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Red, White, & Blue Game Collab

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G-C
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Response to Red, White, & Blue Game Collab 2005-03-05 14:02:16 Reply

Whos in the collab then?

Glaiel-Gamer
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Response to Red, White, & Blue Game Collab 2005-03-05 17:37:10 Reply

Y'know, I'd like to see more people interested in this.

The-Mercenary
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Response to Red, White, & Blue Game Collab 2005-03-05 18:17:38 Reply

At 3/5/05 05:37 PM, Glaiel_Gamer wrote: Y'know, I'd like to see more people interested in this.

me too, so far we got 4 people right?

Glaiel-Gamer
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Response to Red, White, & Blue Game Collab 2005-03-05 20:22:33 Reply

yeah, well, red and black started out slow too.

JKR
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Response to Red, White, & Blue Game Collab 2005-03-06 10:48:54 Reply

I'll tell you what, I'm going to TRY to do something for this one. I'm not sure if I'll end up making it in time because of the million other projects I HAVE to do for work, but I'm sure going to try. I've got an idea but haven't made that type of game yet, so we'll have to see. Cross your fingers.


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The-Mercenary
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Response to Red, White, & Blue Game Collab 2005-03-06 12:29:33 Reply

At 3/5/05 08:22 PM, Glaiel_Gamer wrote: yeah, well, red and black started out slow too.

well, it was labeled "Flash Game Contest". Anyway, man I wish we could have used black in this one, oh well.

Glaiel-Gamer
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Response to Red, White, & Blue Game Collab 2005-03-06 18:07:44 Reply

please keep bumped

JKR
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Response to Red, White, & Blue Game Collab 2005-03-07 11:15:15 Reply

At 3/6/05 12:29 PM, The_Mercenary wrote:
At 3/5/05 08:22 PM, Glaiel_Gamer wrote: yeah, well, red and black started out slow too.
well, it was labeled "Flash Game Contest". Anyway, man I wish we could have used black in this one, oh well.

Yeah, black would have been nice, but I think the whole point is to see how creative we can be with such limited resources. It doesn't take nearly as much work to make something look good in full color, but in order to pull off something incredible in limited color, you really need to be a good artist. It's an interesting challenge that's for sure!


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Glaiel-Gamer
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Response to Red, White, & Blue Game Collab 2005-03-07 14:37:17 Reply

Yeah. Space_Chicken, if I had to vote for graphics in Red and Black, I would give it to you because of the way you did "outlines"

Ps, in the next one I will bring back the virtual boy look with black and green (but you will be able to use any shades of green between black and the shade I give you. maby. I'll think about it.)

TehBanStick
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Response to Red, White, & Blue Game Collab 2005-03-07 14:47:28 Reply

With a AS decompilar, and some knowledge of php, that highscore board is very unsafe:)


abcdefghijklmnopqrstuvwxyz

JKR
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Response to Red, White, & Blue Game Collab 2005-03-07 14:56:51 Reply

At 3/7/05 02:47 PM, TCStyle wrote: With a AS decompilar, and some knowledge of php, that highscore board is very unsafe:)

Well that's good to know, now you wanna help fix it or something??


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Glaiel-Gamer
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Response to Red, White, & Blue Game Collab 2005-03-07 15:03:26 Reply

Well, right now it doesn't look like anyone hacked the red and black ones.

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Response to Red, White, & Blue Game Collab 2005-03-07 16:15:58 Reply

At 3/7/05 02:56 PM, Space_Chicken wrote:
At 3/7/05 02:47 PM, TCStyle wrote: With a AS decompilar, and some knowledge of php, that highscore board is very unsafe:)
Well that's good to know, now you wanna help fix it or something??

He's just showing off his 1337 HaXXzzor skillZ.
Really nothing we can do to prevent this. It's only people without no life who goes through all the trouble to cheat, I just remove those manually from the list.

Anyways how things going with this collab? Let me know when you are ready to set up the highscores.

Glaiel-Gamer
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Response to Red, White, & Blue Game Collab 2005-03-07 16:35:09 Reply

200 x 150
Well, Xelius, that is the size of the high score box.
So far I'm the only one ready for high scores. My game is called "Fireworks"
Maby make the high score box look like an american flag? or not. You decide.

Xelius
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Response to Red, White, & Blue Game Collab 2005-03-07 16:49:07 Reply

At 3/7/05 04:35 PM, Glaiel_Gamer wrote: 200 x 150
Well, Xelius, that is the size of the high score box.
So far I'm the only one ready for high scores. My game is called "Fireworks"
Maby make the high score box look like an american flag? or not. You decide.

I leave the design thing to you. =)
Use the same highscore movieclip that was used for Red and Black, just change RedBlack in the path to RedWhiteBlue. I think you know what i'm talking about.

JKR
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Response to Red, White, & Blue Game Collab 2005-03-07 17:29:54 Reply

At 3/7/05 04:35 PM, Glaiel_Gamer wrote: 200 x 150
Well, Xelius, that is the size of the high score box.
So far I'm the only one ready for high scores. My game is called "Fireworks"
Maby make the high score box look like an american flag? or not. You decide.

