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dELtaluca
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Response to As: Main 2005-10-24 11:18:28 Reply

At 10/24/05 11:05 AM, -Paranoia- wrote:
At 10/24/05 10:51 AM, -Toast- wrote: Lol, it's funny when you delete other people's posts, I don't know why, it's just...Well,yeah, funny :P
Actually, I made a special panel to demonstrate why deleting people's posts is funny!

lol, nice


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Denvish
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Response to As: Main 2005-10-24 16:30:07 Reply

At 10/24/05 11:05 AM, -Paranoia- wrote: Actually, I made a special panel to demonstrate why deleting people's posts is funny!

HAHAH, nice. I only tend to delete ones that won't be missed, though...

At 10/24/05 01:51 PM, kipling wrote: Is ninjachicken banned?

Nope.

At 10/24/05 11:03 AM, temporarychicken wrote: <justanidea type="suggestion">
Could some one do an AS: Matrix Code Effect. (aka Rain/Snow with a movieclip trace)
</just an idea>

Yeah, that's not a bad idea. If no-one else wants to do it, I'll adapt the script I used in the header of my DD page.


- - Flash - Music - Images - -

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Toast
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Response to As: Main 2005-10-24 16:33:56 Reply

I like your matrix thingy, although it's not green like in matrix. I also love planet bob :D


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Rustygames
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Response to As: Main 2005-10-24 19:12:20 Reply

At 10/24/05 01:51 PM, kipling wrote: Is ninjachicken banned?

What? No. Well if I am then typing this out was a big mistake. That temporary chicken isnt me. Im ninja-chicken and ninjachickensson

Anyways lol at that "3D" thing its so funny.

And W00T I am at the bottom of the AS: Topics list (specifics)

Its worth a read if you want to expand on your AS skills into new depths


- Matt, Rustyarcade.com

Toast
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Response to As: Main 2005-10-25 12:08:07 Reply

At 10/25/05 12:04 PM, kipling wrote: Is there a tutorial on subtitles?

No, it's pretty simple...

on(press){
_root.language = 1;
}

on(press){
_root.language = 2;
}

on(press){
_root.language = 3;
}

etc...

And then on the subtitles:

onClipEvent(enterFrame){
this.gotoAndStop(_root.language + 1);
}
Considering frame1 = nothing, frame2 = english, frame 3 = french, etc...


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Kipling
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Response to As: Main 2005-10-25 12:10:38 Reply

No, it's just that I noticed that there isn't an AS on it, and there used to be.

IWantSomeCookies
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Response to As: Main 2005-10-25 12:26:45 Reply

Matrix Text?

If that code was edited it a bit, im sure it could be a really nice AS code for matrix. Just make the letters fall, with gravity (I dont know the code..), and thats basically it - no?


"Actually, the server timed out trying to remove all your posts..." -TomFulp

dELtaluca
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Response to As: Main 2005-10-25 12:31:33 Reply

At 10/25/05 12:26 PM, IWantSomeCookies wrote: Matrix Text?

If that code was edited it a bit, im sure it could be a really nice AS code for matrix. Just make the letters fall, with gravity (I dont know the code..), and thats basically it - no?

pretty much, ill have a go


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Paranoia
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Response to As: Main 2005-10-25 15:11:56 Reply

At 10/25/05 12:08 PM, -Toast- wrote:
At 10/25/05 12:04 PM, kipling wrote: Is there a tutorial on subtitles?
No, it's pretty simple...

codies

Shouldn't there be an OFF button?

on(press){
_root.language = 0;

Meh.


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Nick
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Response to As: Main 2005-10-25 16:11:38 Reply

At 10/25/05 12:31 PM, dELta_Luca wrote:
At 10/25/05 12:26 PM, IWantSomeCookies wrote: Matrix Text?

If that code was edited it a bit, im sure it could be a really nice AS code for matrix. Just make the letters fall, with gravity (I dont know the code..), and thats basically it - no?
pretty much, ill have a go.

