At 12/30/04 11:55 AM, The_Super_Flash_Bros wrote:
I noticed you said that a good 3D game is rather hard to run in FP7. I assume you're using the line drawing feature of AS to render your objects.
Tom
ahh, tom, finally someone worthy of my attention :)
well, i am using 3d in 4 different ways in flash
1)the slow render using lines and fills, which really is slow
2)the presenting 2d maps as 3d, which runs smoothly, like the ioi8 flyer game, and the first person shooter which erik is making, but that isn't really 3d because you can't have real 3d spins and such, but still looks rather good
3)making 3d with a softwere program i am working on for my big school project that writes 3d swf files that play in flash player, now those run pretty fast since they simulate Z much faster then the first option and they work really faster, well, seems you got some good compotition yourself. now i don't mind showing you this softwere since you've showed me some of your stuff prerelease, but it has huge benefits over flash, for 1 thing, it is camera based and not stage based, for another, you can create 3d complex objects in it with no trouble (almost).
4)simulating 3d with my 3dpre class package, it creates the object with AS before running the actual swf file and just loads them in a certein way when running the flash file itself, this also works fast but takes alot of time to compile...
glad to have you post here
-Inglor