Forum Topic: Ask your FruityLoops questions here

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Arbiter

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Posted at: 9/12/09 09:56 PM

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At 9/12/09 08:52 PM, Argyros wrote: Uhh, can I just ask why you'd go to all the trouble of fooling around with volume automations when you could just cut off the unwanted part?

Well, due to the fact that with automations you could create a smoother transition - and make it less unnatural.
It's really just as easy as that.


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Argyros

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Posted at: 9/12/09 10:50 PM

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At 9/12/09 09:56 PM, Arbiter wrote: Well, due to the fact that with automations you could create a smoother transition - and make it less unnatural.
It's really just as easy as that.

That makes a lot of sense actually, thanks! :)

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InGenius

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Posted at: 9/13/09 02:07 AM

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I would also suggest using the Edison Noise Gate to do the same thing without affecting the positioning of the track or needing to resequence, but I have always been a bit unhappy with the gating of Edison's system, it usually cuts off a bit early for my tastes, and setting up an actual Noise Gate effect on the vocal channel is about as time consuming as cutting and resequencing.


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Thomas

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Posted at: 9/13/09 02:41 AM

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Is it possible to link Midi Out to a FX channel in the mixer? If so, how? Are there any workarounds if it's not possible?


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nal1200

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Posted at: 9/13/09 04:20 AM

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At 9/13/09 02:41 AM, Thomas wrote: Is it possible to link Midi Out to a FX channel in the mixer? If so, how? Are there any workarounds if it's not possible?

You go to the FX channel and click the "IN" tab near the top right corner. Then choose the MIDI input.

That's how you do it for a microphone, atleast. So I would imagine a MIDI keyboard would work the same way.

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Mich

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Posted at: 9/13/09 07:41 AM

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At 9/13/09 02:41 AM, Thomas wrote: Is it possible to link Midi Out to a FX channel in the mixer? If so, how? Are there any workarounds if it's not possible?

Midi consist purely of note and velocity data, not actual audio. FX channels need audio to process.
Your midi out should go to either a hardware synthesizer or a different software program that can handle said midi. Then you should route the audio back into FL studio (either with rewire for software) or with an audio input on your sound card, and then you can use that 'in' thing someone mentioned.


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xKore

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Posted at: 9/13/09 09:06 AM

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At 9/13/09 02:41 AM, Thomas wrote: Is it possible to link Midi Out to a FX channel in the mixer? If so, how? Are there any workarounds if it's not possible?

Open a midi out, set the 'port' to any number, open the fx you want to control by midi, set the 'port' number to the same number,the port number should be in the top right of the FX wrapper, (In FL9 you have to press the gear in the top left to be able to see the port settings).

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xKore

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Posted at: 9/13/09 09:07 AM

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At 9/13/09 07:41 AM, MICHhimself wrote: Midi consist purely of note and velocity data, not actual audio. FX channels need audio to process.

Some FX have options to control by midi, for instance an auto-tune plugin.

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Mich

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Posted at: 9/13/09 09:31 AM

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At 9/13/09 09:07 AM, xKore wrote:
At 9/13/09 07:41 AM, MICHhimself wrote: Midi consist purely of note and velocity data, not actual audio. FX channels need audio to process.
Some FX have options to control by midi, for instance an auto-tune plugin.

Ah yeah, I can understand that. Sorry to give the wrong answer here then, but I'm pretty sure it wouldn't work nal1200's way :p


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I have a question as far as routing a mixer track to another, or whatever it is really called. Basically, I have used up all 8 mixer effect channels, and want to add more. How do I get another channel to continue feeding effects to the previous channel?

Ask your FruityLoops questions here


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InGenius

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Posted at: 9/13/09 08:45 PM

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At 9/13/09 08:19 PM, Mystery-Moon-Pie-Aud wrote: I have a question as far as routing a mixer track to another, or whatever it is really called. Basically, I have used up all 8 mixer effect channels, and want to add more. How do I get another channel to continue feeding effects to the previous channel?

You need a Buss. Hightlight the channel full of FX, now click the Enable Send button on the channel you want to route to. The knob that appears allows you to adjust how much of the original channel to Send to this one. For your purposes, you'd want to leave it at 100%. Now add whatever other FX you need on this new Insert Channel. Voila.

Ask your FruityLoops questions here


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I tried that before, since I thought it would be that easy. Although I do see the db meter moving, showing that the channel is being affected by the other channel, I hear no difference. I've added odd and unnecessary effects to try and hear a difference, but nothing.


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iHeartQuistis

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Posted at: 9/13/09 11:24 PM

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Ok, I have a sincere problem. I tried looking courageously through the HELP menu in the program, but no success. I'm pretty new to the software.

What I want to do is a simple volume swell - like I want the note to sync down from (forte) f to (mezzo forte) mf over a measure, if you understand what that means? Basically I want the audio to go quieter when moving into the next section. How do you do this?