Seems like the right person for the job :P

HotCod32
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Response to As: Main 2005-10-25 23:14:40 Reply

could use some help... i'm fainly geting around to trying to lern some AS but i've got my self stuck... basicly i'm makeing a game that has its base in an astroids style game... i have my ship moveing perfectly useing

onClipEvent(load)
{
vel_x = 0;
vel_y = 0;
acc_x = 0;
acc_y = 0;
}

onClipEvent(enterFrame)
{ if (Key.isDown (Key.UP))
{
acc_x = Math.cos((Math.PI*this._rotation)/180);
acc_y = Math.sin((Math.PI*this._rotation)/180);
vel_x += acc_x;
vel_y += acc_y;
flames._visible = 1;
} else {
flames._visible = 0;
}
if (Key.isDown (Key.RIGHT)) this._rotation += 20;
if (Key.isDown (Key.LEFT)) this._rotation -= 20;
if (this._x <= 25) this._x = 575;
if (this._x > 575) this._x = 25;
if (this._y <= 25) this._y = 370;
if (this._y > 370) this._y = 25;
this._x += vel_x;
this._y += vel_y;
}

but basicly i'm haveing a few problems, first of all i can't work out and have'nt yet found a toutiral that covers how to shoot with this style of movment... i'm not sure how i could go about tracking here the shoot mc needs to apear (nose of the ship) and sending it off in that dircshion... secondly and less imporanlty i keep messing up seting a speed limmit for the ship (i'm looking to later add upgradeing of the ship heh) so any help at all would be fantastic

Slippery-Nipple
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Response to As: Main 2005-10-25 23:50:27 Reply

hey umm... since im too lazy to look through the pages can someone give me a link or post in AS

when you click on a movie clip it turns into another movie clip but doesnt repeat afterwards?, like clicking on a stick figure thats walking (movie clip 1) then after clicking it switches to a exploding animation (movie clip 2) if you know how i would <3 you forever in my mind

Toast
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Response to As: Main 2005-10-26 07:02:19 Reply

AS: Subtitles by -Toast-


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Paranoia
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Response to As: Main 2005-10-26 08:23:42 Reply

At 10/26/05 07:02 AM, -Toast- wrote: AS: Subtitles by -Toast-

I'm ot entirely sure how useful that is, but I guess it's pretty helpful.

In other news!


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dELtaluca
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Response to As: Main 2005-10-26 08:41:47 Reply

At 10/26/05 08:23 AM, -Paranoia- wrote: In other news!

sweet ;-p


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Rustygames
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Response to As: Main 2005-10-26 12:26:30 Reply

At 10/26/05 08:23 AM, -Paranoia- wrote:
At 10/26/05 07:02 AM, -Toast- wrote: AS: Subtitles by -Toast-
I'm ot entirely sure how useful that is, but I guess it's pretty helpful.

In other news!

Yeah only snag is there isnt actualy a link in collections so noone but the regs on BBS knows about it / sees it


- Matt, Rustyarcade.com

Inglor
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Response to As: Main 2005-10-26 12:29:57 Reply

At 10/26/05 12:26 PM, Ninja-Chicken wrote: Yeah only snag is there isnt actualy a link in collections so noone but the regs on BBS knows about it / sees it

O RLY?

As: Main

liam
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Response to As: Main 2005-10-26 12:37:53 Reply

At 10/26/05 12:29 PM, Inglor wrote: O RLY?

YA RLY.

As: Main


Sup, bitches :)

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Inglor
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Response to As: Main 2005-10-26 12:44:04 Reply

At 10/26/05 12:37 PM, -liam- wrote: YA RLY.

took me a while to see the photoshop... hahahahhahaa

</ lastofftopicreply>

Kipling
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Response to As: Main 2005-10-26 12:55:29 Reply

Plane.

As: Main

IWantSomeCookies
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Response to As: Main 2005-10-26 14:16:06 Reply

At 10/26/05 12:55 PM, kipling wrote: Plane.

You ruined it, its 748 now. :(


"Actually, the server timed out trying to remove all your posts..." -TomFulp

Kipling
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Response to As: Main 2005-10-26 14:17:29 Reply

At 10/26/05 02:16 PM, IWantSomeCookies wrote:
At 10/26/05 12:55 PM, kipling wrote: Plane.
You ruined it, its 748 now. :(

Oh yeah, becuase posting a screenshot of 746, and typing plane would be just as funny.

http://www.newground../topic.php?id=368151

Thomas
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Response to As: Main 2005-10-26 19:29:37 Reply

Is an AS:(something) already made for all those basic little codes and stuff?