Problem is if someone's game isn't about the american flag then it would be out of place.


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Glaiel-Gamer
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Response to Red, White, & Blue Game Collab 2005-03-07 17:33:52 Reply

Well, I'll make something else cool.

Glaiel-Gamer
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Response to Red, White, & Blue Game Collab 2005-03-07 17:53:28 Reply

Ok, Xelius, you need to make a high scores page and a script for "Fireworks"

Mitch-Mac
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Response to Red, White, & Blue Game Collab 2005-03-07 18:15:11 Reply

Im borred so Im in! Whats everyone else doing so I dont copy anyone?

JKR
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Response to Red, White, & Blue Game Collab 2005-03-07 18:16:53 Reply

At 3/7/05 06:15 PM, Mitch-Mac wrote: Im borred so Im in! Whats everyone else doing so I dont copy anyone?

I don't even really KNOW yet! I have some ideas. But I think you should be ok as long as your artwork is original. Just try to be creative and it won't matter what anyone else does. Each should be unique!
Glad another person is joining!


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Glaiel-Gamer
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Response to Red, White, & Blue Game Collab 2005-03-07 18:35:33 Reply

Well, I posted mine either here or on my forum or both.

Mitch-Mac
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Response to Red, White, & Blue Game Collab 2005-03-07 18:38:15 Reply

Heres my test demo: Dots!

Mitch-Mac
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Response to Red, White, & Blue Game Collab 2005-03-07 18:39:45 Reply

At 3/7/05 06:38 PM, Mitch-Mac wrote: Heres my test demo: Dots!

Woops, forgot to say, use the arrows to move. Im still thinkin on ideas, I just made this for fun. Eat smaller dots to become a bigger dot.

Glaiel-Gamer
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Response to Red, White, & Blue Game Collab 2005-03-07 18:50:51 Reply

Well, here's what I have to say:
1st: put a marker where the dots spawn.
2nd: Are you sure it's at 24 fps?
3rd: C'mon, you can be more creative with the graphics.

Glaiel-Gamer
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Response to Red, White, & Blue Game Collab 2005-03-07 18:56:33 Reply

4th: Improve the hit-Testing (if it is circles, you can use distance to get an exact hit test)
5th: It doesn't really gradually get harder. At a point, it gets impossible to lose.
6th: Maby make ones that are able to be got have a different graphic than ones bigger than you.

Mitch-Mac
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Response to Red, White, & Blue Game Collab 2005-03-07 19:10:15 Reply

At 3/7/05 06:56 PM, Glaiel_Gamer wrote: 4th: Improve the hit-Testing (if it is circles, you can use distance to get an exact hit test)
5th: It doesn't really gradually get harder. At a point, it gets impossible to lose.
6th: Maby make ones that are able to be got have a different graphic than ones bigger than you.

Just a test =P
Try this one, its a game I already made but converted into RWB. It seams to be a bit laggy on the internet tho and its better if you dont play on full screen. -Game-

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Response to Red, White, & Blue Game Collab 2005-03-07 19:21:54 Reply

Even on that game, I like the game, but it definately needs better graphics. Try using more than one color for each sprite Give them a design. Look at my game. And the game over screen is not red white and blue.
And it needs sound.
Please fix up the controls too.
That game wouldn't survive on it's own, but then again, with a little work, it might. That's why putting all of them together helps them get a high rank.

Mitch-Mac
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Response to Red, White, & Blue Game Collab 2005-03-07 19:24:54 Reply

At 3/7/05 07:21 PM, Glaiel_Gamer wrote:
Even on that game, I like the game, but it definately needs better graphics. Try using more than one color for each sprite Give them a design. Look at my game. And the game over screen is not red white and blue.
And it needs sound.
Please fix up the controls too.
That game wouldn't survive on it's own, but then again, with a little work, it might. That's why putting all of them together helps them get a high rank.

Yea I agree it still needs some work, I'll keep workin on it.

The-Mercenary
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Response to Red, White, & Blue Game Collab 2005-03-08 00:30:18 Reply

At 3/7/05 06:15 PM, Mitch-Mac wrote: Im borred so Im in! Whats everyone else doing so I dont copy anyone?

I'm doing a DMC type game, its a peace of crap right now, but I'll find a way to make it fun, and I cant let this go to waste, I just downloaded a bunch of DMC songs so I can have that awsome feel to my game.

The-Mercenary
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Response to Red, White, & Blue Game Collab 2005-03-08 03:50:32 Reply

here is what I got done so far :) I just spent 2 hours making the enemy and the guns shoot while you walk and stuff
http://img126.exs.cx/my.php?loc=img126&image=rwbmercenary5gq.swf
The controls are the same:
Move: Arrows
Jump: Space
Shoot: a
Slash: s
Slash2: d
combos:
s+s+s+s+s
s+d+d+s+s
s+d+s+s+s
d+d+s+s+s
d+d
jump+s

And the guns dont work on the enemies yet + the enemies can get stuck behind the wall, but thats an easy fix, I gotta go to school in 4 hours I better get some sleep.