Forum Topic: As: Main

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GeoffCLogan

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Posted at: 6/30/05 10:47 AM

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I think I'll do one on loadMovie and loadVars if no one has done those yet.


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Denvish

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Posted at: 6/30/05 10:50 AM

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At 6/30/05 10:47 AM, GeoffCLogan wrote: I think I'll do one on loadMovie and loadVars if no one has done those yet.

I'm going to do a loadVars/loadVariables/loadVariablesNum one at some point, but don't let that stop you. If yours and mine end up being too similar (which I doubt they will), I'll paste my shit in yours and delete mine.

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Dancing-Thunder

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Posted at: 6/30/05 10:52 AM

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Denvish, I want you to delete my GTA thread from the forums. (That is, if you can)


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Inglor

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Posted at: 6/30/05 10:53 AM

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fine denvish, if you're taking loadVars, XML is mine ;)


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Toast

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Posted at: 6/30/05 10:54 AM

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At 6/30/05 10:44 AM, Denvish wrote: AS: Pong physics & gravity by Dark Toaster
AS: Preloader
AS: Save and Load
AS: Sound
AS: Variables by Dark Toaster

Darn,I should make a AS: thread named with a "A" at the beginning,my AS threads always get stuck at the end ^__^


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Denvish

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Posted at: 6/30/05 11:09 AM

Denvish DARK LEVEL 45

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Quick favour to ask of you guys:

Firstly, if you can do a little research on Google for 'associated reading', and bung three or four relevant links at the end of your first post, that would be cool. It's not necessary or compulsory, but it might help people see things from a slightly different angle when they're looking at your code, just in case they're having trouble grasping your approach to the subject.

Secondly, when you add the AS: Main link in your post, link to http://www.newgrounds.com/bbs/topic.php?id=229808&page=9999 - this will take the reader to the last page of this topic, which will obviously be where the most recent lists are. I'm not really too fussed about them reading the first post of the topic, they can always browse to page=1 if they want to.

Thanks

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T-H

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Posted at: 6/30/05 11:16 AM

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Sorry Denvish, you posted those instructions just as I submitted my topic.


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Inglor

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Posted at: 6/30/05 11:19 AM

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AS: XML

Yay, ;)

XML is more useful and powerful then loadvars no offense ;)


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Toast

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Posted at: 6/30/05 11:28 AM

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Nice work again,Inglor. ;)


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Dancing-Thunder

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Posted at: 6/30/05 11:34 AM

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You know what, there should be a thread called like AN: Main. In that thread, it will have animating tips. People can make threads (like this) that are about animation and name it AN: Whatever. Then, people can go to the AN: Main and select what they want. I mean, this is just a suggestion because I think animation is a lot cooler that AS.


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Inglor

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Posted at: 6/30/05 11:40 AM

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Toast

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Posted at: 6/30/05 12:04 PM

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Inglor,we should call you "AS Bot" ^__^.
Take a break!


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Dancing-Thunder

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Posted at: 6/30/05 01:07 PM

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What about my animation idea!?


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Inglor

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Posted at: 6/30/05 01:19 PM

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uhh.. what animation idea?


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Dancing-Thunder

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Posted at: 6/30/05 01:21 PM

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Inglor, look back a couple replies and you will see.


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Inglor

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Posted at: 6/30/05 01:25 PM

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1) Animation isn't cooler then coding
2)You can't TEACH everyone animation, it's more of a born gift.
3)


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cherrorist

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Posted at: 6/30/05 01:31 PM

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At 6/30/05 11:34 AM, Dancing-Thunder wrote: You know what, there should be a thread called like AN: Main. In that thread, it will have animating tips.

Animation's better taught through tutorials, you need visual aides, you can't write about lip syncing or running in a way that'll tech people to animate it.
You can check these out if you're looking for tips:
http://www.newgrounds.com/bbs/topic.php?id=177502
http://www.newgrounds.com/bbs/topic.php?id=252779
http://www.newgrounds.com/port...amp;terms=animation%20tutorial

My apologies for bringing these up in the AS thread


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Joelasticot

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Posted at: 6/30/05 07:16 PM

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I made a tutorial about symbols :

http://www.newgrounds.com/bbs/topic.php?id=298311

var s=0;var p=0;addEventListener("enterFrame", function(){
s+=(25-p)/20;p+=Math.ceil(s);var o="";
for(var i=0;i<p;i++){o+=" ";};trace(o+"joelasticot");})


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Denvish

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Posted at: 7/1/05 10:36 AM

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At 6/30/05 07:16 PM, Joelasticot wrote: I made a tutorial about symbols :

http://www.newgrounds.com/bbs/topic.php?id=298311

Yup, I saw that and liked it. It's not a problem that it's not a pure AS thread, there are no strict guidelines...

