Forum Topic: As: Main

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Denvish

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Posted at: 11/20/05 06:32 AM

Denvish DARK LEVEL 46

Sign-Up: 04/25/03

Posts: 16,229

AS: Main
AS: Main - Alphabetic List
Notepad version of the list

=================

BASIC - GENERAL
AS: Animated Buttons by Inglor
AS: Bars (Health/Score/etc) by Inglor
AS: Basic A.I. by Dancing-Thunder
AS: Beginning Actionscript by Ninja-Chicken
AS: Bounce & Gravity by ImpotentBoy2
AS: ClipEvents by Inglor
AS: Drag & Drop by Inglor
AS: Duplicated Movie Clips
AS: Dynamic Color Changes by Rantzien
AS: Dynamically Resizing Objects by Spamburger
AS: Frame Functions by Spamburger
AS: Loops & Conditions by BleeBlap
AS: Loops - For... In by Inglor
AS: Loops - While by Ninja-Chicken
AS: Maths - Basic by T-H
AS: Movement - Basic
AS: Movement - Scrolling Background by DrDeath2k3
AS: Movement - Scrolling Objects by lan00
AS: Performance & Optimisation Tips by T-H
AS: Quality Toggling
AS: Random by -Reedo11-
AS: Random - More by Spamburger
AS: Replay Button by Inglor
AS: Sound
AS: Starting Out by -Thomas-
AS: Stop & Play Buttons by Inglor
AS: swapDepths by -liam-
AS: Symbolic Operators (and, or, not) by SpamBurger
AS: Symbols by Joelasticot
AS: Timeout by Inglor
AS: Variables by Rantzien

BASIC - SPECIFIC
AS: Clock by Glaiel_Gamer
AS: Custom Cursor by lan00
AS: Elastic Mouse Chaser by lan00
AS: Inventory 1 by Inglor
AS: Moving, Dad 'n Me style by -Thomas-
AS: Mad Libs by SpamBurger
AS: Password by Dancing-Thunder
AS: Preloader
AS: Photo Negative by Glaiel_Gamer
AS: Subtitles by -Toast-

INTERMEDIATE - GENERAL
AS: Arrays
AS: Basic Combos by -Toast-
AS: Camera Control by Inglor
AS: Collisions by Glaiel_Gamer
AS: Collisions - Boundaries by Spamburger
AS: Collision Detection by BleeBlap
AS: Collisions - HitTesting Duped MCs by SpamBurger
AS: Constant Distance (Ragdoll Basics) by T-H
AS: Debugging Syntax by Inglor
AS: Elasticity by Joelasticot
AS: Filters (Flash 8) by Inglor
AS: Functions - Basic by Inglor
AS: Intervals by Inglor
AS: Linear Increasement by Inglor
AS: Listeners by F13
AS: Load External Data/Cross-Domain
AS: Logical Thinking by Glaiel_Gamer
AS: Maths - Intermediate by Inglor
AS: Mouse Wheel by Inglor
AS: Movement - On slopes by Joelasticot
AS: Movement - Random by -liam-
AS: Pointing/Shooting at Mouse
AS: Save and Load
AS: Strings by Inglor
AS: SWF Copy Protection by JackSmack
AS: SWF Right-Click Menu
AS: Text Fields by guywithhiscomp
AS: Upload/Download (Flash 8) by -liam-

- - Flash - Music - Images - -

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Denvish

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Posted at: 11/20/05 06:33 AM

Denvish DARK LEVEL 46

Sign-Up: 04/25/03

Posts: 16,229

INTERMEDIATE - SPECIFIC
AS: Fading Trail Effect (Bullet Time)
AS: Fireworks (API) by Inglor
AS: Flash Registration Form by bigftballjock
AS: Game 1 - Moving and Jumping by Ninja-Chicken
AS: Game 2 - Shooting & Power-ups by Ninja-Chicken
AS: Jumping Engine For All by Rystic
AS: Maze by Begoner
AS: Movement - Asteroids Ship by guywithhiscomp
AS: Movie Control by Spamburger
AS: Platform Game Basics by Atomic_Sponge
AS: Platformer: N00b to Pro by MusicianEXE
AS: Platformer by Thomas2005
AS: Pong Physics & Gravity by -Toast-
AS: Rain Effect (API) by Inglor
AS: Scoreboard by Inglor
AS: Starfield (API)
AS: Timer by guywithhiscomp
AS: Typewriter Effect by Atomic_Sponge
AS: Varispeed Rollover Scrollbar
AS: Volume Slider by Star_Cleaver