I really want to make one of those :(


wat a compessor wil raise the volume while lowering the db - chronamut

Thomas
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Response to As: Main 2005-10-26 19:56:21 Reply

AS:Ground Movement by -Thomas-


wat a compessor wil raise the volume while lowering the db - chronamut

Denvish
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Response to As: Main 2005-10-26 22:21:39 Reply

Hmmm, an awful lot of spam on the previous page. Thanks to -Toast- and -Thomas- for the new tuts, and to Glaiel for emailing me about the new page.

AS: GENERAL CODE:

BASIC (32)
AS: Animated Buttons by Inglor
AS: Bars (Health/Score/etc) by Inglor
AS: Basic A.I. by Dancing-Thunder
AS: Beginning Actionscript by Ninja-Chicken
AS: Bounce & Gravity by ImpotentBoy2
AS: ClipEvents by Inglor
AS: Drag & Drop by Inglor
AS: Duplicated Movie Clips
AS: Dynamic Color Changes by Rantzien
AS: Dynamically Resizing Objects by Spamburger
AS: Frame Functions by Spamburger
AS: Inventory 1 by Inglor
AS: Loops & Conditions by BleeBlap
AS: Loops - For... In by Inglor
AS: Loops - While by Ninja-Chicken
AS: Maths - Basic by T-H
AS: Movement - Basic
AS: Movement - Scrolling Background by DrDeath2k3
AS: Movement - Scrolling Objects by lan00
AS: Movie Control by Spamburger
AS: Password by Dancing-Thunder
AS: Performance & Optimisation Tips by T-H
AS: Quality Toggling
AS: Random by -Reedo11-
AS: Replay Button by Inglor
AS: Sound
AS: Stop & Play Buttons by Inglor
AS: swapDepths by -liam-
AS: Symbolic Operators (and, or, not) by SpamBurger
AS: Symbols by Joelasticot
AS: Timeout by Inglor
AS: Variables by Rantzien

INTERMEDIATE (27)
AS: Arrays
AS: Basic Combos by -Toast-
AS: Camera Control by Inglor
AS: Collisions by Glaiel_Gamer
AS: Collision Detection by BleeBlap
AS: Constant Distance (Ragdoll Basics) by T-H
AS: Debugging Syntax by Inglor
AS: Elasticity by Joelasticot
AS: Filters (Flash 8) by Inglor
AS: Following/Shooting at Mouse
AS: Functions - Basic by Inglor
AS: Intervals by Inglor
AS: Linear Increasement by Inglor
AS: Listeners by F13
AS: Load External Data/Cross-Domain
AS: Logical Thinking by Glaiel_Gamer
AS: Maths - Intermediate by Inglor
AS: Mouse Wheel by Inglor
AS: Movement - On slopes by Joelasticot
AS: Movement - Random by -liam-
AS: Output Panel Manipulation by Inglor
AS: Platform Game Basics by Atomic_Sponge
AS: Save and Load
AS: Strings by Inglor
AS: SWF Copy Protection by JackSmack
AS: SWF Right-Click Menu
AS: Upload/Download (Flash 8) by -liam-

ADVANCED (20)
AS: 3Dimension - Basic by dELta_Luca
AS: 3Dimension - Intermediate by dELta_Luca
AS: Actionscripted Tweens by BleeBlap
AS: API by -liam-
AS: API Curves by Glaiel_Gamer
AS: API 3-Gradient Fills by Inglor
AS: Binary Increasement by Inglor
AS: Components by dELta_Luca
AS: Line to Line Collision by Glaiel_Gamer
AS: Modular Programming by Inglor
AS: Non-Tilebased Pathfinding by dELta_Luca
AS: Tile-based Pathfinding by dELta_Luca
AS: Tile-based Game Development Map by Inglor
AS: Tile-based Line-of-Sight Algorithm by zoohl
AS: OOP (Object Oriented Programming) by Inglor
AS: Prototype, Proto & Inheritance by BleeBlap
AS: System Capabilities (Flash-PC Communication) by Inglor
AS: Trigonometry by BleeBlap
AS: XML by Inglor
AS: XML For Online Interactivity by -KhAo-