Updated list:

AS: API by -liam-
AS: Arrays
AS: Basic A.I. by Dancing-Thunder
AS: Binary Increasement by Inglor
AS: Checking Stack Syntax by Inglor
AS: Clock by Glaiel_Gamer
AS: Collisions by Glaiel_Gamer
AS: Collision Detection by BleeBlap
AS: Conditions and Loops by BleeBlap
AS: For... in loops by Inglor
AS: Functions - Basic by Inglor
AS: Debugging Syntax by Inglor
AS: Duplicated Movie Clips
AS: Intervals by Inglor
AS: Linear Increasement by Inglor
AS: Movement - Basic
AS: Movement - Scrolling background by DrDeath2k3
AS: Movement - Random by Begoner
AS: Movement - On slopes by Joelasticot
AS: OOP (Object Oriented Programming) by Inglor
AS: Password by Dancing-Thunder
AS: Performance & Optimisation Tips by T-H
AS: Pong physics & gravity by Dark_Toaster
AS: Preloader
AS: Quality Toggling
AS: Save and Load
AS: Sound
AS: SWF right-click menu
AS: Symbols by Joelasticot
AS: Typewriter Effect by Atomic_Sponge
AS: Variables by Dark_Toaster
AS: XML by Inglor

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Galactic-Shit-Head

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Posted at: 7/1/05 10:38 AM

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Thats a big list Denvish! And just for the record to everyone, I have been coming to NGs for a long time. I just felt like making an account yesterday.


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Toast

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Posted at: 7/1/05 10:42 AM

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The flash section is becoming a better place!
~"And once more,Denvish saved the NewGrounds BBS!"


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Galactic-Shit-Head

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Posted at: 7/1/05 10:49 AM

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Well, Denvish, I think AS: Save and Load should be in the advanced section becuase I consider myself good at AS and I really dont even understand save and load.


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Toast

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Posted at: 7/1/05 10:51 AM

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Can anyone make a AS: 3D and a AS: trigometry?
I think that would help.


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Toast

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Posted at: 7/1/05 10:52 AM

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At 7/1/05 10:49 AM, Grouchy-Grandpa wrote: Well, Denvish, I think AS: Save and Load should be in the advanced section becuase I consider myself good at AS and I really dont even understand save and load.

Just copy and paste it and pretend you have read and understood the explanations XP


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Galactic-Shit-Head

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Posted at: 7/1/05 10:53 AM

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At 7/1/05 10:51 AM, -Toast- wrote: Can anyone make a AS: 3D and a AS: trigometry?
I think that would help.

Hmm... AS: 3D, that would be pretty hard. Denvish is like the only one who knows that. Believe it or not, I tried doing 3D by puting a code lile this:

if(Key.isDown(Key.UP)) {
_z +=5;
}

I know, the _z axis doesnt exist but I tried! XD


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Toast

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Posted at: 7/1/05 10:57 AM

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At 7/1/05 10:53 AM, Grouchy-Grandpa wrote: Hmm... AS: 3D, that would be pretty hard. Denvish is like the only one who knows that.

No,he isn't.I am sure inglor does,Xelius does too,Jafiteman,and many other people
Believe it or not, I tried doing 3D by puting a code lile this:


if(Key.isDown(Key.UP)) {
_z +=5;
}

I know, the _z axis doesnt exist but I tried! XD

What about this?
onClipEvent(load)
{
z = 5;
}
onClipEvent(enterFrame)
{
if(Key.isDown(Key.UP))
{
this._xscale+=z;
this._yscake+=z;
}
}

But I know there is a better way,this one doesn't work properly.


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T-H

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Posted at: 7/1/05 11:03 AM

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3D involves simulating a "focal lens" in order to adjust _x and _y accordingly., I know very little about how this works, but the _x+ _y+ method isn't really appropriate. A triganomatry reference would be a good idea, but I think that should be left to one of the more experianced users like Inglor.


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Galactic-Shit-Head

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Posted at: 7/1/05 11:03 AM

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How about a AS: RPG? Lol, I don't know, it might be hard to explain a whole RPG in one thread.


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