Forum Topic: Tanooki_John's Pro-pokemon club

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ParadoxVoid

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Posted at: 9/11/09 11:37 PM

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At 9/11/09 03:21 PM, verycoolguy wrote: Struggle isn't a normal type move. It's typeless. And it hits everything neutrally.

Is it of the same type as Curse, or is that completely different?

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HibiscusKazeneko

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Posted at: 9/12/09 02:18 PM

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At 9/10/09 06:45 AM, BananaBreadMuffin wrote: Ugh why is giratina being such a whore :(

I got him down to about two pixels of health, paralyzed him, and spammed ultra balls and i still cant capture him. Dis shiit is gey. Pity I didn't really prepare, I've only got 1 timer ball with me and a dozen ultra balls. I don't want to waste my master ball but I cant cope with this much more. D:

Which game are you playing? Platinum?
I just used my Master Ball and got it over with :P

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GUnit0001

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Posted at: 9/13/09 02:39 PM

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At 9/11/09 11:37 PM, ParadoxVoid wrote:
At 9/11/09 03:21 PM, verycoolguy wrote: Struggle isn't a normal type move. It's typeless. And it hits everything neutrally.
Is it of the same type as Curse, or is that completely different?

Well,according to Serebii,Struggle is a normal type move,while Curse is that ??? type.

So,if Struggle does hit Ghosts(I wouldn't know,it never happened to me.),then it shouldn't be a Normal type move,right?


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HibiscusKazeneko

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Posted at: 9/13/09 09:17 PM

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At 9/13/09 02:39 PM, GUnit0001 wrote:
Well,according to Serebii,Struggle is a normal type move,while Curse is that ??? type.

Serebii is powered by user input. It's not always right.

So,if Struggle does hit Ghosts(I wouldn't know,it never happened to me.),then it shouldn't be a Normal type move,right?

It doesn't have a type, as far as I'm concerned.
You can use it against any type and it won't be hindered by strengths or weaknesses.

I learned this by trial and error.

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ParadoxVoid

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Posted at: 9/14/09 03:25 AM

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At 9/13/09 09:17 PM, HibiscusKazeneko wrote: It doesn't have a type, as far as I'm concerned.
You can use it against any type and it won't be hindered by strengths or weaknesses.

Well, Curse is effectively typeless as well. From a programming point of view, I'd say that the variable that holds the type can't be null if it wants to do anything, so I'd assume that it would be the Curse type. Unless Struggle has its own type as well.

Also, Arceus has a Curse-type form. I'd probably say that would mean that they took into account every type when programming that ability, regardless of whether it was possible or not.

Of course, struggle's 'type' doesn't actually appear in-game, while Curse's '???' type does. So I guess we won't actually ever know unless someone asks one of the programmers at Game Freak.

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RedQuito

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Posted at: 9/14/09 05:51 AM

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I think this place has all the important info.

http://bulbapedia.bulbagarden.net/wiki/S truggle


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Whoshotdabear

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Posted at: 9/14/09 08:18 PM

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I'VE BEEN TRYING TO CATCH THIS BASTARD FOR DAYS!!!!!!!!!!

Tanooki_John's Pro-pokemon club

It sounds like a bad idea wrapped in a horrible plan slathered with sinister bogglings with a side dish of diabolical mind-rending idiocy. -Locozadedude

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Aci6

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Posted at: 9/15/09 11:21 PM

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At 9/13/09 02:39 PM, GUnit0001 wrote: So,if Struggle does hit Ghosts(I wouldn't know,it never happened to me.),then it shouldn't be a Normal type move,right?

Yeah, its in that same barrel. Also, I think 'Hidden Power' should be a ??? type move.

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ParadoxVoid

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Posted at: 9/15/09 11:22 PM

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At 9/15/09 11:21 PM, Aci6 wrote: Yeah, its in that same barrel. Also, I think 'Hidden Power' should be a ??? type move.

I agree actually. It's classed as Normal, isn't it?

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Posted at: 9/16/09 04:18 AM

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At 9/15/09 11:22 PM, ParadoxVoid wrote:
At 9/15/09 11:21 PM, Aci6 wrote: Yeah, its in that same barrel. Also, I think 'Hidden Power' should be a ??? type move.
I agree actually. It's classed as Normal, isn't it?

Yeah, also I think its called 'Secret Power', you'll all have to forgive my memory of Pokemon which is fading with the days gone by. Also PV, nice new sig.

