Forum Topic: As: Main

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Denvish

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Posted at: 11/17/05 04:05 PM

Denvish DARK LEVEL 46

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Posts: 16,236

OK, I'm going to go with keeping the list on here. Next page will probably require three posts unless I scrap the Useful Links section.

Notepad version of the list
Alphabetic List

===========================

BASIC - GENERAL
AS: Animated Buttons by Inglor
AS: Bars (Health/Score/etc) by Inglor
AS: Basic A.I. by Dancing-Thunder
AS: Beginning Actionscript by Ninja-Chicken
AS: Bounce & Gravity by ImpotentBoy2
AS: ClipEvents by Inglor
AS: Drag & Drop by Inglor
AS: Duplicated Movie Clips
AS: Dynamic Color Changes by Rantzien
AS: Dynamically Resizing Objects by Spamburger
AS: Frame Functions by Spamburger
AS: Loops & Conditions by BleeBlap
AS: Loops - For... In by Inglor
AS: Loops - While by Ninja-Chicken
AS: Maths - Basic by T-H
AS: Movement - Basic
AS: Movement - Scrolling Background by DrDeath2k3
AS: Movement - Scrolling Objects by lan00
AS: Performance & Optimisation Tips by T-H
AS: Quality Toggling
AS: Random by -Reedo11-
AS: Random - More by Spamburger
AS: Replay Button by Inglor
AS: Sound
AS: Starting Out by -Thomas-
AS: Stop & Play Buttons by Inglor
AS: swapDepths by -liam-
AS: Symbolic Operators (and, or, not) by SpamBurger
AS: Symbols by Joelasticot
AS: Timeout by Inglor
AS: Variables by Rantzien

BASIC - SPECIFIC
AS: Clock by Glaiel_Gamer
AS: Custom Cursor by lan00
AS: Elastic Mouse Chaser by lan00
AS: Inventory 1 by Inglor
AS: Moving, Dad 'n Me style by -Thomas-
AS: Mad Libs by SpamBurger
AS: Password by Dancing-Thunder
AS: Preloader
AS: Photo Negative by Glaiel_Gamer
AS: Subtitles by -Toast-

INTERMEDIATE - GENERAL
AS: Arrays
AS: Basic Combos by -Toast-
AS: Camera Control by Inglor
AS: Collisions by Glaiel_Gamer
AS: Collisions - Boundaries by Spamburger
AS: Collision Detection by BleeBlap
AS: Collisions - HitTesting Duped MCs by SpamBurger
AS: Constant Distance (Ragdoll Basics) by T-H
AS: Debugging Syntax by Inglor
AS: Elasticity by Joelasticot
AS: Filters (Flash 8) by Inglor
AS: Functions - Basic by Inglor
AS: Intervals by Inglor
AS: Linear Increasement by Inglor
AS: Listeners by F13
AS: Load External Data/Cross-Domain
AS: Logical Thinking by Glaiel_Gamer
AS: Maths - Intermediate by Inglor
AS: Mouse Wheel by Inglor
AS: Movement - On slopes by Joelasticot
AS: Movement - Random by -liam-
AS: Pointing/Shooting at Mouse
AS: Save and Load
AS: Strings by Inglor
AS: SWF Copy Protection by JackSmack
AS: SWF Right-Click Menu
AS: Text Fields by guywithhiscomp
AS: Upload/Download (Flash 8) by -liam-

- - Flash - Music - Images - -

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Denvish

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Posted at: 11/17/05 04:06 PM