ADVANCED - GENERAL
AS: 3Dimension - Basic by dELta_Luca
AS: 3Dimension - Intermediate by dELta_Luca
AS: Actionscripted Tweens by BleeBlap
AS: API by -liam-
AS: API Curves by Glaiel_Gamer
AS: API 3-Gradient Fills by Inglor
AS: Binary Increasement by Inglor
AS: BitmapData - Basic by -liam-
AS: Components by dELta_Luca
AS: Line to Line Collision by Glaiel_Gamer
AS: Modular Programming by Inglor
AS: Non-Tilebased Pathfinding by dELta_Luca
AS: Scoreboard Protection
AS: OOP (Object Oriented Programming) by Inglor
AS: Prototype, Proto & Inheritance by BleeBlap
AS: System Capabilities (Flash-PC Communication) by Inglor
AS: Tile-based Game Development Map by Inglor
AS: Tile-based Line-of-Sight Algorithm by zoohl
AS: Tile-based Pathfinding by dELta_Luca
AS: Trigonometry by BleeBlap
AS: Very Basic Wireframe 3D by Begoner
AS: XML by Inglor
AS: XML For Online Interactivity by -KhAo-

ADVANCED - SPECIFIC
AS: Flash Game Instant Replay by Cojones893
AS: Key Queue by Inglor
AS: Syntax Checking Stack by Inglor
AS: XML Sockets - Chatroom by Ninja_Chicken

=========

OTHER USEFUL LINKS:

Flash Newbie Help by -ArcticHigh-
Flash (noob) tutorial by -hellraiser-
Starting with Flash by Otacon

NG's best tutorial movies
Flash tuts list by AGH
The Big Tutorial List by IWantSomeCookies

Flashkit
actionscript.org
AS: Main
Kirupa
good-tutorials.com

NG Preloaders
Xenosteel's guide
NG Submission Tips
Get your Flash deleted

Liveswif 2.2 - Free Flash maker
Sham Bhangal's Flash V-Cam
Custom XKey Class by authorblues
Flash: FP Version Checker (component) by JeremysFilms
Keycode Getter by gorman2001

Flash/ASP scoreboard
Flash/PHP scoreboard
Cross-domain policies

Sprite page list by different
Music and Sound Effect sites V2 by different

Flash: Shortcut Keys by -Unknown-
Flash: Code Shortcut keys by Rantzien
Claymation info by schorhr
Fixing problems with importing sound
How to: Flash to animated .gif

- - Flash - Music - Images - -

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Toast

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Posted at: 11/20/05 07:06 AM

Toast DARK LEVEL 09

Sign-Up: 04/02/05

Posts: 8,921

None added since last page?! :O

Off topic:

I see you changed to a light aura, I'll need to get used to that. =)

What are all those "brotherhood of the mods" sigs I'm seeign lately?


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dELtaluca

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Posted at: 11/20/05 07:14 AM

dELtaluca LIGHT LEVEL 20

Sign-Up: 04/16/04

Posts: 5,557

argh, ive just changed to light aura and its scaring me, it looks too different

My social worker says im special!

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dELtaluca

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Posted at: 11/20/05 07:15 AM

dELtaluca LIGHT LEVEL 20

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Posts: 5,557

ah thats better, back to being dark:

new layout of AS threads is better i think than previousljy

My social worker says im special!

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Rantzien

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Posted at: 11/20/05 07:16 AM

Rantzien FAB LEVEL 15

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Posts: 3,426

At 11/20/05 07:06 AM, -Toast- wrote: I see you changed to a light aura, I'll need to get used to that. =)

I've been thinking about doing that too, but if I do it now I'll just look like I'm taking after Denvish =)

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notorious

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Posted at: 11/20/05 06:07 PM

notorious FAB LEVEL 27

Sign-Up: 06/10/04

Posts: 553

Hey i've been using some actionscript from here in several of my things, and it's pretty cool. I was wondering though, if you have something where the mouse rolls over an object and then something like a text box comes up or something, and if you don't could you please add it?


