Forum Topic: Super Smash Brothers Crew (Ssbc)

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ParadoxVoid

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Posted at: 9/25/09 05:16 AM

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At 9/25/09 01:41 AM, Matt2358 wrote: This guy is unbiased -_-
/sarcasm if you didn't catch that.

Lol.


(textbook explanation)

Well, it can be viewed that way I suppose. It doesn't really matter to me much, since I'm not going to play it anyway.

Anyway, in the inevitable sequel, it would be nice if the devs consulted with some of the more competitive players when making the game, such as how Valve's been doing that lately with TF2. Personally though, I think the chances of that are pretty small.

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DeadManWalking

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Posted at: 9/25/09 06:11 PM

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BEYOND THE LIMIT 2 OH YEAH
http://www.smashboards.com/showthread.ph p?t=248584

Be sure to check out the livestream. I'm gonna be there. And i'm bringin back mah sexy commentary. BELIEVE IT.


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Matt2358

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Posted at: 9/25/09 07:03 PM

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^^^^^^Brawl+ tourney by the way.

Also, you don't even need the homebrew channel anymore, but if you use the non-HB method you can't use custom stages (well you still can if you load it normally, you just can't when you load it up using to no homebrew method).

But homebrew is easy to get anyways, and it WILL NOT break your wii.

Plus, if you install Bootmii you can:
1. Navigate to the Homebrew channel without a wiimote
2. Have a basically brick-proof wii
3. A bunch of other stuff that I don't know about cause I don't actually know how to hack myself past installing stuff.

And yes you can still play normal Brawl.

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Crink

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Posted at: 9/25/09 07:30 PM

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At 9/25/09 06:11 PM, DeadManWalking wrote: BEYOND THE LIMIT 2 OH YEAH
http://www.smashboards.com/showthread.ph p?t=248584

Be sure to check out the livestream. I'm gonna be there. And i'm bringin back mah sexy commentary. BELIEVE IT.

yay dmw's alive...

I mean dead..but alive whilst dead and walking.

Who cares commentary!


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AlexJS

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Posted at: 9/25/09 08:23 PM

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Well, I haven't updated my homebrew in a while.

Is there a list of apps you need? Or a site with instructions?

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Matt2358

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Posted at: 9/25/09 08:27 PM

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Here ya go

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EnjoiLove

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Posted at: 9/27/09 10:06 PM

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At 9/25/09 08:27 PM, Matt2358 wrote: Here ya go

This reminds me, hosted my first IRL tournament. And eff vBrawl, I hosted Brawl+ 5.0. 4 wii's, 4 tv's all at my house, and a total of 32 people and a pot of $200. IT WAS A SUCCESS. I will for sure be hosting a other one again, but alot more room, Possibly the school. I may advertise next time on SWF, though not many people know much about brawl, well not in Cencal anyways. It was terrific, no johns what so ever, everyone just amazed by the textures, stages, music, and PSA hacks I had on my SD Card. Nearly 18 people brought their own SD Cards for me to transfer files. The B+ community in my town shall grow. And I, EnjoiLove, shall be the ruler.

Mwuhahahahahahahaha. Also I have out cookies and everyone loved them :3. Oh and the people who went are high school buddies. The majority of them plays brawl, though none of them knows anything about match up and etc. Though they all know that Ganon the worst lol.

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Matt2358

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Posted at: 9/27/09 10:57 PM

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I have a similar thing happening in Alaska, I'm starting a movement!!!!!

That's great to hear that you had a successful tourney, but I've heard there is some resistance to B+ in Cali.

Maybe that's only socal though, I know a couple people in the workshop that live in Cali and play B+.

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Spune

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Posted at: 9/28/09 12:41 PM

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Hey dudes and dudettes, I only just got wi-fi and would love to get some people to play with.

My friend code is 0045-2214-4037


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Crink

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Posted at: 9/28/09 04:25 PM

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At 9/28/09 12:41 PM, Spune wrote: Hey dudes and dudettes, I only just got wi-fi and would love to get some people to play with.

My friend code is 0045-2214-4037

Hmm...you live in England?

I'll play you tomorrow...but not for long =.=

And that's entirely dependent on if my Brawl will load.

So...I might not play you.