Denvish DARK LEVEL 46

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Posts: 16,236

INTERMEDIATE - SPECIFIC
AS: Fading Trail Effect (Bullet Time)
AS: Fireworks (API) by Inglor
AS: Flash Registration Form by bigftballjock
AS: Game 1 - Moving and Jumping by Ninja-Chicken
AS: Game 2 - Shooting & Power-ups by Ninja-Chicken
AS: Jumping Engine For All by Rystic
AS: Maze by Begoner
AS: Movement - Asteroids Ship by guywithhiscomp
AS: Movie Control by Spamburger
AS: Platform Game Basics by Atomic_Sponge
AS: Platformer: N00b to Pro by MusicianEXE
AS: Platformer by Thomas2005
AS: Pong Physics & Gravity by -Toast-
AS: Rain Effect (API) by Inglor
AS: Scoreboard by Inglor
AS: Starfield (API)
AS: Timer by guywithhiscomp
AS: Typewriter Effect by Atomic_Sponge
AS: Varispeed Rollover Scrollbar
AS: Volume Slider by Star_Cleaver

ADVANCED - GENERAL
AS: 3Dimension - Basic by dELta_Luca
AS: 3Dimension - Intermediate by dELta_Luca
AS: Actionscripted Tweens by BleeBlap
AS: API by -liam-
AS: API Curves by Glaiel_Gamer
AS: API 3-Gradient Fills by Inglor
AS: Binary Increasement by Inglor
AS: BitmapData - Basic by -liam-
AS: Components by dELta_Luca
AS: Line to Line Collision by Glaiel_Gamer
AS: Modular Programming by Inglor
AS: Non-Tilebased Pathfinding by dELta_Luca
AS: Scoreboard Protection
AS: OOP (Object Oriented Programming) by Inglor
AS: Prototype, Proto & Inheritance by BleeBlap
AS: System Capabilities (Flash-PC Communication) by Inglor
AS: Tile-based Game Development Map by Inglor
AS: Tile-based Line-of-Sight Algorithm by zoohl
AS: Tile-based Pathfinding by dELta_Luca
AS: Trigonometry by BleeBlap
AS: Very Basic Wireframe 3D by Begoner
AS: XML by Inglor
AS: XML For Online Interactivity by -KhAo-

ADVANCED - SPECIFIC
AS: Flash Game Instant Replay by Cojones893
AS: Key Queue by Inglor
AS: Syntax Checking Stack by Inglor
AS: XML Sockets - Chatroom by Ninja_Chicken

======================

USEFUL LINKS:

Flash Newbie Help by -ArcticHigh-
Flash (noob) tutorial by -hellraiser-
Starting with Flash by Otacon

NG's best tutorial movies
Flash tuts list by AGH
The Big Tutorial List by IWantSomeCookies

Flashkit
actionscript.org
AS: Main
Kirupa
good-tutorials.com

NG Preloaders
Xenosteel's guide
NG Submission Tips
Get your Flash deleted

Liveswif 2.2 - Free Flash maker
Sham Bhangal's Flash V-Cam
Flash: FP Version Checker (component) by JeremysFilms
Keycode Getter by gorman2001

Flash/ASP scoreboard
Flash/PHP scoreboard
Cross-domain policies

Sprite page list by different
Music and Sound Effect sites V2 by different

Flash: Shortcut Keys by -Unknown-
Flash: Code Shortcut keys by Rantzien
Claymation info by schorhr
Fixing problems with importing sound
How to: Flash to animated .gif

- - Flash - Music - Images - -

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Mogly

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Posted at: 11/17/05 04:15 PM

Mogly LIGHT LEVEL 25

Sign-Up: 09/05/04

Posts: 10,336

i prefer it with the lists here. its better because if i want to give a nub a link to the list, being outlinked to a site would usually put me off, plus theres ALOT of information to wade through on your site version, would put me off quickly
XD

~ MogTom ~ Dont fuck around with my dog. All that I can see I steal. ~
NG FFR ~ Automatic for the people.

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dELtaluca

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Posted at: 11/17/05 04:22 PM

dELtaluca LIGHT LEVEL 20

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Posts: 5,542

someone give me an AS thread to do (no XML or PHP stuff, i cant be bothered with it)

My social worker says im special!

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liaaaam

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Posted at: 11/17/05 04:44 PM

liaaaam NEUTRAL LEVEL 22

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At 11/17/05 04:22 PM, dELta_Luca wrote: someone give me an AS thread to do (no XML or PHP stuff, i cant be bothered with it)

How about explaining the geom class?