I notice you can change the volume of INDIVIDUAL notes, but that doesn't do justice to the string sections I'm trying to put together. I just want one long phrase to gradually drop in volume whilst moving onto another phrase.

Thanks, and I'm sure this is simple to answer - but for the life of me I can't figure it out.

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InGenius

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Posted at: 9/13/09 11:28 PM

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Oops, I forgot a step. Sorry for the faux pas.

Basically, take the main channel with the VST on it and route it to the second channel. When you route the Insert, UNROUTE it from the Master channel so that all of it's sound must go through the Buss (the second channel you route it to) and then to the Master. If you don't, you're doing a Parallel (as opposed to Serial) FX chain. This could cause the original channel in many cases to overpower the mix and you would be unable to hear much of a change, for instance if the main channel is compressed and then the secondary/Buss channel has any form of Reverb or Delay effect or any other effect which lowers the overall volume level output from that channel. In a worst case scenario the two channels would severely overpower the mix after parallel routing causing clipping.

Basically, route Insert 1 into Insert 2, unroute Insert 1 from Master by clicking the Enable Send to the Master from Insert 1. Now only the sound coming through Insert 2, and consequenctly, the sound processed by the full FX chain, will be played through to the Master channel.


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InGenius

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Posted at: 9/13/09 11:40 PM

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Skip ahead to last line for short answer.

You need to automate the volume of the VSTi or the Channel that said VSTi is on. Right click the volume slider of the channel the VSTi is linked to in the mixer, choose Automation Clip, then do the volume automations within the Audio/Automation clip section of the Playlist editor through the measure(s) you need to have the swell in. The "volume" in the Piano roll is actually velocity and adjusting it will not only change volume in most VST's, but also change which sample is played via velocity layers(in multisampled VSTs, which many orchestral VSTs are). This could mean that lowering the velocity will give one a different sounding string sample rather than a lowered volume.

Now, this is a bit of a sticking point in electroic and sample based orchestral samplers, as it is very hard to represent the ever changing sound architecture of complicated instruments such as violins, and how they react when a player slowly lowers the velocity of their bow across the string, but the closest approximation of this reaction if to automate the volume of the channel. This means, obviously, that if you only want one note, amongst a chord or multiple notes playing, to be lowered, you will need to run mutliple instances of the VST for each "virtual player" whom you would wish to automate. This is actually suggested by many electronic composers who use DAWs for composition, as it follows the same mentality as an actual orchestra, where you don't have a single player playing more than one instrument. Unfortunately, that would add a bit of CPU usage for each instance, so many gloss over this point.

Sorry for the long reply. Short answer: automate your volume.


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Box-Killa

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Posted at: 9/14/09 10:06 AM

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Or you could create like 5 synths all with different volumes. LOL. It is pretty nooby, and it will probably eat up all your cpu.

But if you don't understand how to automate just yet, (it took me a while) then by all means... find a method that works for you. If you want to automate the sound, which many people will say is easy, do that, but if it is too complicated, wait until you are more adept with navigating around FL.

I remember my first 4 months of Fruity loops, when I figured out how to add synths lol. I only ever used styrus presets because everything else was too complicated and sytrus had the best sound, that is until i learnt how to add more synths . Heck there are so many buttons on fl. Now when I look at it, i know so much stuff, and navigating through FL is PISS EASY. But to someone starting out, even just finding out how to add synths is a bit tricky.

although, i never had trouble finding the piano roll... lol.
Sorry its just fun to look back :D


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loansindi

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Posted at: 9/14/09 10:09 AM

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At 9/13/09 11:24 PM, iHeartQuistis wrote: What I want to do is a simple volume swell - like I want the note to sync down from (forte) f to (mezzo forte) mf over a measure, if you understand what that means? Basically I want the audio to go quieter when moving into the next section. How do you do this?

Find a place to control the volume of the instrument. You can use a mixer channel, the volume knob in the instrument properties, whatever. A mixer channel is best.

Then right click on it and choose 'create automation clip', look at your playlist and you'll have a new item in there. You can click on the line in this new rectangle to draw a shape for the volume of the track.


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EmperorCharlemagne

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Posted at: 9/14/09 08:39 PM

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Question that has undoubtedly been asked a million times before:

I know this is a common complaint, but I have it now too.

On my latest song, while still in the program of FL, there are random popping noises that crop up from time to time.

This has nothing to do with the overall volume of the song, as I have learned long ago to tone down the master volume in order to prevent the loud-noise popping. This is more random, and annoying as well. What do I do to get rid of it?

