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RaineyDay
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New to Animating 2017-06-20 18:23:53 Reply

Hey guys~ so
my art skills aren't bad but im just getting used to paint tool sai
but i wanna make animations.
i really don't have the money for like flash and such rn but is there any advice for producing a good animation?
im currently using windows movie maker because it works the best with sai as far as i can tell and i like that its fairly simple.
however, frames cant be shorter than a second, which is kinda a lot of time.
to test out as a first animation i did the generic bouncing ball.
i uploaded it to youtube and downloaded it so i could put it into w movie maker and speed it up, but it lost major quality and i feel that would not only be a waste of time but make it hard to judge how many frames to make once u add sound.
advice pls
should i just keep working simpler with less frames until i can move on to/afford something more advanced?

Wondermeow
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Response to New to Animating 2017-06-20 23:49:51 Reply

Hi RaineyDay,

Everybody has to start somewhere you can also use pencil animation it has a lot bugs in it but it is free and easy to use. You could give that a shot besides that just keep practicing until you have the correct software good luck.

Kind regards,

Wondermeow


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hvanderwegen
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Response to New to Animating 2017-06-21 02:15:54 Reply

Actually, the time was never better than now to get into animating for budding animators without a budget: OpenToonz was open sourced last year, and is production level animation software - arguably better than Flash/Animate CC for animation work.

Grab the latest release here: https://github.com/opentoonz/opentoonz_nightlies/releases

It is completely free, and by now many tutorials are available on YouTube. Here is a demo reel of the animations that were produced with Toonz (an older version of OpenToonz): https://www.youtube.com/watch?v=br94YgOdoBo

If you prefer to work on paper, OpenToonz provides a built-in webcam capture option to import your drawings directly, and do a clean-up.
OT even provides you with a full compositor - FAR more capable than Flash can ever hope to be in this regard.

Should OpenToonz prove to be too intimidating, another great free (and open source) option is Krita:
https://krita.org/en/

A good frame-by-frame timeline is on offer here. The drawing tools are top-notch, and arguably an improvement over Photoshop.

You can also combine both: Krita for background work, and OpenToonz for the animated (foreground) characters.

Finally, if you need support for 3d objects/backgrounds in your animations, download the open source and awesome Blender:
https://www.blender.org/

Who said you need money to access professional level animation software?

So go learn animation and animate in animation software without limits. You youngsters never had it better than NOW. :-)

RaineyDay
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Response to New to Animating 2017-06-21 15:18:58 Reply

At 6/20/17 11:49 PM, Wondermeow wrote: Hi RaineyDay,

Everybody has to start somewhere you can also use pencil animation it has a lot bugs in it but it is free and easy to use. You could give that a shot besides that just keep practicing until you have the correct software good luck.

Kind regards,

Wondermeow

Thank you :)

RaineyDay
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Response to New to Animating 2017-06-21 15:21:10 Reply

At 6/21/17 02:15 AM, hvanderwegen wrote:

Who said you need money to access professional level animation software?


So go learn animation and animate in animation software without limits. You youngsters never had it better than NOW. :-)

Thank you very much :) it was just very intimidating right of the bat with so many options and being a beginner i wasnt sure if the difficulties were the programs themselves or my lack of skill

Louisetheanimator
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Response to New to Animating 2017-06-24 13:45:15 Reply

Everyone starts out small I mean I worked with Windows Movie Maker when I first started out my animations along the way I used more expensive programs like Premire Pro, Adobe Flash & Photoshop but I'd suggest you get programs like Gimp where you can download it for free and if you can export those animations on there and put it into Windows Movie Maker and work from there until you gradually might save up for something more expensive and helpful. Or you could download Lapse It for your phone/kindle fire/android set it up for stop motion then import that to Windows Movie Maker. *shrugs* I hope this helps. ^^


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RaineyDay
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Response to New to Animating 2017-06-24 16:45:16 Reply

At 6/24/17 01:45 PM, Louisetheanimator wrote: Everyone starts out small

thank you :) i think im gonna start small with movie maker until i get a better grasp on things
i currently draw with paint tool sai which i literally just got so i need to get the hang of that too

Louisetheanimator
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Response to New to Animating 2017-06-25 03:06:51 Reply

What you can do is download HyperCam 2 to record your painting then add music to it then upload it to Youtube. ^^ See how that goes my friend.