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dELtaluca

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Posted at: 11/17/05 04:49 PM

dELtaluca LIGHT LEVEL 20

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At 11/17/05 04:44 PM, -liam- wrote:
At 11/17/05 04:22 PM, dELta_Luca wrote: someone give me an AS thread to do (no XML or PHP stuff, i cant be bothered with it)
How about explaining the geom class?

whats there to explain?
Point class - simple
Rectangle class - simple
Matrix class - pretty simple still: and explained well enough in documentation

My social worker says im special!

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liaaaam

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Posted at: 11/17/05 04:52 PM

liaaaam NEUTRAL LEVEL 22

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Doesn't matter if it's simple, people will still learn from it.. you need to explain how and where the classes can be used, and such.. =P


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dELtaluca

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Posted at: 11/17/05 04:53 PM

dELtaluca LIGHT LEVEL 20

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At 11/17/05 04:52 PM, -liam- wrote: Doesn't matter if it's simple, people will still learn from it.. you need to explain how and where the classes can be used, and such.. =P

.. atleast give me something not boring lol

My social worker says im special!

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liaaaam

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Posted at: 11/17/05 04:57 PM

liaaaam NEUTRAL LEVEL 22

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At 11/17/05 04:53 PM, dELta_Luca wrote: .. atleast give me something not boring lol

Well you could redo OOP, Inglors was a bit basic.. also IK maybe..

Meh, I dunno =(


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dELtaluca

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Posted at: 11/17/05 05:43 PM

dELtaluca LIGHT LEVEL 20

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At 11/17/05 04:57 PM, -liam- wrote:
At 11/17/05 04:53 PM, dELta_Luca wrote: .. atleast give me something not boring lol
Well you could redo OOP, Inglors was a bit basic.. also IK maybe..

Meh, I dunno =(

im too tired, i dont think there would be any point in an IK tut. its easy and pretty much useless for 99.99% of people

My social worker says im special!

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Glaiel-Gamer

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Posted at: 11/17/05 09:21 PM

Glaiel-Gamer NEUTRAL LEVEL 27

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Posts: 8,042

I could use a good tutorial on Inverse Kinematics, Mindchamber hit me up with another idea and I'd need to know a little of this to do it.


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caseyo

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Posted at: 11/17/05 09:30 PM

caseyo DARK LEVEL 23

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Posts: 4,924

At 11/17/05 04:05 PM, Denvish wrote: unless I scrap the Useful Links section.

Please don't, it's quite useful. :-P

Seriously though, it's cool, please don't drop it.


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authorblues

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Posted at: 11/18/05 12:18 AM

authorblues FAB LEVEL 12

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Posts: 6,360

At 11/17/05 09:30 PM, ElectricFreak wrote: Seriously though, it's cool, please don't drop it.

i always use your useful links, so dont ditch it, please...
even if this list takes up 10 pages, dont lose the valuable things for the sake of brevity...

GENERATION 1-i: The first time you see this, copy it into your sig on any forum. Square it, and then add i to the generation.

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authorblues

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Posted at: 11/18/05 09:16 AM

authorblues FAB LEVEL 12

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At 11/17/05 04:06 PM, Denvish wrote: USEFUL LINKS:

i havent yet decided if i think this really belongs, but it would be nice to see my XKey class show up in the useful links. i made it so people can be sent there to help with Key.isDown() functions, so i figured its appropriate to go there, but im not sure whether it can be considered particularly useful, just because its a specific solution to a generalized problem.

heres to hoping, however...

GENERATION 1-i: The first time you see this, copy it into your sig on any forum. Square it, and then add i to the generation.

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dELtaluca

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Posted at: 11/18/05 12:07 PM

dELtaluca LIGHT LEVEL 20

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At 11/17/05 09:21 PM, Glaiel_Gamer wrote: I could use a good tutorial on Inverse Kinematics, Mindchamber hit me up with another idea and I'd need to know a little of this to do it.

if you have msn then its delta_luca@hotmail.com, i dont feel like doing a tut on it

My social worker says im special!