"Revolutions are celebrated when they are no longer dangerous."
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modem

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Posted at: 9/14/09 10:24 PM

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EmperorChampagne (I have been drinking again sorry) -

It could be one of two things, depending on if the crackling is audible in your rendered track or not. In the case that it is not, it is likely just strain on your soundcard as it is processing your audio stream in realtime, and can be fixed via your hardware settings. On the other hand, if it is evident in the render, it is simply (well no, often one of the most frustrating and complicated stages of mixing) a matter of draft-mastering your sounds. Usually fixed from adjusting levels and compression settings, etc.

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EmperorCharlemagne

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Posted at: 9/14/09 10:53 PM

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Hmm, I see.
I guess I'll fiddle around with the bitrate etc when I finally render the finished product, and see if that does anything. I would assume a lower bitrate is better, correct?

"Revolutions are celebrated when they are no longer dangerous."
-Pierre Boulez
Click on ROGA'S for a good time.

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FuNDaMeLoN

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Posted at: 9/14/09 11:08 PM

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I have the same problem but maybe a hundred times worse - whenever I even try to put in more than two instances of a plugin like Sytrus it sounds like... well, bad. The sound is incredibly distorted and crackly even though the CPU hovers around 40%. (never shows up when rendered though)

Like modem said, if it is not evident in the rendered file then it is a problem with your sound card and maybe you should turn down the quality for drafting. I have the same problem, and I think it could be the sound card after all, and changing the bitrate will not have any effect. Though your problem could be a bit different, I recommend you investigate this further and maybe get a new sound card.

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EmperorCharlemagne

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Posted at: 9/14/09 11:21 PM

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Well, I am doing this all off a laptop, which may be a reason for this. Though if apparently this disappears in rendering, then that's a good thing.

"Revolutions are celebrated when they are no longer dangerous."
-Pierre Boulez
Click on ROGA'S for a good time.

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loansindi

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Posted at: 9/14/09 11:24 PM

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At 9/14/09 11:21 PM, EmperorCharlemagne wrote: Well, I am doing this all off a laptop, which may be a reason for this. Though if apparently this disappears in rendering, then that's a good thing.

If you're running into underruns, the problem WILL go away while rendering. The issue is that you're basically running out of resources to create all of your sounds and stuff in real time.


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EmperorCharlemagne

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Posted at: 9/15/09 12:24 AM

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Thanks for all the help, folks. I'm glad I don't have to try a hand at mastering, a skill in which I am woefully inept.

10% rendered!

"Revolutions are celebrated when they are no longer dangerous."
-Pierre Boulez
Click on ROGA'S for a good time.

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B0UNC3

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Posted at: 9/15/09 02:21 AM

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Questions, What's up with this retarded piece of software? Why can't it find it's own stock plugins on SOME flps? Why does the program give me completely white error boxes?

The biggest Q of all would be, why does every FL version after FL6 act like a mentally retarded teddybear on speed to me? and ONLY me it seems.

Reinstalling it doesn't fix anything.

And without saying too much, the demo does this aswell.

Though it may seem like I'm being terribly sarcastic I'm actually completely serious.

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InGenius

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Posted at: 9/15/09 01:05 PM

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Sounds like user error to me, Bounc3. I've never had a problem with FL not finding Native plugins. And mine has never acted like a Teddy Bear on Speed.


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IKONiC

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Posted at: 9/15/09 04:53 PM

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At 9/15/09 01:05 PM, InGenius wrote: Sounds like user error to me, Bounc3. I've never had a problem with FL not finding Native plugins. And mine has never acted like a Teddy Bear on Speed.

Actually, in B0UNC3's defense, my FL has had problems also and failed to find Native FL VSTs such as the Fruity Soft Clipper. It would give me an error to either buy the plugin on KVR.com, search for the plugin or ignore the problem.


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TheBackupCrew

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Posted at: 9/15/09 05:51 PM

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okay... herez my question... where/what is the lead synth envy uses? I REALLY WANNA KNOW!!!

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(TheBackupCrew)


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Mich

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Posted at: 9/15/09 07:24 PM

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At 9/15/09 05:51 PM, TheBackupCrew wrote: okay... herez my question... where/what is the lead synth envy uses? I REALLY WANNA KNOW!!!

I am pretty sure that's a layer made of different synths.

I'd go for nexus, sylenth1, 3xOsc.

But it won't be easy to create the exact same thing obviously.
Also; try to be original and create something else.


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S3C

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Posted at: 9/15/09 08:11 PM

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At 9/15/09 05:51 PM, TheBackupCrew wrote: okay... herez my question... where/what is the lead synth envy uses? I REALLY WANNA KNOW!!!

1. open a 3xosc, select three saw wave forms
2. detune one slightly to the left, and vice versa
3. turn the echo/fat mode on, set the feedback to 200%, and the time to 0. give this bad boy atleast 5 echoes.
4. Turn the pitch knob up seven octaves. this step is very important.
5. then reverb and compression

or something

Ask your FruityLoops questions here

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