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knuxrouge

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Posted at: 9/28/09 10:23 PM

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Is it me or is the thread picking up?


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Matt2358

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Posted at: 9/28/09 10:48 PM

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Nah not all that much. I guess it's a bit better now though.

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Jaxon121

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Posted at: 9/28/09 11:13 PM

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but seriously my best characters are mario, weegee, falco, lucario, snake, dedede, and NOT SONIC THAT CHEATING FINAL SMASH FUCK!


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ikool

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Posted at: 9/29/09 12:03 AM

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At 9/28/09 11:13 PM, Jaxon121 wrote: but seriously my best characters are mario, weegee, falco, lucario, snake, dedede, and NOT SONIC THAT CHEATING FINAL SMASH FUCK!

ITEMS OFF RETARD SCRUB >:(

In other news, the SFU smash scene is picking up thanks to me. We have a group of like 8 or 9 people coming to the Games Room just to play some smash. Hopefully, there will be a tourney soon.

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John12346

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Posted at: 9/29/09 06:02 AM

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It's actually a surprising list, considering most newbs play with Pit, Ike, and Toon Link.


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EnjoiLove

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Posted at: 9/29/09 07:57 PM

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At 9/29/09 06:02 AM, John12346 wrote: It's actually a surprising list, considering most newbs play with Pit, Ike, and Toon Link.

Mostly Ike. And Maybe Snake. And perhaps MK. Oh and Lucas. Maybe even ROB. Or Olimar.

Or all the new characters that weren't in melee.

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Matt2358

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Posted at: 9/29/09 09:38 PM

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Most casuals hate Olimar in my experience.

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EnjoiLove

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Posted at: 9/29/09 09:41 PM

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At 9/29/09 09:38 PM, Matt2358 wrote: Most casuals hate Olimar in my experience.

Yea, your mostly right, they cant see his spam potential.

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Matt2358

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Posted at: 9/29/09 10:06 PM

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FFFFFFFFFFFFFFFFFFFFFFFFFfffffffffffffff fffffffff

Brawl+ crew attempt was locked.

I guess we'll just talk about it in here then.

Not like were interrupting any conversations.

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ikool

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Posted at: 9/29/09 10:39 PM

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At 9/29/09 10:06 PM, Matt2358 wrote: FFFFFFFFFFFFFFFFFFFFFFFFFfffffffffffffff fffffffff

Brawl+ crew attempt was locked.

Cuz EL fails at making clubs :3

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Matt2358

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Posted at: 9/29/09 10:42 PM

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I PMed the mod and he says we should make a post in the VG forum instead of the C&C forums.

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EnjoiLove

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Posted at: 9/30/09 03:39 AM

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At 9/29/09 10:42 PM, Matt2358 wrote: I PMed the mod and he says we should make a post in the VG forum instead of the C&C forums.

Copy & Paste it. You and I can run it together lol. Dont forget to mention me :)

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EnjoiLove

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Posted at: 9/30/09 03:45 AM

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Nvm, ill just do it laters. When I start it, you all better support my shit. I know Matt will lol.

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Matt2358

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Posted at: 9/30/09 10:40 AM

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Dude tell me before you post it, I'll post the FAQ in the second post

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Matt2358

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Posted at: 9/30/09 10:53 AM

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And by that I mean wait till I'm there and ready to nab the second post as soon as you post the thread.

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Crink

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Posted at: 9/30/09 11:23 AM

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At 9/30/09 10:53 AM, Matt2358 wrote: And by that I mean wait till I'm there and ready to nab the second post as soon as you post the thread.

Ima get it furst


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EnjoiLove

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Posted at: 9/30/09 07:03 PM

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At 9/30/09 10:40 AM, Matt2358 wrote: Dude tell me before you post it, I'll post the FAQ in the second post

I didnt have FAQ the first try?

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Matt2358

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Posted at: 9/30/09 07:15 PM

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I mean the one on SFW, just formatted to work on NG

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Matt2358

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Posted at: 9/30/09 07:23 PM

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This is the first half, It will require two posts but I'll get them both on there, hopefully before someone posts.

INTRODUCTION

THE BRAWLPLUSERY

GAMEPLAY CHANGES

TECHNICAL STUFF

CODES

BRAWL+ COMMON TERMS and VOCAB

BRAWL+ and TEXTURES

BRAWL+ and New Characters

MISC/IMPORTANT LINKS

INTRODUCTION
What is Brawl+?

