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Toast
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Response to As: Main Oct. 9th, 2005 @ 04:25 PM Reply

At 10/9/05 04:21 PM, Denvish wrote: Ho hum. Not going to wait all night for someone to make the 29th post on this page, so here goes:

OMG SPAM!

Lol, spam and triple post... You're really exaggerating today, "bob" :P

I'll try to get a AS: done until the 24th page.


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Denvish
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Response to As: Main Oct. 9th, 2005 @ 04:31 PM Reply

At 10/9/05 04:24 PM, Glaiel_Gamer wrote: Line to Line collision in advanced? I'd consider it more intermediate but whatever

It's pretty complex, AND it uses API, I reckon it's more advanced than intermediate.


- - Flash - Music - Images - -

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Wretched-Raygun
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Response to As: Main Oct. 9th, 2005 @ 04:38 PM Reply

Thats a big list since I went on NG again a while ago after I broke my arm


If life lets you down, remember you were the fastest sperm to the egg

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Thomas
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Response to As: Main Oct. 10th, 2005 @ 06:28 PM Reply

I dunno if anyone cares,but I have a tutorial section on my website.

ALMOST all those codes were made by me,some were from when I started AS and I really...wierd.

Here's the page...

or for specifically speaking,here's the full link

http://thet00n.jcons..e6ff8e7f0dea1a26beca


wat
a compessor wil raise the volume while lowering the db - chronamut

Thomas
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Response to As: Main Oct. 10th, 2005 @ 09:46 PM Reply

Sorry for spam...

...but this thread is at "666" posts.And since I'm of the Christian religion...well...


wat
a compessor wil raise the volume while lowering the db - chronamut

Logo
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Response to As: Main Oct. 10th, 2005 @ 09:49 PM Reply

At 10/10/05 09:46 PM, -Thomas- wrote: Sorry for spam...

...but this thread is at "666" posts.And since I'm of the Christian religion...well...

Oh you son of a bitch...YOU RUINED IT!


Ignorance is bliss.

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cherries
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Response to As: Main Oct. 10th, 2005 @ 09:58 PM Reply

your new sig excites me denvish

Thomas
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Response to As: Main Oct. 11th, 2005 @ 12:39 AM Reply

At 10/10/05 09:49 PM, LogoPresents wrote: LOLOLOLOLOL

Lol at you :D


wat
a compessor wil raise the volume while lowering the db - chronamut

shroomsickle
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Response to As: Main Oct. 11th, 2005 @ 10:35 PM Reply

If i want to make a air hockey game which ones should i use inperticular... physics and circle collisions... wat else

Thomas
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Response to As: Main Oct. 12th, 2005 @ 01:09 AM Reply

Variables,Physics,Boundaries,Movement,etc etc.

If you don't have a clue what your doing for an air hockey game,forget it.


wat
a compessor wil raise the volume while lowering the db - chronamut

T-H
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Response to As: Main Oct. 15th, 2005 @ 07:24 AM Reply

At 10/12/05 07:08 PM, mario_molina wrote: need hack & slash tutorial

could you be any more generic?

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Response to As: Main Oct. 15th, 2005 @ 09:31 AM Reply

At 10/15/05 07:24 AM, T-H wrote: could you be any more generic?

You're forgetting:

"How to use flash lol!?!?!?!?!?"


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Toast
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Response to As: Main Oct. 15th, 2005 @ 04:30 PM Reply

I had a quick look at the first page of this thread, so funny seeing two or three AS: threads in the list :P
I mean, just compare those two list, so many people have done AS:__...


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T-H
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Response to As: Main Oct. 15th, 2005 @ 04:31 PM Reply

At 10/15/05 09:31 AM, -Paranoia- wrote:
At 10/15/05 07:24 AM, T-H wrote: could you be any more generic?
You're forgetting:

"How to use flash lol!?!?!?!?!?"

Yeah that ones a classic, sorted one of those guys out today :P

Thomas
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Response to As: Main Oct. 16th, 2005 @ 11:21 PM Reply

I think there are pretty much no more AS codes to cover :(


wat
a compessor wil raise the volume while lowering the db - chronamut

Rustygames
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Response to As: Main Oct. 17th, 2005 @ 02:31 AM Reply

At 10/16/05 11:21 PM, -Thomas- wrote: I think there are pretty much no more AS codes to cover :(

No way
Considering the section for specific projects I dont think this will ever be the case


- Matt, Rustyarcade.com

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Response to As: Main Oct. 17th, 2005 @ 04:23 AM Reply

At 10/17/05 02:31 AM, Ninja-Chicken wrote: No way
Considering the section for specific projects I dont think this will ever be the case

Exactly... What about:

Advanced artificial intelligence.
Building a pac - man / snake game.
Shooting / Moving, etc...