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theBEARtrap
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Response to New to Animating 2017-06-25 13:24:50 Reply

Just get the cracks via keygen generator. Its alot of steps but free programs none-the-less. (Windows, not sure if mac can do the same)

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Response to New to Animating 2017-06-25 15:31:17 Reply

At 6/24/17 04:45 PM, RaineyDay wrote:
At 6/24/17 01:45 PM, Louisetheanimator wrote: Everyone starts out small
thank you :) i think im gonna start small with movie maker until i get a better grasp on things
i currently draw with paint tool sai which i literally just got so i need to get the hang of that too

Please don't! You are making your life as an digital animator unnecessarily difficult!

The problem with that workflow is that you will be drawing the frames of your animation in one application (Sai), and then import those frames into a secondary film editing app (like Movie Maker) - this is incredibly slow and awkward to work with, because it is far more difficult to get the timing right in your animations.

Another issue is the lack of onion skinning (which can be emulated with layers, but you will have to manually change opacity of multiple layers if too many drawings get in the way - which is very cumbersome and slow to work with.

And the trouble is that you will NOT be able to use layers to build up your drawings from sketches up to inked and coloured versions because animating with layers in SAI does not support a proper workflow like that - at least, it becomes more fragmented again, forcing you to save each animation frame as a separate file.

Save yourself a lot of hassle, and install Krita instead. As I mentioned before, Krita is free and open source, but more importantly:

1) its drawing and image manipulation tools are far more advanced compared to Sai (or Flash, for that matter - arguably Ktita has even better drawing tools compared to Photoshop!);

2) Krita offers a fully integrated easy-to-use frame-based timeline, with an excellent onion skinning option.

I really advice against fragmenting your animation workflow by drawing in SAI and importing the frames in a video editor. Krita gives you all the tools you need to draw and animate (and inking and painting as well). It will save you a lot of aggravation and frustration.

Here are a number of quality Krita animation tutorials:
https://www.youtube.com/watch?v=5mMQJVj0RYk
https://www.youtube.com/watch?v=0TSeBUHvhiw
https://www.youtube.com/watch?v=UDPvSo24vAQ&t=216s

Full Course:
http://gdquest.com/tutorial/art/krita-tutorial-for-game-artists/

Do yourself a favour as a beginner animator, and get Krita here:
https://krita.org/en/

Once you become more experienced and familiar with animation (and workflow / tools), you could think about adding a high-level animation tool like OpenToonz, Toonboom, or TVPaint in your workflow.

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Response to New to Animating 2017-06-25 15:53:50 (edited 2017-06-25 15:54:07) Reply

Some good stuff in here. I have always wanted to animate as well, but never start because I am too scared of it. What if I don't get the gist of it? I have no idea how to make an animation appear smooth with key frames and all that..

I must try it at some point.. UUUNGH!!!

Gonna save this thread.

hvanderwegen
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Response to New to Animating 2017-06-25 17:10:45 Reply

At 6/25/17 03:53 PM, DoodlingHitman wrote: Some good stuff in here. I have always wanted to animate as well, but never start because I am too scared of it. What if I don't get the gist of it? I have no idea how to make an animation appear smooth with key frames and all that..

I must try it at some point.. UUUNGH!!!

Gonna save this thread.

Anything worth learning takes time and effort. If you never start animating, you will not learn to animate. And you will (must) fail to become a better animator - that is how all animators started.

Remember, persistence trumps talent. If you are serious about learning how to animate, then just... start animating. And have fun doing it.

Your fear of failure only stops you from having fun. Perhaps you may never become a great animator, but at least you will have tried.

DoodlingHitman
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Response to New to Animating 2017-06-25 17:15:18 Reply

At 6/25/17 05:10 PM, hvanderwegen wrote:
At 6/25/17 03:53 PM, DoodlingHitman wrote: Some good stuff in here. I have always wanted to animate as well, but never start because I am too scared of it. What if I don't get the gist of it? I have no idea how to make an animation appear smooth with key frames and all that..

I must try it at some point.. UUUNGH!!!

Gonna save this thread.
Anything worth learning takes time and effort. If you never start animating, you will not learn to animate. And you will (must) fail to become a better animator - that is how all animators started.

Remember, persistence trumps talent. If you are serious about learning how to animate, then just... start animating. And have fun doing it.

Your fear of failure only stops you from having fun. Perhaps you may never become a great animator, but at least you will have tried.

True! I understand that as well. I will do it! It's also on my bucket list to create at least one 1 minute animation of good quality in my life. :D

I just want to get a bit better at drawing first. I feel like I am not yet ready to animate my stuff.

hvanderwegen
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Response to New to Animating 2017-06-25 17:32:06 Reply

At 6/25/17 05:15 PM, DoodlingHitman wrote:
At 6/25/17 05:10 PM, hvanderwegen wrote:
At 6/25/17 03:53 PM, DoodlingHitman wrote: Some good stuff in here. I have always wanted to animate as well, but never start because I am too scared of it. What if I don't get the gist of it? I have no idea how to make an animation appear smooth with key frames and all that..