Brawl+ is a project pioneered by the smash community with the intent to make Brawl a deeper, more competitive game. With codes compiled by the hard working hackers that created them, the player has access to codes which can do anything from disabling tripping to bringing back combos. This does not mean, however, that we are trying to copy Melee, the game will still feel like Brawl, but your options will greatly expand.
Why shouldn't I just go play Melee instead?

Despite our efforts to bring features that were in Melee into Brawl, these are mechanics that were present throughout the Smash Bros series that were strangely left out for Brawl's release. We believe those mechanics are imperative to a unique game such as Smash Brothers, and after extensive testing with these changes in place, many of us find the game a lot more enjoyable. You won't have the metagame, the characters or the stages if you played Melee. Also, if you are anything like me, you camped out for your wii and checked the dojo every night. Why should all that effort go to waste?
ALSO! CHARACTER BALANCE! That's right! You heard it here first! Melee is notorious for being imbalanced, and regular Brawl is just as bad, if not worse in terms of character balance. This project will do everything it can to help the lower tiers be playable. Although the mechanics in Brawl+ already greatly balance the cast so that nearly 85% of the characters are already tourney viable, the brawl+ community will definitely take measures to make sure your favorite character can compete as well. So if you're worried these hacks will make your character garbage, fret not. Brawl+'s goal is to make this a fast paced, balanced, enjoyable experience.

I've come to the conclusion that I hate this project and everything it stands for. Although I refuse to test it myself the very thought of selfishly altering a game to make it more enjoyable sickens me as I'm sure it pollutes the intended experience (which is to have fun, but that's besides the point!). Is there anything I can do to stop you guys from playing it?

No.

Are there any videos of it in action?
You can check out the BRAWL+.NET, or you can simply youtube Brawl+ and sort by date and you will get many videos that players uploaded already.

That's cool, but will Brawl+ ever be used in tournaments? What is it's potential to become tournament worthy?

IT ALREADY HAS, BABY!!
There have been many Brawl+ tournaments already, and All of the major ones have been using the Plussery's version of Brawl+.
Brawl+ is NOT Melee 2.0. It isn't attempting to emulate Melee, and never will.
However, despite Brawl+ finally reaching the tourney scene (although quite meagerly), It's easy to understand why many people don't see the point in Brawl+. At the moment, Brawl+ isn't even finished, so it's hard to really say. We are hoping that the more people play it, the more people realize that it's a lot of fun. From what I've personally experienced, most people that have tried it enjoy it, so if anything, it can be played for fun (That's what games are for aren't they?).

When will the project be done?

Brawl+ is an ongoing development that is completely community driven. Much like a PC game which is continually patched to fix minor problems, Brawl+ will experience a similar production. Right now we are pretty far into Brawl+'s development and what would really help out the process is more dedicated playtesters that are proficient at the game (or any of the other Smash bros games).

THE BRAWLPLUSERY
Will the Plusery nerf/buff my character?

One of Brawl+'s main goals is to make sure that every character is tournament viable. This does not mean we will homogenize the cast's weaknesses and strengths. We will try our best to retain the character's weakness, but at the same time expand upon the tools they have. What this means is that the project will be sure to give every character the tools necessary to be a force to reckon.
What kind of character balances and gameplay changes are there in the Plusery set?

You can read what character balances are being tested in the Brawlplusery here.

Why does the plusery codeset feel weird and unresponsive? Why does online feel really bad?

Please refer to the question labeled "What is buffering?" in the gameplay changes section.

Why does the plussery set have handicap on by default?

The hackers have reworked the handicap setting to make it so that every increment of 10 (10, 20, 30) corresponds to a buffer number. A handicap of 10 is 1 frame, a handicap is 20 is 2 frames, a handicap of 100 is 10 frames. If you are making the transition from regular Brawl to Brawl+, it is recommended you start with an 100 handicap, if you are a melee player, a low handicap or even 0 handicap would be good for you.

What is the Backroom?

The backroom is a hidden forum that is given access to certain players in which they can discuss changes to the BrawlPlusery codeset.

GAMEPLAY CHANGES
Does the 'no tripping' code make bananas (and moves like zelda's dtilt) useless?