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authorblues

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Posted at: 11/20/05 06:14 PM

authorblues FAB LEVEL 12

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Posts: 6,360

At 11/20/05 07:15 AM, -dELta- wrote: new layout of AS threads is better i think than previousljy

previousljy == undefined

i dont care for it. i think all the general pages should go together, and all the specific pages should go together. i had gotten so used to using the specific pages and knowing where to look.

now to get to ADVANCED: GENERAL, for instance, i have to scroll past ALL of the basic and intermediate threads. lol, like hell im using advanced threads. im still back on basic.

i fear change... i want my old AS: main layout back

oh, and thanks for adding my class file, denvish...

GENERATION 1-i: The first time you see this, copy it into your sig on any forum. Square it, and then add i to the generation.

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Vengeance

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Posted at: 11/21/05 02:45 AM

Vengeance EVIL LEVEL 28

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Posts: 5,033

i like the new layout, its much easier to find
authorblues; is it that hard to scroll?

========|| WWWWWWWW>[-[Blog] - [Audio] - [Userpage] - [Flash] - [Last.fm]-]<WWWWWWWW ||========

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authorblues

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Posted at: 11/21/05 03:11 AM

authorblues FAB LEVEL 12

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At 11/21/05 02:45 AM, Flash_kid wrote: i like the new layout, its much easier to find
authorblues; is it that hard to scroll?

everytime you scroll, god kills a kitten...
and yes. that is 10 extra seconds ill never get back

GENERATION 1-i: The first time you see this, copy it into your sig on any forum. Square it, and then add i to the generation.

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Vengeance

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Posted at: 11/21/05 03:24 AM

Vengeance EVIL LEVEL 28

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Posts: 5,033

i just timed myself and it literally took me 2 seconds. omfg!

========|| WWWWWWWW>[-[Blog] - [Audio] - [Userpage] - [Flash] - [Last.fm]-]<WWWWWWWW ||========

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authorblues

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Posted at: 11/21/05 03:29 AM

authorblues FAB LEVEL 12

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At 11/21/05 03:24 AM, Flash_kid wrote: i just timed myself and it literally took me 2 seconds. omfg!

isnt it past your bedtime?

i just mean that the original layout was easier to follow and navigate, and, in my humble opinion, should be brought back. im sure this isnt the concensus, since the layout was changed, but i was just mentioning that there are those (read: me) who like the originial layout better...

GENERATION 1-i: The first time you see this, copy it into your sig on any forum. Square it, and then add i to the generation.

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Vengeance

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Posted at: 11/21/05 03:33 AM

Vengeance EVIL LEVEL 28

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Posts: 5,033

At 11/21/05 03:29 AM, authorblues wrote:
At 11/21/05 03:24 AM, Flash_kid wrote: i just timed myself and it literally took me 2 seconds. omfg!
isnt it past your bedtime?

its 7:30 pm where i live and u say its past my bedtime. hahaha

i just mean that the original layout was easier to follow and navigate, and, in my humble opinion, should be brought back. im sure this isnt the concensus, since the layout was changed, but i was just mentioning that there are those (read: me) who like the originial layout better...

thats why we're happy that its not your decision on the layout.

========|| WWWWWWWW>[-[Blog] - [Audio] - [Userpage] - [Flash] - [Last.fm]-]<WWWWWWWW ||========

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BornConsumeDie

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Posted at: 11/21/05 10:05 AM

BornConsumeDie LIGHT LEVEL 09

Sign-Up: 08/28/04

Posts: 967

I was wondering if there was a way to alter the code for a Dynamic Display Application so that the brush weight and colour could be changed with a key stroke

Here is the original code
createEmptyMovieClip("Line",1);
Line.lineStyle(3,0x000000,100);
onMouseDown = function (){
Line.moveTo(_xmouse, _ymouse);

onMouseMove = function (){
Line.lineTo(_xmouse, _ymouse);}
}

onMouseUp=function(){
onMouseMove=null;
}

...Kilroy was here

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authorblues

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Posted at: 11/21/05 10:23 AM

authorblues FAB LEVEL 12

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Posts: 6,360

At 11/21/05 10:05 AM, Parralax wrote: createEmptyMovieClip("Line",1);
Line.lineStyle(3,0x000000,100);
onMouseDown = function (){
Line.moveTo(_xmouse, _ymouse);

