Hey guys, I was wondering if you'd be interested in knowing more about a (free) RPG in the works about stoners. Here's the intro, there is more but, you know, character limit... Warning: LOOOOOOONG
The Stoner Role-Playing Game.
The harsh smoke and even harsher life of the stoner is well documented in the old media.
But a stoner isn't just stoned. At their core, the burnouts often show latent supernatural powers. Powers that come out when needed the most by the person with these "cannabilities".
They are known as Marijuana-Kinetics to fearful governments. They differ in their powers, but they all rock the Ganja.
With their powers coming into existence with the dawning of the newest age, the Age of the Broken Mirror, the Marijuana-Kinetics are the people charged with saving the world from a cracked reality. The Age of the Broken Mirror was prophesied by a sect of a lost form of Christianity in Tibet, saying that one day, the very reality we live in will be destroyed if not saved by the Cannabis-smokers. Only they could save us all, and only a select few of them could use their cannabilities.
The Broken Mirror is the legend of the time when the world loses most of it's sanity to stress, and anyone who had not seen the blessing of the day from the smoke of a cannabis bud, tries to destroy themselves. Starting with mirrors, metals, and ruining the Earth's water, they begin to remove their own reflection. As a horrifyingly large amount of the world's population goes whacko, evil creeps in from another side of the looking glass.
Marijuana-Kinetics, seeing the populace made into zombies, breaking the reflections and knowing they will not be safe from a murderous mob for long, tend to try and chill out in safe positions. But With the sparks of Green Fire and Black Dust upon them at 4:19:59, the chains of addiction are broken, and the mind becomes aware of soul's fear of powers deep within each of them. Adhering to personality traits and skills, Marijuana-Kinetics rises from the spinal cord, where evolution had kept it locked, mystically waiting for this moment. You are one of these new types of potheads, brave, responsible and never tiring in your quest to bring your friends back from insanity.
In this empowering self-discovery, every stoner has the powers, and can feel their purpose.
Cherish this life, share your love, have no hate, and bring the people back from the brink of their own destruction.
Example "Kinetic-Klasses", or "races" of the RPG:
The Ganjineer is a weed engineer. Rolling was a specialty, but those chosen to be Ganjineers always had the best pipes, the craziest bongs and could make a thing to smoke out of from nearly anything available.
A Ganjineer shows his true colours with mad skills:
Improvisation, Rolling, Booby-trapping, Hydroponics, Chemistry, Electrical, Demolitions, Mechanical, Hacking and Video Gaming.
Sober: Theoretical Knowledge. The Ganjineer has Theoretical Knowledge, on almost anything. This allows him to plan to build, demolish, repair or reset anything he comes across. The results are almost certainly not going to be pretty, but whatever they do with this skill, it's most likely going to work. Is upgraded with the Internet Hacking Skill, for the information on the subject.
Stoned: Tinkering. A tinkerer can usually give another person a skill boost, make an item better, find the on switch, or just about any other small little achievement that has larger results. Tinkering can get a boost out of something of about 15%. It is upgraded with the Wrong Tool Skill, for a good job without worry all the time.
The Purple Hazer:
The Purple Hazer is an stealthy type. They could sneak out of any situation to meet up and get high with friends. They were also notorious for having weed around or smoking up very close to the Stressed before they turned into zombies.
Purple Hazers are great company if they talk at all, but their real skills are in the silent arts:
Infiltration, Thievery, Alarm-Disabling, Distraction, Agility, Climbing, Scouting, Camouflage, Smoke-Canceling, and Media
Sober: Espionage. As a combination of skills, the Purple Hazer can get valuable information, materials, set explosives, contact another, rescue a friend and anything else that requires the utmost care in remaining non-detected. It is upgraded with the Guerrilla Tactics Skill, for longer times of spying.
Stoned: HeadStash. The act of keeping something in plain-view and yet extremely well hidden is the Purple Hazers Stoned Kinesis. Not limited to hash or weed, things like plans, food, guns and ammunition can be stashed easily. They can easily remember where it is. Is upgraded with the Distracted Re-stash, for re-stashing it before it is found by a searcher with the Purple Hazer in the room.
The Hash Crash:
The Hash Crash is a driver and a pilot. A reckless daredevil sort who would jump out of a plane, but are paranoid about parachutes. Able to get the hang of anything, from motorcycles to submarines, it comes as second nature to them to get high and go fast.
A Hash Crash person is usually bored with normal sport skills:
Driving, Piloting, Boating, Speeding, Pressing Hash, Sharp-Shooting, Olympian Skills, Drifting, Extreme Sports, and Hacke-Sack.
Sober: Drive-By. The Drive-by isn't just shooting. There is also
the ability to leave the vehicle at high-speeds, letting it crash into something else. It is also a great distraction, or a wicked entrance into a building. It is upgraded by the Controlled Flip Skill, for going over obstacles.
Stoned: Escape Route. The Hash Crash, when totally freaked out, will execute an plan-less, yet fully-formed, escape route. Those associated/allied with him will follow to safety and regroup. This escape will include minor injuries and usually screaming. It is upgraded with the Planned Escape Route Skill, for no injuries.
And here is the "Horde" type enemy:
The Stressed are made up of a lot of differing peoples. They do, however, share in the fact that not one of them would use weed to relieve stress. They were people afraid to inhale, people who did it socially, and the squares, who never did it or just hated it. Many more people were also closeted users, who were too cowardly to unchain their cannabilities when the time came. Children as a rule were not smokers, unable to take hold in their minds what was really going on they too feared the cannabilities.
Losing their minds faster than cannabis could bring them back, they felt suicidally insane, but had the strong desire to greedily take it all with them to wherever they left here to. Most started burning their pictures, trying to remove what they felt, were rude copies that would not leave even if they were screamed at. Within a week, all the reflective surfaces that were in reach were gone, and the oceans had been so polluted the beaches once filled with life, now had corpses of sea animals lining the coasts. Their work nearly complete, with no opposition except environmental militias, they then turned on the plant life in their areas, and many cannabis plants, sensing the danger involved in being inherently defenseless, roused the fighting will of stoners, so long repressed, to challenge the Stressed for supremacy of the Earth.
The stoned were divided along the lines of their personalities, while the stressed were hordes of maniacal zombie-like creatures with no other ideas than removing things that reflected the worlds goodness. With no real way to stop them other than immobilizing them and putting them into a large building with no escape, the stoners had to find some way to bring them back quickly.
[Basically, it's a no-holds barred Stoner free for all against those who try to hate on us smoking weed, pick your class and go nuts on the people who don't smoke and seem like they could have used a few hoots of weed before they went insa