No. The no tripping code simply makes the random chance of tripping zero. Any other attacks/effects that may cause tripping are still in tact.

What is the "Buffering" code?

In Brawl, a new mechanic was introduced in hopes of making online play more smooth and to make button inputs easier. This mechanic is known as buffering. This is how it works: If you input a move that you are unable to perform at that time, the game wait up to 1/6th of a second (10 frames), checking to see if you can do it. Think about how Ike would Neutral-Aerial to his doom near the ledge. This was because he attempted to hit A in his shield, but because he was unable to do a shield grab at that time, he instead did a Nair and falls to his death. In the BrawlPlusery codeset, we have a code known as the "Buffer Modifier" which reduces the amount of frames the game will wait, making inputs much more precise. Most players prefer 2-3 frames of buffer, but if you are from melee, you will probably enjoy 0-1 frames. If you come from regular Brawl, you will probably be fine with 10 frames. It's all preference.

ABOUT THE PLUSERY SET ON WIFI: If you wish to use the Plusery codeset online, it is extremely important both players are using the same handicap value.

How do the codes affect gameplay? What should I expect from Brawl+?

Fighting games are about risk/reward. Regular Brawl's overly defensive metagame has reduced it to a campfest. Brawl+ is here to remove that and bring back the fast paced, adrenaline pumping action that the smash bros series has been known for. To promote a faster paced game and the risky maneuvers that make playing and even watching Smash Bros matches so exhilarating you can expect to be able to combo (and be comboed), actually make use of your tech roll and greatly rely on your ability to DI to avoid being decimated by your opponent. With simply the hitstun code in place, Brawl+ has put every character on an equal ground as every character now has the opportunity to do a sequence of attacks that allow them defeat their opponent. Gone are the games of tag that vanilla Brawl once was. In short, you should expect Brawl+ to be an extremely fun, new experience.

Do I need to learn how to wavedash to play Brawl+?

NO. BRAWL+ %u2260 WAVEDASHING

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Matt2358

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Posted at: 9/30/09 07:32 PM

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Do I need to learn how to wavedash to play Brawl+?

NO. BRAWL+ HAS NO WAVEDASHING!
First of all, Brawl+'s goal never included wavedashing. It never did, and it never will. There are those who play with wavedashing, but the majority of people who play brawl+ DO NOT USE IT. This doesn't mean you shouldn't try it. The beauty of Brawl+ is that despite the prospect of a tourney scene, you can play the game however way you wish. The BrawlPlusery does not support it, and probably never, ever will.

GETTING IT TO WORK/TECHNICAL STUFF
How do I setup homebrew?

You will need a soft or hardmodded wii. The process is quick and painless, and only requires an SD Card, an SD card reader, and a copy of Twilight Princess (temporarily). Due to recent developments, we are no longer allowed to detail how this is done. However, if you drop in on the IRC CHAT or post in this thread for help, someone will be more than glad to assist you. Be sure to let people know you need to know how to install homebrew.

How do I setup Brawl+?

You will need homebrew and geckOS installed. Just follow the steps here. Remember, reading comprehension is important. If you need further assistance, you can stop by the IRC CHAT.

Can I still play regular brawl?

Yes. Brawl+ is launched through your homebrew channel, so all you need to do to launch regular brawl is simply start the game as usual.

Help! I updated my Wii! What do I do?

Please refer to the link in the "What do I need to get it?" section.

Do these codes work online?

Yes. The codes will work online as long as both players have EXACTLY THE SAME FILE. This means that you should probably either download the same EXACT file, or send your buddy that you wish to brawl with your file. Simply asking him to choose the same codes as you in the code manager is not enough. Although Brawl+ will work online for the most part, In previous versions of Brawl+, something called a "desynch" would occur, which were caused by long and complicated codes. In the newer, Brawplussery sets, due to some magic I am unfamiliar with, Brawl+'s chance of desynch has come down to almost nothing. This is subject to change because Brawl+ is not being made with online play in mind (but that doesn't mean it won't ever become a priority).

What can I do to optimize online play/Why does Brawl+ feel horrible online?

Make sure both players are using the same buffer value, and your chance of desynching should be almost zero.

I hear I need a code manager so I can use and manage my own codes. Where can I download it at?