onMouseMove = function (){
Line.lineTo(_xmouse, _ymouse);}
}

onMouseUp=function(){
onMouseMove=null;
}

here is the way that i modified it:

colour = 0x000000
createEmptyMovieClip("Line",1);
onMouseDown = function (){
Line.moveTo(_xmouse, _ymouse);

onMouseMove = function (){
Line.lineTo(_xmouse, _ymouse);}
}

onMouseUp=function(){
onMouseMove=null;
}

onEnterFrame=function(){
if (Key.isDown(82)){
colour = 0xFF0000
} else if (Key.isDown(76)){
colour = 0x000000
} else if (Key.isDown(71)){
colour = 0x00FF00
} else if (Key.isDown(66)){
colour = 0x0000FF
}
Line.lineStyle(3,colour,100);
}

press R for red, G for green, B for blue, and L for black...

GENERATION 1-i: The first time you see this, copy it into your sig on any forum. Square it, and then add i to the generation.

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BornConsumeDie

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Posted at: 11/21/05 10:48 AM

BornConsumeDie LIGHT LEVEL 09

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Posts: 967

much love, and bye love i mean sex plz

...Kilroy was here

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Claxor

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Posted at: 11/21/05 11:03 AM

Claxor DARK LEVEL 10

Sign-Up: 10/21/05

Posts: 2,465

Added size selection, just press 1-9 on your keyboard.

colour = 0x000000
createEmptyMovieClip("Line",1);
onMouseDown = function (){
Line.moveTo(_xmouse, _ymouse);

onMouseMove = function (){
Line.lineTo(_xmouse, _ymouse);}
}

onMouseUp=function(){
onMouseMove=null;
}

onEnterFrame=function(){
if (Key.isDown(82)){
colour = 0xFF0000
} else if (Key.isDown(76)){
colour = 0x000000
} else if (Key.isDown(71)){
colour = 0x00FF00
} else if (Key.isDown(66)){
colour = 0x0000FF
}
for(var i:Number = 0; i<10; i++){
if(Key.isDown(49+i)){
lineSize=i+1;
}
}
Line.lineStyle(lineSize,colour,100);
}

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Claxor

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Posted at: 11/21/05 11:04 AM

Claxor DARK LEVEL 10

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Posts: 2,465

Sorry, add this to the top

var lineSize:Number = 5;

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GuyWithHisComp

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Posted at: 11/21/05 12:15 PM

GuyWithHisComp LIGHT LEVEL 27

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Posts: 4,008

I did it this way :)

_root.colour=0x000000;
_root.c=new Array("0x000000", "0x0000FF", "0x00FF00", "0xFF0000", "0xFFFF00");
_root.line=1;
createEmptyMovieClip("Line",1);
onMouseDown = function (){
Line.moveTo(_xmouse, _ymouse);
onMouseMove = function (){
Line.lineTo(_xmouse, _ymouse);}
}
onMouseUp=function(){
onMouseMove=null;
}
onEnterFrame=function(){
Line.lineStyle(_root.line,_root.colour,100
);
if(Key.isDown(Key.RIGHT)){
_root.line+=1;
}else if(Key.isDown(Key.LEFT)){
_root.line-=1;
}
_root.colour=_root.c[_root.co];
_root.co+=(Key.isDown(Key.UP));
_root.co-=(Key.isDown(Key.DOWN));
if(_root.co<=0){
_root.co=0;
}else if(_root.co>=_root.c.length){
_root.co=_root.c.length;
}
if(_root.line<=1){
_root.line=1;
}
}

Use UP and DOWN to change colour and LEFT and RIGHT to change line thickness.

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Blaze

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Posted at: 11/21/05 12:18 PM

Blaze LIGHT LEVEL 22

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Posts: 6,989

At 11/21/05 12:15 PM, guywithhiscomp wrote: I did it this way :)

Now... isnt this clever. =p

Hey... um ... damn. Im thinking of making an AS: thread. But i cant find a topic... in spanish perhaps? XD AS: Spanish. no that would be dumb.

