Ask your FruityLoops questions here
- InvisibleObserver
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InvisibleObserver
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At 4/7/10 07:25 AM, B0UNC3 wrote: "EOS Error in flengine.dll"
Whattafuxx does that even MEAN?!
Operating system error where file communication isn't possible, or didn't work. Either a hiccup or you've asked FL to run something thats no logner there. (Move/deleted software/vsts, missing registry, incompatability issues from someone elses .flp).
- B0UNC3
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B0UNC3
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At 4/7/10 07:54 AM, DJHomeless wrote: Try reinstalling?
Done about "over 9000" times.
more like 30...
At 4/8/10 02:55 AM, Reaper93 wrote: Means it's time to use something else :p
I do. It's just that fl has the has the fastest and easiest sampler out of all the daws i've tried.
I'm also not a fan of vst samplers.
At 4/8/10 03:12 AM, InvisibleObserver wrote: Operating system error where file communication isn't possible, or didn't work. Either a hiccup or you've asked FL to run something thats no logner there. (Move/deleted software/vsts, missing registry, incompatability issues from someone elses .flp).
Hiccup, nah....It does that all the time. Fl seems to have trouble loading it's own plugins from time to time....So yeah, fl sucks i guess.
tried both legit and 3 different cracks just to make sure. and the same shit happens on 4 different computers. So no it's nothing wrong with my computer.
I guess I alone have the power to break FL.....yay.
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- InvisibleObserver
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At 4/8/10 02:46 PM, B0UNC3 wrote: Hiccup, nah....It does that all the time. Fl seems to have trouble loading it's own plugins from time to time....So yeah, fl sucks i guess.
tried both legit and 3 different cracks just to make sure. and the same shit happens on 4 different computers. So no it's nothing wrong with my computer.I guess I alone have the power to break FL.....yay.
Which synth/vst/effect/whatever-ma-dooley are you specifically running thats causing conflict?
- B0UNC3
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Let's say this much. Even if I import a sample there is a 50/50 chance of FL crashing with the above error. So yeah, just about everything crashes it^^
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- InvisibleObserver
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At 4/8/10 03:27 PM, B0UNC3 wrote: Let's say this much. Even if I import a sample there is a 50/50 chance of FL crashing with the above error. So yeah, just about everything crashes it^^
When was the last time you updated your sound driver?
- B0UNC3
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B0UNC3
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It autoupdates so I'm not really sure.
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- InvisibleObserver
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At 4/8/10 03:37 PM, B0UNC3 wrote: It autoupdates so I'm not really sure.
Look into manually updating it, auto-update with windows often means it tries to find something appropriate, but doesn't find anything. Its possible you've got some ancient driver running with FL that is updated for something less archaic.
Even if this doesn't solve your problem, its still a good idea to do. :P
Alternatively, check which driver FL is set to run with (system options and whatnot). See if the same errors occur with alternative drivers. Also check which driver is the priority within and out of FL. If your pc is using a built in driver, and FL's being told to use something else, this may be cause for conflict as well.
- B0UNC3
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At 4/8/10 03:44 PM, InvisibleObserver wrote:At 4/8/10 03:37 PM, B0UNC3 wrote: It autoupdates so I'm not really sure.Look into manually updating it, auto-update with windows often means it tries to find something appropriate, but doesn't find anything. Its possible you've got some ancient driver running with FL that is updated for something less archaic.
Fl ran like shit even before I put it to autoupdate for the sound driver.
Alternatively, check which driver FL is set to run with (system options and whatnot). See if the same errors occur with alternative drivers.
Check; It does.
Also check which driver is the priority within and out of FL. If your pc is using a built in driver, and FL's being told to use something else, this may be cause for conflict as well.
I checked this out last night actually....Are you surprised if I say this didn't help?:P
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- BlkAce
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quick question
I was wondering if there is a 'eeyyy' effect, i am trying to add that to some of my hiphop beats. Is there a .wav or soundfont?
- InvisibleObserver
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At 4/9/10 03:02 AM, BlkAce wrote: quick question
I was wondering if there is a 'eeyyy' effect, i am trying to add that to some of my hiphop beats. Is there a .wav or soundfont?
I'm going to guess you mean "Is there a sample of a male voice saying "Eeyy!""
In FL no. But you can probably sample any pre-existing rap song, or record yourself saying it into a microphone just fine. Alternatively look up hiphop voice samples and I'm sure you'll find some.
- InGenius
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At 4/7/10 06:21 AM, Tomppaah wrote:At 4/3/10 12:29 AM, InGenius wrote:If I understood you correctly, that's a load of bull.At 4/2/10 08:40 AM, varrin7 wrote:The only two ways to affect different instruments controlled in this manner are:At 4/1/10 02:44 PM, InGenius wrote: If you told me why you need to route it anywhere, I could possibly suggest a VST to help you.I'm using EWQL Symphonic Orchestra, and I've set that to MIDI port 0. Then I have midi outs set to that same port, but on different channels so that I can control the different instruments. Now, I'm trying to mix in the different instruments at various levels/frequencies using an EQ, but you can't control midi out channels in the mixer. So I'm trying to figure out a way to achieve that.