I must try it at some point.. UUUNGH!!!

Gonna save this thread.
Anything worth learning takes time and effort. If you never start animating, you will not learn to animate. And you will (must) fail to become a better animator - that is how all animators started.

Remember, persistence trumps talent. If you are serious about learning how to animate, then just... start animating. And have fun doing it.

Your fear of failure only stops you from having fun. Perhaps you may never become a great animator, but at least you will have tried.
True! I understand that as well. I will do it! It's also on my bucket list to create at least one 1 minute animation of good quality in my life. :D

I just want to get a bit better at drawing first. I feel like I am not yet ready to animate my stuff.

The great thing about animating your drawings is that you will be practicing drawing the same subject lots of times as well (at different angles and in different positions/poses) - so if you want to animate, start animating - and your drawing skills will improve at the same time.

A good online 'curriculum' to become a better cartoon artist:
http://johnkcurriculum.blogspot.ca/

DoodlingHitman
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Response to New to Animating 2017-06-25 17:44:32 Reply

At 6/25/17 05:32 PM, hvanderwegen wrote: The great thing about animating your drawings is that you will be practicing drawing the same subject lots of times as well (at different angles and in different positions/poses) - so if you want to animate, start animating - and your drawing skills will improve at the same time.

A good online 'curriculum' to become a better cartoon artist:
http://johnkcurriculum.blogspot.ca/

Sweet! This seems to be very useful. Thanks! :D

I also draw my comics in different perspectives. My teacher told me that was better than always the same flat layout. That was a fantastic piece of advice.

RaineyDay
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Response to New to Animating 2017-06-25 19:54:14 Reply

At 6/25/17 03:31 PM, hvanderwegen wrote:
At 6/24/17 04:45 PM, RaineyDay wrote:
At 6/24/17 01:45 PM, Louisetheanimator wrote:
Please don't! You are making your life as an digital animator unnecessarily difficult!

thanks for the advice! that does make a lot more sense, i was just intimidated by the new programs and i hate trying to learn a new program, but, as a beginner, i was new to all of them; so i had to play with each one just to see which one worked best for me. i like sai because of the simple layout, but the lack of tools does make it much more difficult to do what should seem to be an easy task, i think ill stick to just drawings with sai. ill definitely check the links out :)

RaineyDay
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Response to New to Animating 2017-06-25 19:58:57 Reply

thanks to everyone! everyone has given a lot a help and made this seem waaay less intimidating than it appeared. im glad i joined ng because if i didnt who knows if i ever would have started animating
i probably would have given up because of making my life more difficult
ill definitely taking all this in and so far ive started on paper story boarding an animation, so i guess the next step is to start working with some of these programs :)

Louisetheanimator
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Response to New to Animating 2017-06-26 00:58:51 Reply

That's ok I hope it goes well you're probably better off as an artist anyway but it's really up to you at the end of the day if you want to animate or not. I mean it took me years to get to the point where I wanted to animate after I did my tones of drawings. ^^


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Response to New to Animating 2017-06-26 01:35:00 (edited 2017-06-26 01:35:49) Reply

Check out the 12 Principles of Animation.

With all art, and animation by extension, don't expect to just get it by doing it yourself. Look for tutorials, look for books, research old cartoons and new cartoons and acting and artwork and anything that could possibly be useful to what you make. And don't limit yourself to the obvious subjects. If you're animating a scene indoors, research interior decorating. If you're animating a scene with animals, do some zoology or veterinary research.

Make learning a part of your process.


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RaineyDay
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Response to New to Animating 2017-06-27 16:15:17 Reply

alright soo
i checked out krita, i spent a couple hours last night watching tutorials, mostly those linked above, and i am so lost
every button i hit changes the layout, and my tablet is majorly lagging. im not sure if its just lack of experience or im doing something wrong but i am like losing my mind
im trying to do the generic bouncing ball animation but it is doing nothing like the videos i watched :o
animation is so much more intimidating than i thought, i have no idea what im looking at lol! is that common at first?