- - Flash - Music - Images - -

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Denvish
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Response to As: Main 2005-10-26 22:22:02 Reply

AS: SPECIFIC EFFECTS/PROJECTS:

BEGINNER (8)
AS: Clock by Glaiel_Gamer
AS: Custom Cursor by lan00
AS: Elastic Mouse Chaser by lan00
AS: Moving, Dad 'n Me style by -Thomas-
AS: Mad Libs by SpamBurger
AS: Preloader
AS: Photo Negative by Glaiel_Gamer
AS: Subtitles by -Toast-

INTERMEDIATE (14)
AS: Fireworks (API) by Inglor
AS: Game 1 - Moving and Jumping by Ninja-Chicken
AS: Game 2 - Shooting & Power-ups by Ninja-Chicken
AS: Maze by Begoner
AS: Flash Registration Form by bigftballjock
AS: Platformer: N00b to Pro by MusicianEXE
AS: Platformer by Thomas2005
AS: Pong Physics & Gravity by -Toast-
AS: Rain Effect (API) by Inglor
AS: Scoreboard by Inglor
AS: Starfield (API)
AS: Typewriter Effect by Atomic_Sponge
AS: Varispeed Rollover Scrollbar
AS: Volume Slider by Star_Cleaver

ADVANCED (4)
AS: Flash Game Instant Replay by Cojones893
AS: Key Queue by Inglor
AS: Syntax Checking Stack by Inglor
AS: XML Sockets - Chatroom by Ninja_Chicken

Notepad version of the list

Other useful links:
Flash Newbie Help by -ArcticHigh-
Flash (noob) tutorial by -hellraiser-
Starting with Flash by Otacon
NG's best tutorial movies
Flash tuts list by AGH
Flashkit
actionscript.org
AS: Main
Kirupa
good-tutorials.com
Liveswif 2.2 - Free Flash maker
NG Preloaders
Xenosteel's guide
NG Submission Tips
Get your Flash deleted

Flash: FP Version Checker (component) by JeremysFilms
Flash: Shortcut Keys by -Unknown-
Flash: Code Shortcut keys by Rantzien
Flash/ASP scoreboard
Flash/PHP scoreboard
Cross-domain policies
Rystic's Jumping Engine
Sham Bhangal's Flash V-Cam
Sprite page list by different
Claymation info by schorhr
Music and Sound Effect sites V2 by different
Fixing problems with importing sound
Self-contained Movie Control MC
How to: Flash to animated .gif

Inglor will be taking control of this thread for a short while for the first two weeks of November, since I'll be on holiday with no internet.


- - Flash - Music - Images - -

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Inglor
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Response to As: Main 2005-10-27 00:25:09 Reply

At 10/26/05 10:22 PM, Denvish wrote: Inglor will be taking control of this thread for a short while for the first two weeks of November, since I'll be on holiday with no internet.

yep, just attach an updated txt just before you leave :)

Thomas
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Response to As: Main 2005-10-27 01:11:45 Reply

AS:Starting Out by -Thomas-

This tutorial is just for starting out.I tried my best to explain each timeline control part as best I could.I'm gonna continue adding to it with variables and stuff like that in well explained ways so Flash noobs won't have to post their questions as much :)


wat a compessor wil raise the volume while lowering the db - chronamut

Rustygames
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Response to As: Main 2005-10-27 06:55:24 Reply

At 10/27/05 01:11 AM, -Thomas- wrote: AS:Starting Out by -Thomas-

This tutorial is just for starting out.I tried my best to explain each timeline control part as best I could.I'm gonna continue adding to it with variables and stuff like that in well explained ways so Flash noobs won't have to post their questions as much :)

That should have been AS: Time line control or something because
http://www.newground../topic.php?id=354398

Already exists and is much better


- Matt, Rustyarcade.com

Toast
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Response to As: Main 2005-10-27 07:03:35 Reply

At 10/27/05 06:55 AM, Ninja-Chicken wrote: That should have been AS: Time line control or something because
http://www.newground../topic.php?id=354398

Yup.

Already exists and is much better

Agreed, although it doesn't harm anyone to have a second one.


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