nice song with his guitar playing as an element in it, would this be legal?

Legality isn't my forte, but using samples from existing copyrighted works is legal only in the following cases with perhaps some exceptions I don't know about -

1) You have express legal permission from the owner of the copyright on the work to use the aforementioned sample(s).

2) You are covered under legal 'fair use' type clauses, with which I am not very familiar (you'd likely want to ask a copyright lawyer), but they will always involve nonprofit and/or educational reasons, and are directly related to the work used (using the monday night football theme on a non-profit educational podcast whose topic is not "discussing the monday night football theme" would therefore likely be illegal, for instance, despite being non-profit and educational - as I said, consult a copyright lawyer before releasing something like this if you want to be safe).

3) You don't ever show anyone else that it exists for any reason.

Only under case 1 would Newgrounds consider allowing you to upload your work (Newgrounds technically makes money due to the ad space on your upload page, invalidating "Fair Use"), and then you would need to provide the proof to an audio moderator or other official member of the site BEFORE uploading it, and have the upload approved.

Under case 3 you obviously wouldn't be uploading it anywhere, much less Newgrounds, so that's fine.

So, the bottom line is, simply making it is technically probably not legal, but nobody will find out. If you show it to people, people will find out, and then it's REALLY illegal unless you are exempted by one of the above cases (or, again, perhaps some cases I don't know about).

T1LTED
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Response to Ask your FruityLoops questions here 2011-01-23 20:45:37 Reply

I am fairly new to FL studio and creating music online in general. I was wondering what the 64 point sinc, linear 128 sinc, etc option is when exporting a song in FL as an Mp3. How does changing this option affect an exported song?