Bah, I can't think of more :P


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Response to As: Main Oct. 17th, 2005 @ 07:45 AM Reply

I would post a tutorial about some fundamentals of something, but almost all the subjects I've worked with have been covered.


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Denvish
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Response to As: Main Oct. 17th, 2005 @ 07:47 AM Reply

At 10/17/05 07:45 AM, F-13 wrote: I would post a tutorial about some fundamentals of something, but almost all the subjects I've worked with have been covered.

Listeners? I've seen quite a few questions about keypresses in particular recently that have been solved most easily with Key.Listener. I was considering writing one myself, but I'll happily let you take it on.


- - Flash - Music - Images - -

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Sir-Davey
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Response to As: Main Oct. 17th, 2005 @ 08:31 AM Reply

At 10/17/05 07:47 AM, Denvish wrote: Listeners? I've seen quite a few questions about keypresses in particular recently that have been solved most easily with Key.Listener. I was considering writing one myself, but I'll happily let you take it on.

Awright, I'll get on it.

Expect a new topic in an hour or so :P (I have to refresh my listener skills..I haven't worked with Flash for a month!)


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Denvish
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Response to As: Main Oct. 17th, 2005 @ 10:12 AM Reply

At 10/17/05 08:31 AM, F-13 wrote: Awright, I'll get on it.

Expect a new topic in an hour or so :P (I have to refresh my listener skills..I haven't worked with Flash for a month!)

Good job.
AS: Listeners by F13

Hmmm, I wonder if it would be worth doing a more web-based thread, covering things like loadMovie and the MovieClipLoader class. It's not massively useful for games on NG, but it's quite good to know for Flash-based websites.


- - Flash - Music - Images - -

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liam
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Response to As: Main Oct. 17th, 2005 @ 11:00 AM Reply

At 10/17/05 10:12 AM, Denvish wrote: AS: Listeners by F13

Yeah thats a pretty good tutorial, though you should've linked to Inglors tutorial on using the mouse wheel rather than explaining yourself, doesn't really matter though.

By the way, where it says "All Times are Eastern Daylight Time", the last three words didn't use to be hyperlinks did they?


Sup, bitches :)

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Denvish
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Response to As: Main Oct. 17th, 2005 @ 11:03 AM Reply

At 10/17/05 11:00 AM, -liam- wrote: By the way, where it says "All Times are Eastern Daylight Time", the last three words didn't use to be hyperlinks did they?

meep


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liam
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Response to As: Main Oct. 17th, 2005 @ 11:08 AM Reply

At 10/17/05 11:03 AM, Denvish wrote: meep

Ha, thanks.. just noticed the jump to forums thing too.

Anyway, just a thought, someone should do a tutorial on making a basic mp3 player.. hmm.


Sup, bitches :)

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Response to As: Main Oct. 18th, 2005 @ 01:34 PM Reply

http://newgrounds.co../topic.php?id=363593

AS:Components


using ShamelessPlug; NapePhysicsEngine.advertise();

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Response to As: Main Oct. 18th, 2005 @ 01:41 PM Reply

At 10/17/05 11:03 AM, Denvish wrote:
At 10/17/05 11:00 AM, -liam- wrote: By the way, where it says "All Times are Eastern Daylight Time", the last three words didn't use to be hyperlinks did they?
meep

I've noticed this before, the forum jump can be pretty useful but the EST and EDT thingy is pretty annoying - I click it many times by mistake, I'd say just as annoying as a pop up :P


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Response to As: Main Oct. 18th, 2005 @ 01:43 PM Reply

I just noticed that now. lol.

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Response to As: Main Oct. 18th, 2005 @ 02:50 PM Reply

BASIC (32)
AS: Animated Buttons by Inglor
AS: Bars (Health/Score/etc) by Inglor
AS: Basic A.I. by Dancing-Thunder
AS: Beginning Actionscript by Ninja-Chicken
AS: Bounce & Gravity by ImpotentBoy2
AS: ClipEvents by Inglor
AS: Drag & Drop by Inglor
AS: Duplicated Movie Clips
AS: Dynamic Color Changes by Rantzien
AS: Dynamically Resizing Objects by Spamburger
AS: Frame Functions by Spamburger
AS: Inventory 1 by Inglor
AS: Loops & Conditions by BleeBlap
AS: Loops - For... In by Inglor
AS: Loops - While by Ninja-Chicken
AS: Maths - Basic by T-H
AS: Movement - Basic
AS: Movement - Scrolling Background by DrDeath2k3
AS: Movement - Scrolling Objects by lan00
AS: Movie Control by Spamburger
AS: Password by Dancing-Thunder
AS: Performance & Optimisation Tips by T-H
AS: Quality Toggling
AS: Random by -Reedo11-
AS: Replay Button by Inglor
AS: Sound
AS: Stop & Play Buttons by Inglor
AS: swapDepths by -liam-
AS: Symbolic Operators (and, or, not) by SpamBurger
AS: Symbols by Joelasticot
AS: Timeout by Inglor
AS: Variables by Rantzien