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Thomas

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Posted at: 11/18/05 04:58 PM

Thomas LIGHT LEVEL 13

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Posts: 2,833

Lol,you wanted to and now your to lazy?

Funny.

I want to learn about the Matrix things,I was looking at the AS area where it's at yesterday.


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Thomas

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Posted at: 11/18/05 05:19 PM

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Posts: 2,833

I'm gonna have to learn some arrays then -_-;


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SpaceAndTime

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Posted at: 11/18/05 05:35 PM

SpaceAndTime NEUTRAL LEVEL 07

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Posts: 1,355

At 11/17/05 04:22 PM, dELta_Luca wrote: someone give me an AS thread to do (no XML or PHP stuff, i cant be bothered with it)

Ok, Delta, I've got a challenge for you:
Make an AS: thread on how to have an estimated remaining time on how long it will take until a movie is done loading. This is not easy to do because estimated times jump around crazily without lots of estimation and approximization. Look about two pages back on this thread for ideas, when I posted about this but nobody really figured out how to do it.

If Delta doesn't do it someone else should. It would make a great addition to any movie.


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dELtaluca

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Posted at: 11/18/05 06:16 PM

dELtaluca LIGHT LEVEL 20

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At 11/18/05 05:35 PM, Matomic wrote:
At 11/17/05 04:22 PM, dELta_Luca wrote:
blaaaaah

i have a headache, i already know a way to get rid of the jumpiness, and ill try it out when im not tired again lol

My social worker says im special!

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Denvish

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Posted at: 11/18/05 06:50 PM

Denvish DARK LEVEL 46

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Posts: 16,236

At 11/18/05 06:16 PM, dELta_Luca wrote: i have a headache

What, no sex tonight? You don't love me like you used to.

- - Flash - Music - Images - -

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dELtaluca

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Posted at: 11/18/05 07:09 PM

dELtaluca LIGHT LEVEL 20

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Posts: 5,542

At 11/18/05 06:50 PM, Denvish wrote:
At 11/18/05 06:16 PM, dELta_Luca wrote: i have a headache
What, no sex tonight? You don't love me like you used to.

lol, in the meantime GG appears to have finnaly pushed me to make a game, even though i havnt yet started on the actual game,
so far ive messed around with my preloader, made a very very cool looking and interactive title, and have the 3 options (not yet made interactive since they might change) that when you roll over them the info randomnely appears letter by letter (very fast) into the text box, and when you roll out it removes it letter by letter (very fast)

My social worker says im special!

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ImpotentBoy2

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Posted at: 11/18/05 08:18 PM

ImpotentBoy2 LIGHT LEVEL 18

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Posts: 5,318

stop();
_root.alreadyLoaded = _root.getBytesLoaded();
setInterval(function () {
_root.dSpeed = _root.getBytesLoaded() - _root.alreadyLoaded;
_root.alreadyLoaded = _root.getBytesLoaded();
timeLeft = int(_root.getBytesTotal() / _root.dSpeed);
secondsLeft = timeLeft % 60;
minutesLeft = (timeLeft - secondsLeft) / 60;
_root.displayTime = minutesLeft + ":" + (secondsLeft < 10 ? "0" : "") + secondsLeft + " Minutes remaining";
updateAfterEvent();
}, 1000);

it's really jumpy since it doesn't load at a constant speed, but it works. and also i did use inglor's bandwidth script because even though i hate set interval, i like his mehtod better.
also to change how frequently it updates the time left change the number 1000. the lower the number the more frequent, but at the same time more jumpy.

Some times my "L" key decides not to work.


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SpaceAndTime

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Posted at: 11/18/05 09:30 PM

SpaceAndTime NEUTRAL LEVEL 07

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At 11/18/05 08:18 PM, ImpotentBoy2 wrote: lots of actionscripting
it's really jumpy since it doesn't load at a constant speed, but it works.