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GuyWithHisComp

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Posted at: 11/21/05 12:21 PM

GuyWithHisComp LIGHT LEVEL 27

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Posts: 4,008

At 11/21/05 12:18 PM, Darkfire_Blaze wrote: Now... isnt this clever. =p

Heh, he asked me on MSN :P

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liaaaam

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Posted at: 11/21/05 12:25 PM

liaaaam NEUTRAL LEVEL 22

Sign-Up: 12/11/04

Posts: 14,533

"Huzzah".

var colour:Number = 0x000000;
var c:Array = new Array(0x000000, 0x0000FF, 0x00FF00, 0xFF0000, 0xFFFF00);
var line:Number = 1;
createEmptyMovieClip("Line", 1);
Line.lineStyle(1, 0, 100);
onMouseDown = function () {
Line.moveTo(_xmouse, _ymouse);
onMouseMove = function () {
Line.lineTo(_xmouse, _ymouse);
};
};
onMouseUp = function () {
onMouseMove = null;
};
(obj=new Object()).onKeyDown = function() {
Line.lineStyle(line, colour, 100);
line += (Key.isDown(Key.RIGHT))*1;
line -= (Key.isDown(Key.LEFT))*1;
colour = c[co];
co += (Key.isDown(Key.UP))*1;
co -= (Key.isDown(Key.DOWN))*1;
co<=0 ? co=0 : co>=c.length ? co=c.length : 0;
line<=1 ? line=1 : 0;
};
Key.addListener(obj);

Why are we even posting this here, he posted a topic about this.


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Blaze

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Posted at: 11/21/05 12:25 PM

Blaze LIGHT LEVEL 22

Sign-Up: 08/04/05

Posts: 6,989

At 11/21/05 12:21 PM, guywithhiscomp wrote: Heh, he asked me on MSN :P

the little bitch. XD msn owns.

Anyway... onto this topic. What do you really think? (AS: spanish) XD for latin users!

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authorblues

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Posted at: 11/22/05 01:25 AM

authorblues FAB LEVEL 12

Sign-Up: 06/21/05

Posts: 6,360

At 11/21/05 12:25 PM, Darkfire_Blaze wrote: AS: spanish

alto();

GENERATION 1-i: The first time you see this, copy it into your sig on any forum. Square it, and then add i to the generation.

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Thomas

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Posted at: 11/22/05 02:33 AM

Thomas LIGHT LEVEL 13

Sign-Up: 02/14/05

Posts: 2,830

Hmmm...I'm guessing the anti-eBaum script should be added...

G'night everyone :)


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Blaze

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Posted at: 11/22/05 08:19 AM

Blaze LIGHT LEVEL 22

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Posts: 6,989

At 11/22/05 01:25 AM, authorblues wrote:
At 11/21/05 12:25 PM, Darkfire_Blaze wrote: AS: spanish
alto();

haha... nice one AB.

I was saying, a thread about AS, but the whole thread in spanish, because there are other users that might understand english, but you know... trying to study in english can be a pain.

I say this because i speak spanish. =D

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authorblues

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Posted at: 11/22/05 12:04 PM

authorblues FAB LEVEL 12

Sign-Up: 06/21/05

Posts: 6,360

At 11/22/05 02:33 AM, -Thomas- wrote: Hmmm...I'm guessing the anti-eBaum script should be added...

AS: Specific Anti-Theft Protection by moi

GENERATION 1-i: The first time you see this, copy it into your sig on any forum. Square it, and then add i to the generation.

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SupaStarZ

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Posted at: 11/22/05 04:56 PM

SupaStarZ EVIL LEVEL 09

Sign-Up: 05/27/05

Posts: 367

An Amazing tip about Hit Test!!! you know when people ask WTF how can i do a hit test? Well you [inglor/denvish/other] should make an FlA with a Player [Ball], Walls, Enemy [moves around w/e or stands still], and an portal!

If player hit enemy = gotoAndPlay (*FRAME*) [death frame]
If player hit portal = gotoAndPlay (*FRAME*) [some other frame to next level! or end!]


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GuyWithHisComp

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Posted at: 11/23/05 11:40 AM

GuyWithHisComp LIGHT LEVEL 27

Sign-Up: 11/10/05

Posts: 4,008

Can't you do it?

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authorblues

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Posted at: 11/23/05 11:54 AM

authorblues FAB LEVEL 12

Sign-Up: 06/21/05

Posts: 6,360

At 11/23/05 11:40 AM, GuyWithHisComp wrote: Can't you do it?

how can he make a project if he cant even describe it coherently?

GENERATION 1-i: The first time you see this, copy it into your sig on any forum. Square it, and then add i to the generation.

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