INTERMEDIATE (27)
AS: Arrays
AS: Basic Combos by -Toast-
AS: Camera Control by Inglor
AS: Collisions by Glaiel_Gamer
AS: Collision Detection by BleeBlap
AS: Constant Distance (Ragdoll Basics) by T-H
AS: Debugging Syntax by Inglor
AS: Elasticity by Joelasticot
AS: Filters (Flash 8) by Inglor
AS: Following/Shooting at Mouse
AS: Functions - Basic by Inglor
AS: Intervals by Inglor
AS: Linear Increasement by Inglor
AS: Listeners by F13
AS: Load External Data/Cross-Domain
AS: Logical Thinking by Glaiel_Gamer
AS: Maths - Intermediate by Inglor
AS: Mouse Wheel by Inglor
AS: Movement - On slopes by Joelasticot
AS: Movement - Random by -liam-
AS: Output Panel Manipulation by Inglor
AS: Platform Game Basics by Atomic_Sponge
AS: Save and Load
AS: Strings by Inglor
AS: SWF Copy Protection by JackSmack
AS: SWF Right-Click Menu
AS: Upload/Download (Flash 8) by -liam-

ADVANCED (19)
AS: 3Dimension - Basic by dELta_Luca
AS: 3Dimension - Intermediate by dELta_Luca
AS: Actionscripted Tweens by BleeBlap
AS: API by -liam-
AS: API Curves by Glaiel_Gamer
AS: API 3-Gradient Fills by Inglor
AS: Binary Increasement by Inglor
AS: Components by dELta_Luca
AS: Line to Line Collision by Glaiel_Gamer
AS: Modular Programming by Inglor
AS: Non-Tilebased Pathfinding by dELta_Luca
AS: Tile-based Pathfinding by dELta_Luca
AS: Tile-based Game Development Map by Inglor
AS: Tile-based Line-of-Sight Algorithm by zoohl
AS: OOP (Object Oriented Programming) by Inglor
AS: Prototype, Proto & Inheritance by BleeBlap
AS: System Capabilities (Flash-PC Communication) by Inglor
AS: Trigonometry by BleeBlap
AS: XML by Inglor


- - Flash - Music - Images - -

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Response to As: Main Oct. 18th, 2005 @ 02:50 PM Reply

AS: SPECIFIC EFFECTS/PROJECTS:

BEGINNER (4)
AS: Clock by Glaiel_Gamer
AS: Custom Cursor by lan00
AS: Elastic Mouse Chaser by lan00
AS: Preloader
AS: Photo Negative by Glaiel_Gamer

INTERMEDIATE (14)
AS: Fireworks (API) by Inglor
AS: Game 1 - Moving and Jumping by Ninja-Chicken
AS: Game 2 - Shooting & Power-ups by Ninja-Chicken
AS: Maze by Begoner
AS: Flash Registration Form by bigftballjock
AS: Platformer: N00b to Pro by MusicianEXE
AS: Platformer by Thomas2005
AS: Pong Physics & Gravity by -Toast-
AS: Rain Effect (API) by Inglor
AS: Scoreboard by Inglor
AS: Starfield (API)
AS: Typewriter Effect by Atomic_Sponge
AS: Varispeed Rollover Scrollbar
AS: Volume Slider by Star_Cleaver

ADVANCED (3)
AS: Flash Game Instant Replay by Cojones893
AS: Key Queue by Inglor
AS: Syntax Checking Stack by Inglor

Notepad version of the list

Other useful links:
Flash Newbie Help by -ArcticHigh-
Flash (noob) tutorial by -hellraiser-
Starting with Flash by Otacon
NG's best tutorial movies
Flash tuts list by AGH
Flashkit
actionscript.org
AS: Main
Kirupa
good-tutorials.com
Liveswif 2.2 - Free Flash maker
NG Preloaders
Xenosteel's guide
NG Submission Tips
Get your Flash deleted

Flash: FP Version Checker (component) by JeremysFilms
Flash: Shortcut Keys by -Unknown-
Flash: Code Shortcut keys by Rantzien
Flash/ASP scoreboard
Flash/PHP scoreboard
Cross-domain policies
Rystic's Jumping Engine
Sham Bhangal's Flash V-Cam
Sprite page list by different
Claymation info by schorhr
Music and Sound Effect sites V2 by different
Fixing problems with importing sound
Self-contained Movie Control MC
How to: Flash to animated .gif


- - Flash - Music - Images - -

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Response to As: Main Oct. 18th, 2005 @ 04:29 PM Reply

At 10/18/05 04:25 PM, SpamBurger wrote: <crappy idea>
<!--OMG! Its worth a shot-->
How bout an AS: Invisibility? It will tell you about the _visible command.
</crappy idea>

It's pointless with a whole AS page for one command.