Hey! Pay attention next time! Were you sleeping during class again? That's 20 demerits! Now go clap the erasers together outside!
Ok, to the point, I SAID to make rounding and approximation and stuff so that it would NOT be jumpy, because the jumpiness is the problem. Fix THAT, and you are my hero.
Also, being a noob to a.s. I don't know what the text-box variable is for all that script...


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Rammer

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Posted at: 11/18/05 09:34 PM

Rammer DARK LEVEL 32

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Posts: 4,331

hmm, i made a really nifty pop-up code thing...should i make an AS thread about it?

not real pop-ups...in-flash ones. custom made. yeah.

snyggys


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ImpotentBoy2

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Posted at: 11/18/05 10:10 PM

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At 11/18/05 09:30 PM, Matomic wrote: Ok, to the point, I SAID to make rounding and approximation and stuff so that it would NOT be jumpy, because the jumpiness is the problem. Fix THAT, and you are my hero.
Also, being a noob to a.s. I don't know what the text-box variable is for all that script...

you cant control the speed something downloads at, i tried getting the average but it still jumps around.

stop();
_root.alreadyLoaded = _root.getBytesLoaded();
_root.timeLeftTotal = _root.timesAdded = 0;
onEnterFrame = function () {
dSpeed = _root.getBytesLoaded() - alreadyLoaded;
alreadyLoaded = _root.getBytesLoaded();
_root.timeLeftTotal += int(_root.getBytesTotal() / dSpeed);
_root.timesAdded++;
};
Stage.showMenu = false;
setInterval(function () {
timeLeft = _root.timeLeftTotal / _root.timesAdded;
secondsLeft = timeLeft % 60;
minutesLeft = (timeLeft - secondsLeft) / 60;
_root.displayTime = minutesLeft + ":" + (secondsLeft < 10 ? "0" : "") + secondsLeft + " Minutes remaining";
_root.timeLeftTotal = _root.timesAdded = 0;
//updateAfterEvent();
}, 1000);

thats the best i can do. it'll probly run alot smoother on a real download instead of the simulated one

Some times my "L" key decides not to work.


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dELtaluca

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Posted at: 11/19/05 04:07 AM

dELtaluca LIGHT LEVEL 20

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Posts: 5,542

http://media.putfile.com/speedtesters

compared to my earlier one, this one is pretty damn smooth and doesnt jump much while still retaining accuracy:

My social worker says im special!

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Blaze

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Posted at: 11/19/05 04:17 PM

Blaze LIGHT LEVEL 22

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Posts: 6,989

I want to know if there's already a thread of something like...

AS: Dadn' me Style game

Or something of that sort. Because i'm thinking of doing an AS thread like that... ive got time.

Just will contain, movement, the checkers to make background rotate...

Has it been done?


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Creepy

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Posted at: 11/19/05 07:01 PM

Creepy EVIL LEVEL 07

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At 11/19/05 04:17 PM, Darkfire_Blaze wrote: I want to know if there's already a thread of something like...

AS: Dadn' me Style game

Or something of that sort. Because i'm thinking of doing an AS thread like that... ive got time.

Just will contain, movement, the checkers to make background rotate...

Has it been done?

yes!


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Paranoia

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Posted at: 11/20/05 06:04 AM

Paranoia DARK LEVEL 34

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Posts: 9,698

At 11/19/05 04:07 AM, dELta_Luca wrote: http://media.putfile.com/speedtesters

compared to my earlier one, this one is pretty damn smooth and doesnt jump much while still retaining accuracy:

Umm... for me it kept moving between 33s and 1000s and infinity...

I think I have connection troubles...

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glomph

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Posted at: 11/20/05 06:09 AM

glomph NEUTRAL LEVEL 10

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At 11/18/05 09:34 PM, 2k_rammerizkool wrote: hmm, i made a really nifty pop-up code thing...should i make an AS thread about it?

not real pop-ups...in-flash ones. custom made. yeah.

yes go on
why not?
has it been done before?

I have done the deed. Didst thou not hear a noise?

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