Use the built-in EQ routing of EWQL
Use seperate instances of EWQL for each different EQ setup.
Midi itself can't be EQ'd because it's merely a representation of Note On/Note Off in this usage. This is the problem with most multi-out VSTs. The best way to do this really is to use multiple instances and bounce down to wav to save CPU.
http://www.youtube.com/watch?v=ZPnpqTYg5 wE Check that video out. If you're wondering what I think you are, this should help! :))
With just one instance of EWQL, you can control all the different instruments in the mixer, rather than with the built in EQ. Let me know if this helped! :)
I haven't upgraded to FL 9 yet, so score one for FL finally listening to it's userbase, but in any FL before 9, that is not an option and hence my reply. Pre-9, each generator could route to one FX channel, rather than support multi-outs via audio routing as opposed to generator routing.
- GamerMan7
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Hey people, check out these 10 New features for FL Studio 9.1! there's going to be more things fixed/added, these are just 10.
http://www.youtube.com/watch?v=jyPsD4wOn Mc
This seems like a pretty nice update. There should be a new mixer in a future update. And of course it's going to be free for anybody who legally owns FL Studio. I can't wait. Should be out very soon, a week or so.
- icycubed
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ok so im new to fruity loops and have the demo. I plan on buying producer boxed set. But i need help with the guitar settings. I cant change the pitch and all my acoustics sound the same. Does anyone have any ideas on how to change the pitch. TY
- DJHomeless
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At 4/13/10 09:49 PM, icycubed wrote: ok so im new to fruity loops and have the demo. I plan on buying producer boxed set. But i need help with the guitar settings. I cant change the pitch and all my acoustics sound the same. Does anyone have any ideas on how to change the pitch. TY
Right click on the channel of your guitar, and choose the first option, "Piano Roll"
It will open the window on the side, where you can write notes down, just like I did.
- icycubed
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THANK YOU SO MUCH. that extremely helps.
Now i can make my songs better :D
- Mans0n
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Has anyone ever made an automation clip of the target mixer track? So like you can have your LEad linked to one mixer channel, then say make it go to another one?
Because I've tried this and it's a bitch to get right.. Has anyone found an easier way to do this?
- culmor30
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At 4/14/10 03:44 PM, Mans0n wrote: Has anyone ever made an automation clip of the target mixer track? So like you can have your LEad linked to one mixer channel, then say make it go to another one?
Because I've tried this and it's a bitch to get right.. Has anyone found an easier way to do this?
Why do that while you could just automate the on/off switch of different effects?
- InvisibleObserver
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At 4/14/10 03:44 PM, Mans0n wrote: Has anyone ever made an automation clip of the target mixer track? So like you can have your LEad linked to one mixer channel, then say make it go to another one?
Because I've tried this and it's a bitch to get right.. Has anyone found an easier way to do this?
You could use the "Fruity Send" and use the 4 send tracks specifically for this. Automating between the 4 channels is much less fidely. You will however lose the ability to use those 4 initial sends by doing this, which can of course be worked around since you can send to any mixer track.
- icycubed
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icycubed
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Hey another question, from the newbie. Is it possible to import and mp3 file? Because i know you can import a MIDI file b ut a mp3 file
- Mans0n
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At 4/15/10 07:39 AM, icycubed wrote: Hey another question, from the newbie. Is it possible to import and mp3 file? Because i know you can import a MIDI file b ut a mp3 file
Yeah I'm like 96% sure you can ( Im sure I've done it before) though it's not really something you do unless your going to slice up part a song for a remix or something..
- xKore
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At 4/15/10 12:09 AM, InvisibleObserver wrote:At 4/14/10 03:44 PM, Mans0n wrote: Has anyone ever made an automation clip of the target mixer track? So like you can have your LEad linked to one mixer channel, then say make it go to another one?You could use the "Fruity Send" and use the 4 send tracks specifically for this. Automating between the 4 channels is much less fidely. You will however lose the ability to use those 4 initial sends by doing this, which can of course be worked around since you can send to any mixer track.
Because I've tried this and it's a bitch to get right.. Has anyone found an easier way to do this?
You can direct an insert to all the other inserts you want to move around to and automate the send values to them instead of using the dedicated send channels.
- Mans0n
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Does anyone have a method for syncing just about any vocals with any beat?
Like say I wanted to put vocals in a project im working on, but the vocals are 98 BPM and my song is 130.
I mean i know i can time stretch.. But is there a better way?