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ParadoxVoid

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Posted at: 9/16/09 05:13 AM

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At 9/16/09 04:18 AM, Aci6 wrote: Yeah, also I think its called 'Secret Power', you'll all have to forgive my memory of Pokemon which is fading with the days gone by. Also PV, nice new sig.

Nah, Secret Power is different to Hidden Power. Hidden Power's type and power varies with the IVs of the Pokemon using it, whereas Secret Power has a constant power and type or 70 and Normal, but a varying extra 'effect' (Paralysis, sleep, poison, lowering accuracy etc) depending on the terrain it's used on.

Also, cheers. It took me ages in Photoshop to get right.

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ParadoxVoid

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Posted at: 9/16/09 05:14 AM

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At 9/16/09 05:13 AM, ParadoxVoid wrote: Also, cheers. It took me ages in Photoshop to get right.

One other thing - How come you're not using that Chained Tears one that was made for you? Did you end up preferring your current one after all?

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Aci6

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Posted at: 9/16/09 09:10 AM

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At 9/16/09 05:14 AM, ParadoxVoid wrote:
At 9/16/09 05:13 AM, ParadoxVoid wrote: Also, cheers. It took me ages in Photoshop to get right.
One other thing - How come you're not using that Chained Tears one that was made for you? Did you end up preferring your current one after all?

I change my aura with every level and when I saw it I thought it'd probably be better to use when I go up a level and change my aura to green. Yeah, I don't know what I want these days lol

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ParadoxVoid

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Posted at: 9/16/09 09:17 AM

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At 9/16/09 09:10 AM, Aci6 wrote: I change my aura with every level and when I saw it I thought it'd probably be better to use when I go up a level and change my aura to green. Yeah, I don't know what I want these days lol

Fair enough. I'm always dark and I doubt I'm gonna change it, so this sig probably goes rather well with that scheme.

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Aci6

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Posted at: 9/16/09 09:29 AM

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At 9/16/09 09:17 AM, ParadoxVoid wrote:
At 9/16/09 09:10 AM, Aci6 wrote: I change my aura with every level and when I saw it I thought it'd probably be better to use when I go up a level and change my aura to green. Yeah, I don't know what I want these days lol
Fair enough. I'm always dark and I doubt I'm gonna change it, so this sig probably goes rather well with that scheme.

A lot of new people seem to opt for Dark, hell even Holly chose it for when she signed up (later changing it to blue). I don't mind it but you've got to get sick of seeing the same icon over and over.

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ParadoxVoid

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Posted at: 9/16/09 10:01 AM

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At 9/16/09 09:29 AM, Aci6 wrote: A lot of new people seem to opt for Dark, hell even Holly chose it for when she signed up (later changing it to blue). I don't mind it but you've got to get sick of seeing the same icon over and over.

Meh, to be honest I don't really care. It's just an aura, and unless it was fab, I don't really care all too much. I'd probably prefer it to be how it was before the redesign, since then at least there was some point to it, other than just aesthetic.

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Idiot-Finder

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Posted at: 9/16/09 02:20 PM

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At 9/11/09 11:37 PM, ParadoxVoid wrote:
At 9/11/09 03:21 PM, verycoolguy wrote: Struggle isn't a normal type move. It's typeless. And it hits everything neutrally.
Is it of the same type as Curse, or is that completely different?

I named my shuppet "Emo" due to curse.


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Aci6

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Posted at: 9/17/09 07:48 AM

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At 9/16/09 10:01 AM, ParadoxVoid wrote: Meh, to be honest I don't really care. It's just an aura, and unless it was fab, I don't really care all too much. I'd probably prefer it to be how it was before the redesign, since then at least there was some point to it, other than just aesthetic.

You know people actually came up with the idea that Evil and Fab are extreme Light and Dark? Being that the person votes only high or low. Utter stupidity when its been aesthetic for ages now. Fucking idiots.
Also I'm going Fab in another 3 levels D:

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Aci6

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Posted at: 9/17/09 10:57 AM

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At 9/16/09 02:20 PM, Idiot-Finder wrote:
At 9/11/09 11:37 PM, ParadoxVoid wrote:
At 9/11/09 03:21 PM, verycoolguy wrote: Struggle isn't a normal type move. It's typeless. And it hits everything neutrally.
Is it of the same type as Curse, or is that completely different?
I named my shuppet "Emo" due to curse.

*Slits wrists someone else suffers*
That's how it goes isn't it?

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Whoshotdabear

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Posted at: 9/22/09 05:57 PM

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this one's givin meh greif to!

