The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.34 / 5.00 31,296 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.07 / 5.00 10,082 ViewsOk i know that a lot of commercial games are written in c++.
So if i got it and made a game with it, would i have to get anything else to make it so my friend (he doesnt have a computer only the consoles,) can play it on his PS2 of whatever, or can i do that in the c++ program?
At 3/24/05 01:23 PM, chellow wrote: Ok i know that a lot of commercial games are written in c++.
So if i got it and made a game with it, would i have to get anything else to make it so my friend (he doesnt have a computer only the consoles,) can play it on his PS2 of whatever, or can i do that in the c++ program?
Short Answer: No, you as an individual most likely can't.
wouldnt it require puting a playstation game in your cd rom. Then see how it is and then script your program somewhat the way the playstation game is. It works like that i guess is I should try it sometime.
C++ librarys are completly different for consoles than they are for say, Windows. Most companies require you to buy special test systems and the SDK (Software Development Kit) for their console. And most companies will only give test systems and SDKs to certain people/companies.
Basicly, porting programs from PC to, for example PS2, is virtually impossible.
At 3/24/05 07:02 PM, ABoxInABox wrote: C++ librarys are completly different for consoles than they are for say, Windows. Most companies require you to buy special test systems and the SDK (Software Development Kit) for their console. And most companies will only give test systems and SDKs to certain people/companies.
Basicly, porting programs from PC to, for example PS2, is virtually impossible.
Dude, that doesn't sound like a programmer talking :)
There are a few open source or free PS2, GameCube and X-Box SDK's out there if you know where you're looking (all of them are 100% legal, just well hidden). X-Box runs of DirectX, so it would be easier to port DX PC games to the X-Box.
And it's not impossible to port PC games over to PS2 or GameCube, game companies do it al the time.
At 3/24/05 11:41 PM, White_Rhyno wrote: There are a few open source or free PS2, GameCube and X-Box SDK's out there if you know where you're looking (all of them are 100% legal, just well hidden). X-Box runs of DirectX, so it would be easier to port DX PC games to the X-Box.
I've seen lots unofficial SDKs for Nintendo consoles, but never for Xbox or PS2. Nintendo/Microsoft/Sony won't let you sell the games unless you become a registered developer anyway (I think all of the companies call it something different), and then you can get the SDKs and test systems from them.
And it's not impossible to port PC games over to PS2 or GameCube, game companies do it al the time.
I thought that game companies create APIs with the same functions, data types, etc, for the systems that they want to compile thier games on, so they don't have to make any changes to the actual game source. At least, that's what I'd do. Saves the effort of taking weeks to port something - you only have to write it once.