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AirBiscuit
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Development Timelapses 2017-05-05 18:10:01 Reply

Anyone else make these? I like looking back over what I did, kinda like speedpaints.

https://www.youtube.com/watch?v=DCoDieaXN2I

Post yours!

GeoKureli
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Response to Development Timelapses 2017-05-05 20:10:17 Reply

At 5/5/17 06:10 PM, AirBiscuit wrote: Anyone else make these? I like looking back over what I did, kinda like speedpaints.

https://www.youtube.com/watch?v=DCoDieaXN2I

Post yours!

Nice, too bad programming speed-ups would be boring

MSGhero
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Response to Development Timelapses 2017-05-05 23:50:53 Reply

At 5/5/17 08:10 PM, GeoKureli wrote: Nice, too bad programming speed-ups would be boring

Me staring at my code at 20x speed or development time minus me staring at my code at 1x ...

AirBiscuit
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Response to Development Timelapses 2017-05-06 09:27:56 Reply

At 5/5/17 08:10 PM, GeoKureli wrote: Nice, too bad programming speed-ups would be boring

Just intersperse it with a bit of testing every now and then and it all works out

Gimmick
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Response to Development Timelapses 2017-05-06 23:42:38 Reply

At 5/5/17 11:50 PM, MSGhero wrote:
At 5/5/17 08:10 PM, GeoKureli wrote: Nice, too bad programming speed-ups would be boring
Me staring at my code at 20x speed or development time minus me staring at my code at 1x ...

Not to mention the amount of hard disk space that would take...sounds like a great idea in theory but would quickly eat up whatever precious little space there is


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AirBiscuit
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Response to Development Timelapses 2017-05-07 16:54:41 (edited 2017-05-07 16:56:24) Reply

At 5/6/17 11:42 PM, Gimmick wrote: Not to mention the amount of hard disk space that would take...sounds like a great idea in theory but would quickly eat up whatever precious little space there is

The trick is to record at low bitrates and a low framerate, then speed it up afterwards.
I like to record at 1000kb/s and 5FPS, then usually speed it up 12x for a 60FPS video.
Almost 14 hours of footage = 6.2GB

MSGhero
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Response to Development Timelapses 2017-05-07 18:44:33 Reply

At 5/7/17 04:54 PM, AirBiscuit wrote: The trick is to record at low bitrates and a low framerate, then speed it up afterwards.
I like to record at 1000kb/s and 5FPS, then usually speed it up 12x for a 60FPS video.
Almost 14 hours of footage = 6.2GB

I think your video is interesting because you do art/modeling as well. My video would be a constant (below), where the right third of the screen is perpetually unused. With a low bitrate, it might as well be a still image.

Is 6.2 gb before compression?

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AirBiscuit
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Response to Development Timelapses 2017-05-07 20:06:06 Reply

At 5/7/17 06:44 PM, MSGhero wrote: I think your video is interesting because you do art/modeling as well. My video would be a constant (below), where the right third of the screen is perpetually unused. With a low bitrate, it might as well be a still image.

Is 6.2 gb before compression?

Yeah, before. Final video is 790MB
I've done timelapses with no art in them as well, but now that I compared them it's not as interesting. Could be down to the music though.

GeoKureli
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Response to Development Timelapses 2017-05-08 03:57:56 Reply

At 5/6/17 09:27 AM, AirBiscuit wrote: Just intersperse it with a bit of testing every now and then and it all works out

It'll definitely work in some games. I'm planning a game a week spree in the near future, short prototype timelapses will be more interesting than some deep architecture shit.

GreenSoap
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Response to Development Timelapses 2017-05-08 14:19:04 Reply

This was pretty neat, the idea never occured to me ^^

Celshaded
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Response to Development Timelapses 2017-05-08 16:20:36 Reply

I do those all the time and then always forget to edit the video and post it:
https://youtu.be/KGn5BU_neuE


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GeoKureli
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Response to Development Timelapses 2017-05-08 17:09:58 Reply

At 5/8/17 04:20 PM, Celshaded wrote: I do those all the time and then always forget to edit the video and post it:
https://youtu.be/KGn5BU_neuE

Dude, awesome poster!