It sounds like a bad idea wrapped in a horrible plan slathered with sinister bogglings with a side dish of diabolical mind-rending idiocy. -Locozadedude

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HibiscusKazeneko

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Posted at: 9/22/09 06:38 PM

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At 9/22/09 05:57 PM, Whoshotdabear wrote: this one's givin meh greif to!

Can we get rid of this guy?
PLEASE?!?

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ParadoxVoid

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Posted at: 9/22/09 07:41 PM

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At 9/22/09 06:38 PM, HibiscusKazeneko wrote: Can we get rid of this guy?
PLEASE?!?

Just ignore him, he's such a poor excuse for a troll it's kinda sad. If it bothers you, PM a mod about it.

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Fox

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Posted at: 9/23/09 01:54 PM

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I'm always trying to develop, improve, and refine my team for the battle frontier. Right now this is what my team will look like:

Garchomp@focus sash
Jolly nature
- outrage
- stone edge
- earthquake
- fire fang (simply here for type coverage and so I don't get walled by Bronzong or Skarmory)
So he's a demon for a lead, and my main attacker. If I can't get a super effective hit and my opponent's name isn't Weavile, I usually outrage away.

Heatran@choice scarf
modest nature
- Fire blast
- earth power
- explosion
- dragon pulse
With a choice scarf, Heatran can become an effective revenge killer that can sweep if the need arises, as very little resists this set. Once Heatran is done attacking, I'll switch to Bronzong, and if I'm switching in while low on health, I'll immediately try to blow up my enemy.

Bronzong@leftovers
I forget the nature, but I know it's not the best choice.
- gyro ball
- earthquake
- hypnosis
- explosion
Standard wall. I chose Bronzong because of all of his "lol I'm a steel type" resistances combined with levitate, making for a safe switch-in on almost anything. While in, I'll try to status the opponent, then switcgh out our start attacking. Again, if low on health, I'll go kamikaze on the opponent's ass. Because of this and the fact that he doesn't hit very hard, I usually try not to send out Bronzong as my last Pokemon.

Opinions? I'm just testing out this team at the battle tower so I'll post results later.


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Aci6

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Posted at: 9/24/09 07:13 PM

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At 9/23/09 01:54 PM, Fox wrote:
Garchomp@focus sash
- fire fang (simply here for type coverage and so I don't get walled by Bronzong or Skarmory)
So he's a demon for a lead, and my main attacker. If I can't get a super effective hit and my opponent's name isn't Weavile, I usually outrage away.

You're better of opting for flamethrower since its got better accuracy, also if its only for Bronzong and Skarmory is a must since both of them have a dangerously high defense stat.

Heatran@choice scarf
modest nature
- Fire blast

Switch Fire Blast for flamethrower, there's nothing worse than missing when you need to hit D:

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Fox

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Posted at: 9/25/09 05:56 PM

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At 9/24/09 07:13 PM, Aci6 wrote: You're better of opting for flamethrower since its got better accuracy, also if its only for Bronzong and Skarmory is a must since both of them have a dangerously high defense stat.

I guess an 80 special attack with a base 95 power move has some decent KO potential behind it if it's used to take down physical walls with a 2X or 4X weakness to fire.

Switch Fire Blast for flamethrower, there's nothing worse than missing when you need to hit D:

Someone seems to be a fan of flamethrower :D

Oh well, you do have a point. Maybe the mistake I've been making in the past was going the high-risk, high-reward route. The raw power in fire blast is really appealing to me, but as you said, there's nothing worse than it missing when I need it to hit the most. And I doubt heat wave would be much better. the 100 base power doesn't make up for the 90% accuracy.

Thanks for the advice.


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ParadoxVoid

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Posted at: 9/26/09 02:58 AM

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At 9/25/09 05:56 PM, Fox wrote: Oh well, you do have a point. Maybe the mistake I've been making in the past was going the high-risk, high-reward route. The raw power in fire blast is really appealing to me, but as you said, there's nothing worse than it missing when I need it to hit the most. And I doubt heat wave would be much better. the 100 base power doesn't make up for the 90% accuracy.

Thanks for the advice.

Fire Blast isn't that bad though. If you were talking Thunder or Blizzard, I'd say go thunderbolt/ice beam all the way unless you had Rain/Hail support. Fire Blast is a little different though, since with a base 85 accuracy, it's actually not going to miss all that often.