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Response to New to Animating 2017-06-27 18:24:40 Reply

A lot of people have suggested programs and such, but I feel a very important part of animating is drawing. Learn how to draw, learn form, perspective, anatomy, all those things will be very useful when it comes time to animate.
drawabox.com is a very good place to get your bearings, then when you want to get to animating go through the excersizes in http://www.animatorisland.com/51-great-animation-exercises-to-master/
For anatomy and construction watch some of Proko's videos on YouTube

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Response to New to Animating 2017-06-27 18:45:59 Reply

At 6/27/17 04:15 PM, RaineyDay wrote: alright soo
i checked out krita, i spent a couple hours last night watching tutorials, mostly those linked above, and i am so lost
every button i hit changes the layout, and my tablet is majorly lagging. im not sure if its just lack of experience or im doing something wrong but i am like losing my mind
im trying to do the generic bouncing ball animation but it is doing nothing like the videos i watched :o
animation is so much more intimidating than i thought, i have no idea what im looking at lol! is that common at first?

What buttons are you clicking that change the layout? Nowadays many applications will change certain panels depending on the tools you activate or select. So that in itself is nothing unusual.

In krita the "Tool Options" panel will change when you select a specific tool. And before you can do any animation, you must show the animation panels via Settings-->Dockers. You can also switch to the "Animation" workspace with the small icon at the top right corner, which will change the layout to an animation friendly one.

The dockers you need are:
- the timeline
- the Animation

But yes, Krita is very configurable, and so the layout can be changed to accommodate your personal workflow - which can change the entire layout.

Lagging tablet:
What hardware are you running Windows on? How much memory do you have? Which version of Windows? Is it a laptop, or desktop? What graphics card do you have? Do you happen to know the brand and model number?

Have you tried animating on a 1280x720 canvas? Create a new file (FILE-->NEW), and choose "Custom Document".
Then change the WIDTH to 1280, and the HEIGHT to 720 *this is SD format). For HD, you could use 1920x1080 instead.
In the "COLOR" area, choose DEPTH: 8-bit integer/channel.

Then click CREATE.

Now choose a simple pencil drawing tool. Right-mouse click on the white canvas, and the tool/paint popup selector is displayed. At the bottom of that popup, you will see a small round icon with a box inside: click that, and select "Sketch" from the tool categories.
In the tool popup you should now see a pencil. Select a pencil, and change the colour to black (or blue, or anything you prefer). And change the size to about 3px.

Now start drawing and sketching some lines and shapes. Is it still laggy? It shouldn't be. If you need smoother lines, open the TOOL OPTIONS panel, and switch to the "Basic Smoothing" mode. Turn on the "Assistant", and play with the slider until it feels right.

Depending on your hardware, you may want to turn off VIEW--->INSTANT PREVIEW MODE. This helps with very complex brushes, but may add lag to simple sketch tools.

Did any of these tips help?

As for the learning curve: YES, if you have never used painting and animation software before, then that is going to be a learning experience. It is the same as someone seeing something like Photoshop for the first time: it can be intimidating. Krita, while not so difficult to learn still has many functions and features, and it is a professional drawing/painting application. So expect to be 'surprised".

Learning to actually animate well is much more difficult than learning a new application. That is a skill that may take years to become really good at.

Keep at it: you only spent a couple of days at most so far. It gets easier as you become more experienced. Keep watching the Krita tutorials until you get a good grasp of the app.

hvanderwegen
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Response to New to Animating 2017-06-27 18:49:41 Reply

At 6/27/17 06:24 PM, PentilexTV wrote: A lot of people have suggested programs and such, but I feel a very important part of animating is drawing. Learn how to draw, learn form, perspective, anatomy, all those things will be very useful when it comes time to animate.
drawabox.com is a very good place to get your bearings, then when you want to get to animating go through the excersizes in http://www.animatorisland.com/51-great-animation-exercises-to-master/
For anatomy and construction watch some of Proko's videos on YouTube

Completely agree. Learning software is relatively easy: it is knowing where each button is, and what it does.

Actually learning to draw and animate is a completely different ball game.

Get a drawing pad, and take it with you wherever you go, and draw, draw, draw. Draw objects. Draw people. Get good books on drawing and animating: you don't want to re-invent the wheel.

And for those who are still confused: SOFTWARE IS ONLY A TOOL. It can make your learning process much easier (with the automatic onion skinning, and instant animation feedback, etc.) But it is only a tool - the software will not teach you to animate. Capice?

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Response to New to Animating 2017-06-27 19:13:00 Reply

I had a quick go at Krita animation too with a bit of tutorial help. Nothing too much yet. I merely wanted to see what I could do at the get go.

I tried a ball animation and a Worm jump thing. The 2nd one I made into a .gif to show others. The .gif plays it faster than the original however.

Check it here > https://i.makeagif.com/media/6-27-2017/BBTtIr.gif

I will try to learn as much as possible about animation and the programs and whatnot. I hope I can bring out decent cartoons of around 2 minutes in 5 years.

