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mayoarm11
mayoarm11
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Response to AS: Sound 2008-05-05 12:02:27 Reply

no one?


Awesome turret game in the making, featuring 85 uniqe turrets: News post

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dec-1310
dec-1310
  • Member since: Jun. 5, 2007
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Response to AS: Sound 2008-07-16 12:56:59 Reply

So how do I do to compress the sound file and make it smaller?

mustangman24
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Response to AS: Sound 2008-07-20 11:21:08 Reply

how do you make it so that when you click a button a sound plays im a beginner HELP!!


ill give you a ten because you let me give you a zero!, My only friend the end,
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Gorilla-Studios
Gorilla-Studios
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Response to AS: Sound 2008-07-20 12:26:00 Reply

mayoarm11:

 if (myVariable == 1) {
	mySound1.start(0, 1);
}

mustangman24:

on (release) {
	mySound = new Sound(this);
	mySound.attachSound("sound1");
	mySound.start(0, 1);
}

Gorilla Studios || A game is like sex, its better when its free

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bomboy
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Response to AS: Sound 2008-09-09 11:50:25 Reply

Yo guys,

Great tutorial. You guys > me.
</brownnosing>
Any chance one of you know how to use the different levels of whatever audio is playing to trigger other animation events? In other words, how do you make visualizers like the ones that are in the audio portal?

bomboy
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Response to AS: Sound 2008-09-09 13:03:28 Reply

Disregard. AS3 help file for the win. Huzzah.

InnerChild548
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Response to AS: Sound 2009-02-24 20:15:06 Reply

I couldn't find in the search bar and AS MAIN: Sound didn't help me so, here goes.

How do I do:

onClipEvent(enterFrame){
	if(this.hitTest(_root.player)){
	(Play Sound)
	}
}

Very basic question, I know.


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InnerChild548
InnerChild548
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Response to AS: Sound 2009-02-24 20:16:44 Reply

At 2/24/09 08:15 PM, InnerChild548 wrote: I couldn't find in the search bar and AS MAIN: Sound didn't help me so, here goes.

How do I do:

onClipEvent(enterFrame){
if(this.hitTest(_root.player)){
(Play Sound)
}
}

Very basic question, I know.

Shit! Wrong topic!

So Sorry!


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MajorPauro
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Response to AS: Sound 2010-02-03 17:38:18 Reply

I already did everything that is in this post, but then a HUGE problem appears!!! When I open the swf. file, the voices don't appear...

I've had put the audio at MP3 - 64kbps - Stereo

I did something wrong?


Everything that happens has it purpose...

doctormario
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Response to AS: Sound 2010-02-03 18:07:40 Reply

At 2/3/10 05:38 PM, MajorPauro wrote: I already did everything that is in this post, but then a HUGE problem appears!!! When I open the swf. file, the voices don't appear...

I've had put the audio at MP3 - 64kbps - Stereo

I did something wrong?

That is a big problem. If you've tried everything in the tutorial, my suggestion is to try saving your mp3 as a wav. When I had this problem, in the past, that was the cause of it.


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MajorPauro
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Response to AS: Sound 2010-02-04 12:54:10 Reply

At 2/3/10 06:07 PM, doctormario wrote: That is a big problem. If you've tried everything in the tutorial, my suggestion is to try saving your mp3 as a wav. When I had this problem, in the past, that was the cause of it.

I forgot to mention that I use Flash MX ^^''! And It didn't worked...


Everything that happens has it purpose...

DeathByStarfish
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Response to AS: Sound 2011-03-17 05:30:11 Reply

so i imported a ,wav like it said and the whole thing worked great. but when i decided to switch to a different song the tiny file became a 10 mb with the first song. i deleted it and it stayed at ten mb. added the other song in its place and it added another 10 mb. now my file is 20 mb.

at the same time. why are my 2 min .wav 16 bit sounds 10 mbs each.

someone please help me atleast kill the excess mb weight

Woltjer
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Response to AS: Sound 2011-04-05 19:03:44 Reply

Great post!