- xKore
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At 4/15/10 04:52 PM, Mans0n wrote: Does anyone have a method for syncing just about any vocals with any beat?
Like say I wanted to put vocals in a project im working on, but the vocals are 98 BPM and my song is 130.
I mean i know i can time stretch.. But is there a better way?
open the vocals in edison, go on format (the one next to the files button) > edit properties and set the bpm to 98. save it, load it back into the playlist, and in the audio clip settings, go to the 'time' knob, right click and set autodetect, it should change the vocals so that they fit at the project tempo, then just slide them into sync.
- xKore
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also once that's done and all the stretching is correct, set the stretching method (where it says 'resample' or 'auto', and change it to pro-default, or tonal, whatever works best, it should sound better.
- Methreee
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Question:
If I throw soundgoodizer over the master channel, am I losing some of the crispness? Sorry I don't really know how to explain it, but I've noticed that the soundgoodizer makes everything sound nicer, but it acts like a limiter and equalizes all the sounds so it turns my drums way down, so I'm wondering, if I've already done all the mixing to make it sound nice, would the quality be better to add a soundgoodizer and the right preset, or maybe add the soundgoodizer but turn it way down, so its barely noticable.?
- Methreee
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Or should I just stay away from adding limiters and soundgoodizer to the master track completely, leaving my sounds more open?
- InvisibleObserver
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At 4/15/10 11:52 PM, Methreee wrote: add the soundgoodizer but turn it way down, so its barely noticable.?
Keep it light, don't rely on it. It will distort less and add a bit of sparkle. (Like pointed at 10oclock)
- Reaper93
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At 4/15/10 11:52 PM, Methreee wrote: Question:
If I throw soundgoodizer over the master channel, am I losing some of the crispness? Sorry I don't really know how to explain it, but I've noticed that the soundgoodizer makes everything sound nicer, but it acts like a limiter and equalizes all the sounds so it turns my drums way down, so I'm wondering, if I've already done all the mixing to make it sound nice, would the quality be better to add a soundgoodizer and the right preset, or maybe add the soundgoodizer but turn it way down, so its barely noticable.?
Soundgoodizer is a plugin with common premastering compression presets on it (A B C and D in this case, I'm not exactly sure what they represent).
You can achieve the same effect Soundgoodizer has if you use a compressor, limiter, or maximizer of some kind.
This is helpful because this is what those plugins all do: they may your sound louder and "gooder", but at the same time squash the dynamics to do this (if your sound is always -3dB it isn't very dynamic, whereas if it fluctuates between -3 and -8 you can hear when the instrument gets louder and quieter). This makes it a great accessory (not necessarily soundgoodizer itself, but other compression tools as well) when you want to make something really loud and bright and in your face - all music sounds better louder after all! - but you have to be careful not to overdo it as it can cause your drums to mellow out, and it can make your track pump in and out with the percussion which may not be the sound you're going for.
People joke about Soundgoodizer around here because it's clearly designed as a "newbie tool" for, well, making your track Sound Good(tm). But when you understand the principles behind it, it's no more helpful or harmful than any other kind of compression, which people use all the time.
Based on that, then, I can summarize some advice for you: Soundgoodizer on the master track, if turned up too far, will make your drums only as loud as everything else, and it will make the track "pump" in volume in time with the percussion generally. This is bad for dynamics. If you want to use Soundgoodizer (or any other kind of compressor), I would suggest using it in moderation, and only on individual instruments, not on your master bus. The only compression that should be on your master bus is for maximization and limiting purposes, and there are much better compressor plugins out there for those purposes than Soundgoodizer (fruity limiter, for one, or Image-Line's own Maximus if you want to get something a bit more professional than that. The Multiband Compressor plugin also does a decent job).
- Mans0n
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Sometimes I do use the soundgoodizer for synths and Kick drums. Though I've learned that it's only good to use if you want something to have that extra punch. That's why you turn it down pretty low so it's barely noticeable. Otherwise your lead/drums will be too loud and drown out other frequencies.
- xKore
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I wouldn't reccomend using soundgoodizer on a master, it's basically a multiband maximizer, and the presets it uses will shape the frequency levels of your whole track to something that isn't flat, which is what you want it to be.
f.ex i think preset A has the effect of reducing the 200-500 (muddy sounding) area, by maximizing it to a certain level, and the other ranges to other levels.
Although it may sound better, the real solution to that problem would be to cut out the shit sounding stuff in that range and leave in the good sounding stuff instead of cutting it all and leaving a gaping whole in your mix, that you'll come back to weeks later and then realize the hole is there. (this has happened to me)
if you want the soundgoodizer sound on your master, i'd suggest using maximus, and setting it to the soundgoodizer presets (in the preset menu there should be the soundgoodizer presets). this gives you much more control.
im more tolerant on using it on seperate tracks, although it does rape my cpu and is bad practice, it does sound fucking good on some things.