Go here to download Code Manager 1.1

Should I use GeckoOS or Ocarina/Why should I use GeckOS over Ocarina?

First off, unlike ocarina, geckoOS actually won't treat the clock like it's been reset every time you boot a game with it. More importantly, geckoOS allows you to actually access your sd card during gameplay. With ocarina, it was impossible to save or access replays on your sd card, although geckoOS fixes that. Also, when geckoOS 2.0 is released, it will become mandatory for brawl+, since we will be making use of .gpf files, a new type of temporary code file exclusive to geckoOS 2.0. Ocarina was discontinued some time ago, and so will not be receiving any future updates.

THE CODES
What kind of changes to the engine were made to Brawl+?
For a detailed list of the different changes to the engine of the game, including a list of character specific changes, head on over to our official website HERE.

What (is)/(are the differences) between PAL and NTSC and how does it affect what codes I can use?

To put it short, PAL is the video format for European and Australian players and NTSC is the video format for North American players (Japan uses NTSC, but we call it NTSC-J because most of the time a Japanese game will not work on a region blocked console). How this affects you is that NTSC codes will not work on a PAL copy of Brawl, and PAL codes will not work on a NTSC copy of Brawl. PAL players will need their own set of codes.

Are there any other codesets out there?

Yes, aside from the Plussery's set, there have been many attempts at making codesets, especially before the Plussery was formed.

One codeset that was somewhat popular among a few was Kupo's codeset. The biggest difference between Kupo's codeset and the Plussery's codeset is that it is developed on his own and has a lot more emphasis on making the game feel a lot more like melee. Kupo feels that he can do a better job at making a codeset than the plussery by using the Plussery's codeset and putting his own twist on it. You can try it out here.
Kupo's Codeset: Download Here.

BRAWL+ Vocab and Terms (and some general Brawl stuff)

vBrawl - "Vanilla" Brawl a.k.a. Regular Brawl
WBR - Workshop Backroom (Where the Brawl+ business is done)
CSS - Character Selection Screen
CSP - Character Selection Portraits
ALR - Aerial Lag Reduction
ALC - Auto L Cancel (Same thing as ALR)
DC - Dash Cancel. Allows the player to cancel a run into a crouch. Not to be confused with crouch cancelling.
BKB - Base Knockback
KBG - Knockback growth. Based on an opponent's percent.
DGrav (or Down Gravity) - The force of gravity on a character at all other times, including when they are hit upwards as a result of an attack, as that is not by their own control
UGrav (or Up Gravity) - The force of gravity on a character while they are propelling themselves upwards.
FGrav (or Full Gravity) - An effect of gravity that is applied equally to each dgrav and ugrav for a character
Hitstun - The time after being struck by an attack that you are unable to perform any other action
Shieldstun - The time after being struck by an attack while shielding you are unable to perform any other action
Hitlag - The amount of frames the game waits to add a dramatic effect to a landed attack (think zelda's kicks)
Momentum - Allows running speed to translate into aerial speed to allow for faster movement through the air.
Scar Jumping - Allows multiple wall jumps from the same wall
NTSC-U (or just NTSC) - for all intents and purposes, a US copy of Brawl+
PAL - for all intents and purposes, a UK or EU copy of Brawl+
----
Shine - Fox's reflector, falco's reflector, wolf's reflector, lucas' psi magnet
CC - Crouch cancelling. Automatic downwards DI (Melee-only)
DACUS, Boost Smashing - Dash attack cancelled up-smash (mortar sliding)
DI - Directional Influence
SDI - Smash Directional Influence
DD or Dash Dance - Running back and forth with your initial dash animation
FF - Fast falling
FH - Full Hop
SH - Short hop
DJ - Double Jump
AD - Air Dodging

BRAWL+ and TEXTURES
Does Brawl+ work with texture mods? If so, how do I set up Brawl+ to work with them?

Yes. If you are using any version of the BrawlPlussery's codeset beyond version 4.0, it should come with a texture code. All you need to do is put the textures in the right folders. Skip to step 5 on Falco400's texture guide. If you aren't using the plussery's codeset, please read Falco400's texture guide from the beginning.

IMPORTANT LINKS

BRAWL+.NET

Smash World Forums Workshop
The original version of this FAQ on SWF

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