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Physics and gravity...

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Glaiel-Gamer
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Physics and gravity... 2005-03-14 18:11:03 Reply

I have 2 symbols, a symbol named "ship" and a nonamed one. They are both spheres. Does anyone know the code so that the nonamed symbol has "Gravity" so the ship always gets pulled toward the nonamed one? (I'm not talking about "falling straight down" I'm talking about an objet getting pulled toward another one)

Idoru
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Response to Physics and gravity... 2005-03-14 18:54:14 Reply

will the ship have thrusters that allow it escape the gravity pull?

Glaiel-Gamer
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Response to Physics and gravity... 2005-03-14 19:07:05 Reply

no, actually, it is more of a meteor. It just moves in a line untill changed by gravity.

Idoru
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Response to Physics and gravity... 2005-03-14 19:28:39 Reply

make a movieclip on _root and name is star, make also your meteor;

put in the following:

onClipEvent(load) {
x_velocity = 0;
y_velocity = 0;
k_constant = 1.2;
starmass = 5000;
}

onClipEvent(enterFrame) {

xdiff = this._x - _root.star._x;
ydiff = this._y - _root.star._y;
k_constant = 3

deg_diff = Math.atan2(ydiff,xdiff);
radius = Math.sqrt(Math.pow(xdiff,2)+Math.pow(ydiff,2))

force_div_mass = k_constant*((starmass)/(Math.pow(radius,2)));
// deriving velocity from gravitation equation
x_ac = force_div_mass*Math.cos(deg_diff);
y_ac = force_div_mass*Math.sin(deg_diff);
// new velocities
x_velocity-=x_ac;
y_velocity-=y_ac;
// new positions
_x+=x_velocity;
_y+=y_velocity;

}

This doesn't have hittest but I'm sure you'll figure that out. initial x and y velocity is set to zero. I did this in a rush, so I'm sure the script can be shortened, the script basically came from a translation of the gravitation law from physics. Tweak the mass of the star and the k_constant to get desired effect. Have fun.

Idoru
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Response to Physics and gravity... 2005-03-14 19:33:10 Reply

oops, should really add in hittest, since classically if it were to approach the sun without collision it the radius would go off to infinity and force becomes infinite. also there's a weird slingshot affect, I guess that's physically possible.

Glaiel-Gamer
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Response to Physics and gravity... 2005-03-14 19:47:01 Reply

Yeah, I can apply hittest myself

Idoru
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Response to Physics and gravity... 2005-03-14 20:14:43 Reply

tsk tsk, not even a thank you.

Begoner
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Response to Physics and gravity... 2005-03-14 20:22:53 Reply

I'll thank you for him. That was a nice script, Idoru!

Glaiel-Gamer
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Response to Physics and gravity... 2005-03-14 20:37:42 Reply

http://img34.exs.cx/my.php?loc=img34&image=gravity5sv.swf
Now I say thanks, cause I know it works now!
THANX! :)
After tweaking it a bit, this is what I made. I'll somehow turn it into a game.

Idoru
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Response to Physics and gravity... 2005-03-14 20:41:15 Reply

you're very welcome. Gladto know I'm still appreciated around here.

Glaiel-Gamer
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Response to Physics and gravity... 2005-03-14 20:48:09 Reply

Yeah, I'm only a freshman in High School, so I havent studied physics yet. Thanks for the script again.