Do you guys think I have potential?

RaineyDay
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Response to New to Animating 2017-06-27 20:17:44 Reply

At 6/27/17 07:13 PM, DoodlingHitman wrote:

Do you guys think I have potential?

Absolutely! As a beginner i can say that you're already farther than me, and it seems to flow very nicely

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Response to New to Animating 2017-06-27 20:23:02 (edited 2017-06-27 20:24:07) Reply

At 6/27/17 06:45 PM, hvanderwegen wrote:

Thank you so much!! I lowered the assistant a lil and shutting off the instant preview mode seemed to fix it!

And you're right, it will take time. the reason i thought animation wouldn't be that difficult is because i have been drawing for many years now, and Ive been using the same tablet for about 4 years. I have always been better at drawing on traditional pencil and paper over digital, but i finally got an up to date drawing program that feels comfortable. it was all just very overwhelming at first, but I appreciate the help from everyone!

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Response to New to Animating 2017-06-27 21:27:09 Reply

Alright well after an exhausting amount of time i finished the bouncing ball animation. i wanted to upload it here to ask opinions but i cant seem to export it as the right kind of file .-. ugh i suck at computering.

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Response to New to Animating 2017-06-28 03:05:25 Reply

At 6/27/17 09:27 PM, RaineyDay wrote: Alright well after an exhausting amount of time i finished the bouncing ball animation. i wanted to upload it here to ask opinions but i cant seem to export it as the right kind of file .-. ugh i suck at computering.

Nah, not your fault: rendering in Krita takes some setting up, unfortunately (this has to do with licenses and copyright).

1) First, download FFmpeg here: http://ffmpeg.zeranoe.com/builds/

The 64bit version is probably the one you will need. Unzip this file somewhere on your computer. You need FFmpeg which is a video encoder, and you will need to tell Krita where to find it.

2) To export your animation, choose FILE-->RENDER ANIMATION

In the dialog that pops up, you can either export your animation as single frames (which can be imported in a video editor like Windows moviemaker to create a movie), and/or you can export a movie directly WHEN you tell Krita where it can find the ffmpeg.exe application. Krita will then render your animate as single frames, and then use ffmpeg.exe to convert these frames to an actual movie file.

3) Check the box "Render". Click the small file icon right beside the "FFMpeg" file field. Navigate to the unzipped FFMpeg folder, and open the BIN folder. Then select "ffmpeg.exe".

4) Next, you must select a folder where the single frames will be rendered and saved, and a folder where your movie file will be saved.
A) click the small file icon right beside the "Render Location" ("Image Sequence" area). Navigate to your desktop, and create a new folder on your desktop called "testanim". Open that folder (make certain you are IN that folder), and click "Select Folder".
B) Click the small file icon right beside the "File:" option ("Render" area). Navigate to your desktop, and enter a file name. No need for an extension, which will be automatically added by Krita.
C) Select an option in the "Render As" dropdown list: video/MP4 for YouTube (and high quality video), or video/gif to upload your quick test on Newgrounds (or other GIF anim supporting sites).

You will have to decide whether you want the single frames to be deleted or not after rendering the movie file. Don't forget that gif animation only support up to 256 colours - mp4 support millions of colours. If need be, you may increase the MP4 output quality by clicking the ... icon right beside the "Render As" option.

5) After you've set everything up, hit the OK button. If all goes well, your movie should be rendering, and (depending on the length and size) it may take some time before it is finished. You will find the final movie file on your desktop.

PS don't forget to clean up after yourself, and organize your files/folders/projects nicely. And always save new versions of your animations/files after you've reached a milestone - you do not want to find yourself losing work because you kept saving your animation in the same file. Save a new version, for example "My Animation v01, v02, v03, etc.". In particular when you've made larger changes to a file should you save a new version.
B)

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Response to New to Animating 2017-06-28 11:15:38 Reply

At 6/27/17 08:17 PM, RaineyDay wrote:
At 6/27/17 07:13 PM, DoodlingHitman wrote:
Do you guys think I have potential?

Absolutely! As a beginner i can say that you're already farther than me, and it seems to flow very nicely

Many thanks, my friend! :D

RaineyDay
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Response to New to Animating 2017-06-28 22:44:46 Reply

At 6/28/17 03:05 AM, hvanderwegen wrote: Nah, not your fault: rendering in Krita takes some setting up, unfortunately (this has to do with licenses and copyright).

woah thanks so much, i know this is cheesy but i probably could never have started doing this without all the lovely helpful people on here:)