My Metagross's main attacking move is Meteor Mash, also with an 85 accuracy, and it rarely ever misses. I don't know why, but I'd probably be fairly comfortable with Fire Blast. I'd go the same with Garchomp though, since with a non-EV boosted special attack, you'll need the power.

Don't go Heat Wave under any circumstances though.

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Aci6

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Posted at: 9/27/09 09:29 PM

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At 9/25/09 05:56 PM, Fox wrote: Someone seems to be a fan of flamethrower :D

Its a good move with some decent power and good accuracy to boot. But yeah its an old favourite :D

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RedQuito

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Posted at: 9/29/09 12:59 AM

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I have a new Gardevoir and I already figured out it's final moveset:

Gardevoir -Naive Nature -Expert Belt
Psychic
Thunderbolt
Focus Blast
Calm Mind/Shadow Ball

Tell me which should I get rid of, Calm Mind or Shadow Ball. Or tell me other
moves I should let it learn.


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Assi9

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Posted at: 9/29/09 04:01 PM

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Preparing for PtHGSS when I eventually get it (my b-day is in 1 1/2 months, so I might have a shot of getting Pt then, at least), I built a test team on Shoddy; I haven't broken it out yet, and figured I'd bring it up here first. Keep in mind, I'm the unconventional type. I'd like suggestions on the order, since I'm still new to the 'lead' concept.

Claydol (Shiny)
Bold / 252 Def / 252 SpD / 4 SpA
@Light Clay

Light Screen
Reflect
Stealth Rock
Earth Power

With both defenses at 339, this becomes one bulky little bastard, perfect for setting up defensive measures early on. Can't touch Levitators/Flyers, but it ain't meant to have to.

Machamp (Shiny)
Adamant / 252 ATK / 68 Def / 188 SpD / No Guard
@Leftovers

Bulk Up
Dynamicpunch
Stone Edge
Payback

Been wanting to utilize No Guard Machamp for some time now; it'll be fun to have Dynamicpunch actually hit. :P

Typhlosion
Modest / 4 HP / 252 Spe / 252 SpA
@Choice Scarf

Eruption
HP Grass
Focus Blast
Lava Plume

Saw this variant on Serebii, and it looked awesome. Nice to have a Pokemon who can actually make use of Eruption at full power - even those who resist it oughtta take a giant dent. I went LP over Flamethrower for the added Burn chance when necessary.

Sceptile
Modest / 12 HP / 252 Spe / 244 SpA
@Petaya Berry

Substitute
Endeavor
Energy Ball
Dragon Pulse

One of the other Typhlosion variants showcased on Serebii inspired me to make a version for one of my personal favorites. After Overgrow and the Petaya both kick in, Energy Ball should be scary enough. Endeavor was an idea to make giant special walls more manageable.

Tentacruel (Shiny)
Timid / 252 Spe / 4 SpA / 252 SpD / Clear Body
@Black Sludge

Rapid Spin
Toxic Spikes
Surf
Ice Beam

Removes entry hazards, then goes & lays some, all while being able to take a few hits & dish 'em back out.

Miltank
Jolly / 252 HP / 252 Atk / 4 Spe / Scrappy
@.........not sure on the item yet........

Milk Drink
Heal Bell
Body Slam
Earthquake

A horribly underused choice that pretty much does everything; hopefully HGSS will remind everyone else of its worth on a team - esp. with the addition of Scrappy. Chose Body Slam over Return for paralysis, which helps keep it around longer.

-
-
-
-
-
-
Suggestions welcome here, since I'm still a noob to this gen's scene.

You can be in Paris. You can be in a Hilton. Just don't be in Paris Hilton.

One of the best threads ever.


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verycoolguy

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Posted at: 9/29/09 07:48 PM

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For Claydol, if you want to to be bulky, you gotta max out that low base HP before anything. Same goes with Tentacruel.

For Sceptile... I guess it's a nice idea to use Endeavor to deal with things like Blissey, but if you're running a SubPetaya set, it might seem like a better idea to just use another move for more coverage, I'd recommend Hidden Power Fire.

For Tentacruel, if you want to use him as a tank that does the job of laying entry hazards, why are you worried so much about its Speed? It isn't a sweeper. Tentacruel's base stat for HP is lower than his Special Defense base stat, so if you want to take as many Special hits as possible, max his HP, then add some EVs on Special Defense. Remove the 252 EVs from Speed and put them in HP. I also recommend you put in some EVs in Defense, because it's really weak, and use a Bold or a Calm nature.

Give Miltank Leftovers.


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