The original version of Pico 2 (which most of you have never seen) has pretty much been scrapped... the version you may have seen on the site was from April Fools and it is a joke (some people still haven't realized that). I may at some point release the scrapped version for fun, but for now I want to focus on plans for the NEW version of PICO 2.
I am having a hard time deciding on the control scheme.
In the scrapped version of Pico 2, the controls worked like this - you ran around using the A, S, D and W keys (in the same way as using the arrow keys, but with your left hand on the left side of the keyboard). The mouse was used to point... So wherever your mouse was, that is where Pico was looking. You could click on stuff to interact with it, or draw your weapon and click on stuff to shoot it.
The awkward part was that since Pico would look in the direction of the mouse, he was always facing difference ways than he was running. It just looked goofy.
So I have been thinking that I want to make it ALL keyboard, and not use the mouse. So the controls will be more like a traditional video game. But what game will they be like?
I was originally thinking you could face 8 different directions, and shoot in eight different directions. Then I was wondering if maybe you could just face either right or left - ala Disorderly. Both formats have their ups and downs.
I'm thinking of a system where you can face in 8 directions, and when you start shooting, you stay locked in that direction. So if you are running diagonally up and to the right and start firing your weapon, as long as you hold down the action key (probably the 'a' key), Pico will stay in that direction... So you can run up, down, left and right and Pico will keep shooting to the upper right of the screen. I remember some old games that did it this way... Last Alert for the Turbo Grafx CD... Maybe Rambo for the Genesis - my memory is foggy.
Something about this whole thing makes me feel uneasy, though... A part of me is thinking that maybe you should just face the right or left, no matter if you are running up or down at the time (ala Disorderly). Then, if you are firing your gun, you would lock to either the right or the left... So you could fire to the right while running backwards. The downside is that you can't shoot enemies above or diagonal from you - you always have to be horizontally across from them. But there is still something about this that I am ok with.
I think the playing field isn't big enough for Smash TV-style multi-directional firing. If it was a straight top-view perspective, that might work - but Pico plays from more of a Disorderly (Final Fight / Double Dragon) perspective... I haven't seen games like that pull off multidirectional firing, although I have seen plenty that use guns and work from the left/right perspective.
Does anyone remember the Aliens vs. Predator arcade game? Did that have multidirectional firing from the shoulder cannon? I gotta find a ROM of that one...
Anyway... I am rambling...
KEY QUESTION:
1) How should the control scheme for Pico 2 work? How do you want to control the character and what abilities should he have?
*NOTE: There are TONS of abilities for Pico that I haven't mentioned in this post, so don't get crazy if you think your idea is 'stolen'. :)